A History of Playing Cards and a Bibliography of Cards and Gaming

A History of Playing Cards and a Bibliography of Cards and Gaming
Author: Catherine Perry Hargrave
Publisher: Courier Corporation
Total Pages: 516
Release: 2000-01-01
Genre: Design
ISBN: 0486412369

Intricate, absorbing study based on research and card collections from around the world tells the story of playing cards and their manufacture, plus provides a fascinating overview of heraldry, geography, history, and the social and political activities of man over the past six centuries. Includes an enormous annotated bibliography of more than 900 items on playing cards and games, and over 1,400 illustrations. Praised by The New York Times as "the most authoritative and complete treatment of its kind."

Playing Cards

Playing Cards
Author: W. Gurney Benham
Publisher: Read Books Ltd
Total Pages: 413
Release: 2012-12-06
Genre: Games & Activities
ISBN: 1447481755

First published in 1931, this vintage book explores the history and origins of playing cards from traditional English playing cards to tarot cards and card manufacturers in Britain and Europe. Extensively illustrated and full of interesting information, “Playing Cards” is highly recommended for those with an interest in the history of playing cards and is not to be missed by collectors of vintage literature of this ilk. Contents include: “Card Games”, “Preface”, “Many Theories About the invention of Playing Cards”, “The Tarot Cards”, “Varieties of the European Four-Suit Pack”, “Earliest References to English Playing Cards”, “Genesis of the English Pack”, etc. Many vintage books such as this are becoming increasingly scarce and expensive. It is with this in mind that we are republishing this volume now in an affordable, modern, high-quality edition complete with a specially-commissioned new introduction on card games.

Antique Playing Cards

Antique Playing Cards
Author: Henry René d' Allemagne
Publisher:
Total Pages: 102
Release: 1996
Genre: Antiques & Collectibles
ISBN:

Over 900 elaborate, decorative images from rare playing cards, 14th20th centuries: Bacchus, death, dancing dogs, hunting scenes, royal coats of arms, players cheating, much more. "

A History of Card Games

A History of Card Games
Author: David Parlett
Publisher: Oxford University Press, USA
Total Pages: 396
Release: 1991
Genre: Games & Activities
ISBN:

An historical guide to the card games of Europe and America. It surveys how the games originated and developed, and the rituals and etiquette which surround them.

Mamluk Playing Cards

Mamluk Playing Cards
Author: Leo Ary Mayer
Publisher: Brill Archive
Total Pages: 80
Release: 1971
Genre: Card games
ISBN:

Rules of Play

Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 9780262240451

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.