A Computer Science Reader

A Computer Science Reader
Author: Eric A. Weiss
Publisher: Springer Science & Business Media
Total Pages: 455
Release: 2012-12-06
Genre: Computers
ISBN: 1441987266

A Computer Science Reader covers the entire field of computing, from its technological status through its social, economic and political significance. The book's clearly written selections represent the best of what has been published in the first three-and-a-half years of ABACUS, Springer-Verlag's internatioanl quarterly journal for computing professionals. Among the articles included are: - U.S. versus IBM: An Exercise in Futility? by Robert P. Bigelow - Programmers: The Amateur vs. the Professional by Henry Ledgard - The Composer and the Computer by Lejaren Hiller - SDI: A Violation of Professional Responsibility by David L. Parnas - Who Invented the First Electronic Digital Computer? by Nancy Stern - Foretelling the Future by Adaptive Modeling by Ian H. Witten and John G. Cleary - The Fifth Generation: Banzai or Pie-in-the-Sky? by Eric A. Weiss This volume contains more than 30 contributions by outstanding and authoritative authors grouped into the magazine's regular categories: Editorials, Articles, Departments, Reports from Correspondents, and Features. A Computer Science Reader will be interesting and important to any computing professional or student who wants to know about the status, trends, and controversies in computer science today.

Writing for Computer Science

Writing for Computer Science
Author: Justin Zobel
Publisher: Taylor & Francis
Total Pages: 292
Release: 2004-06-03
Genre: Computers
ISBN: 9781852338022

A complete update to a classic, respected resource Invaluable reference, supplying a comprehensive overview on how to undertake and present research

A to Z Computer Science Activity Book

A to Z Computer Science Activity Book
Author: Sakina Fakhruddin
Publisher:
Total Pages: 34
Release: 2020-05-25
Genre:
ISBN:

An awesome and fascinating introduction to computer science concepts, one letter at a time!The Computer Science A to Z Activity Book introduces kids (and adults) to coding and computer science vocabulary, from letter A to Z. Explore the collection of fun, engaging and innovative activities in this book and learn the basics of programming and computer science! On every page, you will find a brief description of the word mentioned and a fun activity with it. You will learn about how the Internet works, algorithms, and also learn about people like Grace Hopper, Tim Berners-Lee and more. This book has places for you to draw and color, word searches, and a ton of other awesome stuff! Draw a flowchart for baking a cookie, learn sorting using playing cards, debug some code, and HAVE FUN!

HT THINK LIKE A COMPUTER SCIEN

HT THINK LIKE A COMPUTER SCIEN
Author: Jeffrey Elkner
Publisher: Samurai Media Limited
Total Pages: 306
Release: 2016-10-04
Genre: Computers
ISBN: 9789888406784

The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.

The Computer Science Activity Book

The Computer Science Activity Book
Author: Christine Liu
Publisher: No Starch Press
Total Pages: 0
Release: 2018-10-02
Genre: Computers
ISBN: 1593279116

A hands-on introduction to computer science concepts for non-technical readers. Activities include word searches, mazes, "Find the Bug!" hunts, matching games, "Color by Boolean" (a twist on the classic Paint by Numbers), and more. The Computer Science Activity Book is the perfect companion for curious youngsters and grown-ups -- especially those who think they'll never understand how computers work. As readers work their way through this collection of fun and innovative hands-on exercises, they'll learn the core programming concepts and computer terminology that form the foundation of a STEM education. Readers learn about historical figures like Charles Babbage, Ada Lovelace, Grace Hopper, and Alan Turing; how computers store data and run programs; and how the parts of a computer work together (like the hard drive, RAM, and CPU) through activities that teach foundational programming concepts like drawing a garden of flowers using for loops and creating creatures with conditional statements.

Computer Science

Computer Science
Author: Subrata Dasgupta
Publisher: Oxford University Press
Total Pages: 169
Release: 2016
Genre: Computers
ISBN: 0198733461

While the development of Information Technology has been obvious to all, the underpinning computer science has been less apparent. Subrata Dasgupta provides a thought-provoking introduction to the field and its core principles, considering computer science as a science of symbol processing.

Issues in Computer Science and Theory: 2011 Edition

Issues in Computer Science and Theory: 2011 Edition
Author:
Publisher: ScholarlyEditions
Total Pages: 533
Release: 2012-01-09
Genre: Computers
ISBN: 1464965994

Issues in Computer Science and Theory / 2011 Edition is a ScholarlyEditions™ eBook that delivers timely, authoritative, and comprehensive information about Computer Science and Theory. The editors have built Issues in Computer Science and Theory: 2011 Edition on the vast information databases of ScholarlyNews.™ You can expect the information about Computer Science and Theory in this eBook to be deeper than what you can access anywhere else, as well as consistently reliable, authoritative, informed, and relevant. The content of Issues in Computer Science and Theory: 2011 Edition has been produced by the world’s leading scientists, engineers, analysts, research institutions, and companies. All of the content is from peer-reviewed sources, and all of it is written, assembled, and edited by the editors at ScholarlyEditions™ and available exclusively from us. You now have a source you can cite with authority, confidence, and credibility. More information is available at http://www.ScholarlyEditions.com/.

Object-Oriented Technology. ECOOP 2007 Workshop Reader

Object-Oriented Technology. ECOOP 2007 Workshop Reader
Author: Michael Cebulla
Publisher: Springer
Total Pages: 212
Release: 2008-02-15
Genre: Computers
ISBN: 3540781951

This volume contains the reports from the workshopsheld at the 21st European Conference on Object-Oriented Programming - ECOOP 2007 - at Technische Universit ̈ atBerlin.Nineteenworkshopswereheldinthecourseofthis conference onJuly30andJuly31,2007,coveringalargespectrumofhotresearchtopics.As in previouseditions of ECOOP,numerousscientists fromacademia andindustry tookthechancetopresentinnovativeandtopicalideasinanenvironmento?ering optimal conditions for exciting discussions and fruitful interactions. The Workshop Reader which contains the reports from the workshops has beenasubstantialpartoftheECOOPconferenceformorethan10years.During the pre-conference phase the workshop organizers are invited to author a report about their workshops where they have the opportunity to describe the state of the art,the discussionsandthe trends inthe ?elds oftheirworkshop.Inaddition some of the organizational aspects may be discussed. This volume collects 19 reports from high-quality workshops whose topics were related to selected aspects in the ?eld of object-oriented programming and technology. Following the example of previous workshop readers we introduced some notions in order to establish thematic clusters. These notions are (1) P- gramming Languages, (2) Aspects, (3) Formal Techniques, Roles, Components, (4) Software Engineering, and (5) Applications. Three months after the conference we are now able to present the reports which describe the state of the art, the discussions and the relevant trends in the research ?elds addressed by the workshops. In sum, each of these reports thus contributes to a panoptic overview of the current tendencies in the lively ?eld of object-oriented programming and technology. Readers from academia and industry who want to be informed about the current developments in this research area thus can highly pro?t from this volume.