Players Unleashed!

Players Unleashed!
Author: Tanja Sihvonen
Publisher: Amsterdam University Press
Total Pages: 224
Release: 2012
Genre: Games & Activities
ISBN: 9048511984

A compelling examination of the practice and implications of modding as they apply to the best-selling computer game The Sims.

The Sims 4

The Sims 4
Author: Prima Games
Publisher: Prima Games
Total Pages: 0
Release: 2014
Genre: Community life
ISBN: 9780804162197

Front cover: "MAXIS & EA reviewed and approved".

The Sims

The Sims
Author: Rick Barba
Publisher:
Total Pages: 196
Release: 2000
Genre: Games & Activities
ISBN: 9780761523390

Mood-managing hints and tips Learn to create an instant family Covers all 10 possible career tracks Tactics for dealing with disasters Cheats and Easter Eggs revealed Details on moving your Sims to the online community Build a home from the ground up Includes a foreword from game creator Will Wright

Women and Gaming

Women and Gaming
Author: J. Gee
Publisher: Springer
Total Pages: 209
Release: 2010-05-10
Genre: Education
ISBN: 0230106730

The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.

Sims

Sims
Author: F. Paul Wilson
Publisher: Macmillan + ORM
Total Pages: 415
Release: 2010-04-27
Genre: Fiction
ISBN: 1429915315

F. Paul Wilson, a practicing physician as well as the bestselling author of the Repairman Jack series, turns his attention to the day after tomorrow and shows us how genetic engineering might change the world. Just a few hundred genes separate humans from chimpanzees. Imagine someone altering the chimp genome, splicing in human genes to increase the size of the cranium, reduce the amount of body hair, enable speech. What sort of creature would result? Sims takes place in the very near future, when the science of genetics is fulfilling its vaunted potential. It's a world where genetically transmitted diseases are being eliminated. A world where dangerous or boring manual labor is gradually being transferred to "sims," genetically altered chimps who occupy a gray zone between simian and human. The chief innovator in this world is SimGen, which owns the patent on the sim genome and has begun leasing the creatures worldwide. But SimGen is not quite what it seems. It has secrets . . . secrets beyond patents and proprietary processes . . . secrets it will go to any lengths to protect. Sims explores this brave new world as it is turned upside down and torn apart when lawyer Patrick Sullivan decides to try to unionize the sims. Right now, as you read these words, some company somewhere in the world is toying with the chimp genome. That is not fiction, it is fact. Sims is a science thriller that will come true. One way or another. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Short Sims

Short Sims
Author: Clark Aldrich
Publisher: CRC Press
Total Pages: 284
Release: 2020-02-26
Genre: Computers
ISBN: 1000036359

Short Sims: A Game Changer explores the design concepts, dialogue, and formatting of interactive simulations. Interactivity is the key to effective educational media in schools, corporations, the military, and government. However, challenges like ineffective linear content or expenses can derail the product. This book provides a proven methodology to guide anyone through the steps of quickly creating highly engaging and responsive content. The process combines decades of research and implementations with leading organizations (Bill & Melinda Gates Foundation, Harvard Business School Publishing, Visa, State Department) with new tools that have just emerged. Key Features This book provides numerous code examples to illustrate how to put the techniques into practice. It includes expanded introductions to mathematics fundamental to computer graphics and game development. Graphics and physics are covered in introductory overviews. Author Bio Clark Aldrich is an education technology thought leader—the author of six books and developer of patent and award-winning projects. He currently builds custom Short Sims for organizations using a revolutionary methodology he has pioneered, or helps them build their own, through www.shortsims.com. He is also the host of an audio series called Education X Media (www.edbymedia.com) about evolving pedagogy in academics, corporations, and the military. ​ He has been called a "guru" by Fortune Magazine and a "maverick" by CNN. Aldrich and his work have been featured in hundreds of other sources, including CBS, ABC, The New York Times, USA Today, the Associated Press, Wall Street Journal, NPR, CNET, Business 2.0, BusinessWeek, and U.S. News and World Report. He has written monthly columns for Training Magazine and Online Learning Magazine. Previously, he was the founder and former director of research for Gartner’s e-learning coverage. Earlier in his career, he worked on special projects for Xerox' executive team. He also served for many years as the Governor's representative on the education task force Joint Committee on Educational Technology, volunteered on several non-profit organizations aimed at child advocacy, and has served on numerous boards. He earned from Brown University a degree in cognitive science (during which he also taught at a leading environmental education foundation). He grew up in Concord, Massachusetts, and is the ninth great-grandson of Governors John Winthrop and Thomas Dudley, first and second governors of the Massachusetts Bay Colony, and Captain Walter Neale, the first colonial governor of lower New Hampshire.

Game Thinking

Game Thinking
Author: Amy Jo Kim
Publisher: Gamethinking.IO
Total Pages: 214
Release: 2018-05-25
Genre: Games
ISBN: 9780999788547

During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

About The Sims

About The Sims
Author: Mei Gates
Publisher: Publifye AS
Total Pages: 106
Release: 2024-10-15
Genre: Computers
ISBN: 8233933732

""About The Sims"" explores the cultural phenomenon of one of the most successful life simulation video game franchises in history. The book delves into how a game centered on everyday activities has captivated millions worldwide, examining its history, gameplay mechanics, and sociological implications. From its origins as an ""architectural design simulator"" to its evolution into a comprehensive life simulation game, The Sims revolutionized the gaming industry with its unique blend of creativity, storytelling, and social commentary. The book guides readers through the Sims universe, analyzing its core concepts, development, and broader impact on gaming culture and societal values. It highlights how the game's open-ended nature allows players to explore personal narratives and societal norms in a virtual environment, tapping into human desires for control and escapism. Drawing on interviews, player testimonials, and academic studies, the book offers insights into the game's widespread appeal and cultural significance. What sets this book apart is its interdisciplinary approach, combining game design analysis with sociological insights to provide a holistic understanding of The Sims' importance. It addresses both the franchise's achievements and controversies, offering readers a comprehensive exploration of a gaming phenomenon that has left an indelible mark on popular culture.

The Sims Online

The Sims Online
Author: Greg Kramer
Publisher: Prima Games
Total Pages: 258
Release: 2002
Genre: Games & Activities
ISBN: 9780761540021

Tap Into Your Simagination! - Tips for getting started: create a Sim, choose a city, build a property, and determine a career - Strategies to develop your character's skills, earn money, and create your dream life - How to make and maintain valuable relationships - Covers of every new object - Primers on Motives, Skills, and using your creativity - How to run a successful business - Quick-reference information for over 60 interactions