1-2-3 Draw Cartoon People

1-2-3 Draw Cartoon People
Author: Steve Barr
Publisher:
Total Pages: 66
Release: 2016-03-03
Genre:
ISBN: 9780939217984

Starting with simple shapes, young artists can quickly learn to create their own cartoon figures, for hours of fun and learning. Grab a pencil and let's get started!

Cartoon Cool

Cartoon Cool
Author: Christopher Hart
Publisher: Christopher Hart's Cartooning
Total Pages: 114
Release: 2005
Genre: Art
ISBN: 0823005879

One of the world's leading cartoon artists shows readers how to capture the retro look of Sponge Bob, Dexter, and other popular comics, revealing how to recapture the 1950s in cartoons.

Drawing Shape by Shape

Drawing Shape by Shape
Author: Christopher Hart
Publisher: Chris Hart Books
Total Pages: 0
Release: 2012
Genre: Art
ISBN: 9781936096411

A three-in-one, updated compilation of Chris Hart's popular books Draw a Circle, Draw a Square, and Draw a Triangle, now complete with a new introduction and templates. The bestselling how-to author breaks down the drawing process into its simplest components, so it's easy and fun for kids to learn. Every child can master these basic shapes, and that's all they need to begin creating mermaids, superheroes, fire-breathing dragons, and a circus full of animals.

How to Draw 101 Cartoon Characters

How to Draw 101 Cartoon Characters
Author: Top That!
Publisher: Top That! Kids
Total Pages: 51
Release: 2005-08-01
Genre: Cartooning
ISBN: 9781845107352

Follow the simple step-by-step drawings and you will soon be amazing all your friends with your new-found artists' skills!

1-2-3 Draw Cartoon People

1-2-3 Draw Cartoon People
Author: Steve Barr
Publisher: Peel
Total Pages: 68
Release: 2002-09-15
Genre: Juvenile Nonfiction
ISBN: 9780939217465

Step by step, the 1-2-3 Draw series provides young artists with friendly, fool-proof instruction and guaranteed success. Ideal for artists ages 6-10. This guide illustrates how to draw a lively variety of cartoon people. Using simple shapes and lines, young artists will create a range of characters from head to toe.

1-2-3 Draw Cartoon People

1-2-3 Draw Cartoon People
Author: Steve Barr
Publisher:
Total Pages: 63
Release: 2004
Genre: Cartooning
ISBN:

Starting with simple shapes, teaches young artists to create cartoon figures.

Draw Cartoon People in 4 Easy Steps

Draw Cartoon People in 4 Easy Steps
Author: Stephanie LaBaff
Publisher: Enslow Publishing, LLC
Total Pages: 50
Release: 2012-01-01
Genre: Juvenile Nonfiction
ISBN: 0766054632

This book helps readers learn how to draw some fun characters. From coaches and fans to police officers and ticket takers, we're just getting started. Readers find out how to draw people playing a variety of sports and a few very important facial expressions. Story prompts help readers to create their own brand new cartoon story.

U.S. Navy Illustrator Draftsman 3 & 2 Volume 1 Equipment, Volume Standard Drafting Practices, Volume 3 Executionable Practices And Volume 4 Presentations Graphics

U.S. Navy Illustrator Draftsman 3 & 2 Volume 1 Equipment, Volume Standard Drafting Practices, Volume 3 Executionable Practices And Volume 4 Presentations Graphics
Author:
Publisher: Jeffrey Frank Jones
Total Pages: 1722
Release:
Genre:
ISBN:

Equipment. This is an overview of general shop administration, available equipment, required operator adjustments, and equipment maintenance. Knowing the capabilities and limitations of the equipment before creating artwork is essential. Standard Drafting Practices And Theory. Industry standards for composition, geometric construction, general drafting practices, technical drawings, perspective projections, and parallel projections are foundational material on which all executionable practices rely. Executionable Practices. These chapters cover the theory of color, photography, computer-generated art, figure drawing, cartooning, animation, mediums, lettering, and airbrush. These are the skills a successful DM must master. Presentations Graphics. Copy preparation, audiovisual presentations, television graphics, and displays and exhibits are end products and will influence the how and why DMs do business.