American Life and Video Games from Pong to Minecraft

American Life and Video Games from Pong to Minecraft
Author: Kathryn Hulick
Publisher: Cavendish Square Publishing, LLC
Total Pages: 114
Release: 2016-07-15
Genre: Juvenile Nonfiction
ISBN: 150261975X

Video games have taken America by storm. Readers will learn about the rise of gaming culture from the first games like Pong to the sensation of Minecraft. This book also examines some of the controversies and innovative technologies that have made gaming one of America’s favorite pastimes.

American Life and Best Sellers from The Catcher in the Rye to The Hunger Games

American Life and Best Sellers from The Catcher in the Rye to The Hunger Games
Author: Diane Dakers
Publisher: Cavendish Square Publishing, LLC
Total Pages: 114
Release: 2016-07-15
Genre: Juvenile Nonfiction
ISBN: 1502619822

A good book has the power to touch readers and provide insightful commentary into the human condition and current events. This title examines the greatest literary hits to take America by storm from the 1950s to present day.

American Life and Communication from the Telephone to Twitter

American Life and Communication from the Telephone to Twitter
Author: Cathleen Small
Publisher: Cavendish Square Publishing, LLC
Total Pages: 114
Release: 2016-07-15
Genre: Juvenile Nonfiction
ISBN: 1502619784

Today people are more connected than ever, with mobile technologies allowing people from all over the world to connect within seconds through a wide array of social applications. Trace the history of communication from the start of the Internet age to the birth of the smartphone.

American Life and Celebrity Icons from Marilyn Monroe to Taylor Swift

American Life and Celebrity Icons from Marilyn Monroe to Taylor Swift
Author: Cathleen Small
Publisher: Cavendish Square Publishing, LLC
Total Pages: 114
Release: 2016-07-15
Genre: Juvenile Nonfiction
ISBN: 1502619806

Each generation has cultural icons that take the world by storm and mark the most popular trends in America. Take a look back at some of these iconic individuals and trends and their lasting effects on American people and culture.

Video Games and Esports

Video Games and Esports
Author: Michael Maley
Publisher: Greenhaven Publishing LLC
Total Pages: 106
Release: 2019-12-15
Genre: Young Adult Nonfiction
ISBN: 1534568212

Just as athletes from the NFL and NBA have gained fame and fortune, professional gamers who compete in esports are attracting loyal fans. Esports encompass any competitive, organized gaming endeavor. This competitive activity is becoming a billion-dollar industry. However, some people still argue that playing video games has many negative effects. The ever-evolving world of video games is explained through engaging text that delves into the details so readers gain a full understanding. Full-color photographs, annotated quotes, sidebars, and informative charts highlight the many debates surrounding the popularity of video games.

A History of Competitive Gaming

A History of Competitive Gaming
Author: Lu Zhouxiang
Publisher: Routledge
Total Pages: 320
Release: 2022-05-13
Genre: History
ISBN: 100058853X

Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

Game On!

Game On!
Author: Dustin Hansen
Publisher: Macmillan
Total Pages: 369
Release: 2016-11-22
Genre: Juvenile Nonfiction
ISBN: 1250080959

"A middle-grade nonfiction book about the history and impact on pop culture of video games"--

Technical Innovation in American History [3 volumes]

Technical Innovation in American History [3 volumes]
Author: Rosanne Welch
Publisher: Bloomsbury Publishing USA
Total Pages: 1489
Release: 2019-02-22
Genre: History
ISBN:

From the invention of eyeglasses to the Internet, this three-volume set examines the pivotal effects of inventions on society, providing a fascinating history of technology and innovations in the United States from the earliest European colonization to the present. Technical Innovation in American History surveys the history of technology, documenting the chronological and thematic connections between specific inventions, technological systems, individuals, and events that have contributed to the history of science and technology in the United States. Covering eras from colonial times to the present day in three chronological volumes, the entries include innovations in fields such as architecture, civil engineering, transportation, energy, mining and oil industries, chemical industries, electronics, computer and information technology, communications (television, radio, and print), agriculture and food technology, and military technology. The A–Z entries address key individuals, events, organizations, and legislation related to themes such as industry, consumer and medical technology, military technology, computer technology, and space science, among others, enabling readers to understand how specific inventions, technological systems, individuals, and events influenced the history, cultural development, and even self-identity of the United States and its people. The information also spotlights how American culture, the U.S. government, and American society have specifically influenced technological development.

Western Japaneseness: Intercultural Translations of Japan in Western Media

Western Japaneseness: Intercultural Translations of Japan in Western Media
Author: Frank Jacob
Publisher: Vernon Press
Total Pages: 174
Release: 2021-03-02
Genre: History
ISBN: 1648891543

Our images of non-Western cultures are often based on stereotypes that are replicated over the years. These stereotypes often appear in popular media and are responsible for a pre-set image of otherness. The present book investigates these processes and the media representation of otherness, especially as an artificial construct based on stereotypes and their repetition, in the case of Japan. 'Western Japaneseness' thereby illustrates how the Western image of Japan in popular media is rather a construct that, in a way, replicated itself, instead of a more serious encounter with a foreign and different cultural context. This book will be of great value to students and academics who hold interest in media studies, Japanese studies, and cultural studies. It will also appeal to a broader audience with interests in Japan more generally.