Advanced Combat Magic

Advanced Combat Magic
Author: L.C. Mawson
Publisher: L.C. Mawson
Total Pages: 137
Release:
Genre: Young Adult Fiction
ISBN:

They've gone too far this time... I was happy just going to school and trying to ignore most of the wider world of magic. Until the Council of Light crossed the line. Now there's nothing that will stand between me and putting an end to them and their corruption once and for all. My friends won't let me forget that I'm not in this alone. The only thing is, I would prefer that to losing them as well... ADVANCED COMBAT MAGIC is the fifth book in the Ember Academy for Young Witches YA Urban Fantasy Academy series. If you love kick-ass heroines, Sapphic slow-burn romances, and magical boarding schools, you’ll love this latest fast-paced series in L.C. Mawson’s Snowverse.

Sufficiently Advanced Magic

Sufficiently Advanced Magic
Author: Andrew Rowe
Publisher:
Total Pages: 623
Release: 2017-04-23
Genre: Fantasy fiction
ISBN: 9781521118764

Five years ago, Corin Cadence's brother entered the Serpent Spire -- a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess.He never returned.Now, it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.If he can survive the trials, Corin will earn an attunement, but that won't be sufficient to survive the dangers on the upper levels. For that, he's going to need training, allies, and a lot of ingenuity.The journey won't be easy, but Corin won't stop until he gets his brother back.

Strongholds & Followers

Strongholds & Followers
Author: Matthew Colville
Publisher:
Total Pages: 268
Release: 2019-06
Genre: Dungeons and Dragons (Game)
ISBN: 9780578409627

"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)

Kingdoms & Warfare

Kingdoms & Warfare
Author: Matthew Colville
Publisher:
Total Pages:
Release: 2021-11
Genre:
ISBN: 9781737512431

Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.

Battlemage

Battlemage
Author: Stephen Aryan
Publisher: Orbit
Total Pages: 518
Release: 2015-09-22
Genre: Fiction
ISBN: 031629828X

"I can command storms, summon fire and unmake stone," Balfruss growled. "It's dangerous to meddle with things you don't understand." Balfruss is a battlemage, sworn to fight and die for a country that fears and despises his kind. Vargus is a common soldier -- while mages shoot lightning from the walls of the city, he's down in the front lines getting blood on his blade. Talandra is a princess and spymaster, but the war may force her to risk everything and make the greatest sacrifice of all. Magic and mayhem collide in this explosive epic fantasy from a major new talent.

Seven Blades in Black

Seven Blades in Black
Author: Sam Sykes
Publisher: Orbit
Total Pages: 631
Release: 2019-04-09
Genre: Fiction
ISBN: 0316363456

Acclaimed author Sam Sykes returns with a brilliant new epic fantasy that introduces an unforgettable outcast mage caught between two warring empires. Her magic was stolen. She was left for dead. Betrayed by those she trusts most and her magic ripped from her, all Sal the Cacophony has left is her name, her story, and the weapon she used to carve both. But she has a will stronger than magic, and knows exactly where to go. The Scar, a land torn between powerful empires, where rogue mages go to disappear, disgraced soldiers go to die and Sal went with a blade, a gun, and a list of seven names. Revenge will be its own reward.

Adventures in Reasoning

Adventures in Reasoning
Author: Jason J. Howard
Publisher: Rowman & Littlefield
Total Pages: 161
Release: 2015-03-09
Genre: Education
ISBN: 1475809115

Helping students think more critically, communicate ideas more effectively, and work more cooperatively with others are goals widely recognized as indispensable to a proper education. Adventures in Reasoning: Communal Inquiry Through Fantasy Role-Play provides middle school, high school, and even post-secondary teachers with a method to cultivate these crucial skill sets in a way that is engaging, academically rigorous, and also fun. The role-playing approach draws upon the pioneering notion of the community of inquiry as a vehicle for enhancing student learning and development through discussing philosophical concepts and issues. Students create characters that they then use to explore a rich fantasy world filled with practical and conceptual challenges specifically designed to enhance a wide range of cognitive and communication abilities. Drawing together the appeal of fantasy narratives with the rigor of communal inquiry, Adventures in Reasoning provides educators with a rich array of tools through which to engage students’ interests, capture their curiosity, and cultivate crucial cognitive and social skills. Some additional key features of this book include: step-by-step instructions on how to implement fantasy-gaming in the classroom tips on how to assess students’ critical and creative reasoning skills easy to understand rules for fantasy role-playing detailed adventure quests provided that target a wide array of skill sets overview of the pedagogical benefits of introducing philosophy and communal inquiry to middle and high school students lots of advice and suggestions on how to facilitate an effective community of inquiry and how to accommodate different class sizes and student abilities recommendations on how to use fantasy role-playing as a type of service learning in college classrooms

Theodore Chrono: The Sanctuary of Evil

Theodore Chrono: The Sanctuary of Evil
Author: Shanon Chong
Publisher: Shanon Chong
Total Pages: 193
Release: 2020-03-28
Genre: Fiction
ISBN:

In a world of magic driven by power and absolute strength, fifteen-year-old Theodore Chrono searches for a connection with his father, through dreams and memories not his own. With his inferior magical abilities, he embarks on a journey to overcome his weaknesses and detach himself from his father’s shadow. There is one issue – a corrupt church is brainwashing citizens of Arcana to gather followers who are mysteriously disappearing…

Magic World: Fantasy Roleplaying in Worlds of Epic Adventure

Magic World: Fantasy Roleplaying in Worlds of Epic Adventure
Author: Ben Monroe
Publisher: Chaosium
Total Pages: 262
Release: 2012-01-01
Genre: Games
ISBN: 9781568823652

FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!