Beginning Google Sketchup for 3D Printing

Beginning Google Sketchup for 3D Printing
Author: Sandeep Singh
Publisher: Apress
Total Pages: 315
Release: 2011-07-30
Genre: Computers
ISBN: 1430233621

The age of 3D printing and personal fabrication is upon us! You've probably heard of the incredibly sophisticated, yet inexpensive 3D printers that can produce almost any creation you give them. But how do you become part of that revolution? Sandeep Singh takes you through the skills you need to learn and the services and technologies you need to know—explaining what 3D printing is, how it works, and what it can do for you. You'll find yourself rapidly prototyping and learning to produce complex designs that can be fabricated by online 3D printing services or privately-owned 3D printers—in your hands in no time. Beginning Google SketchUp for 3D Printing starts by explaining how to use SketchUp and its plug-ins to make your design products. You will learn how to present and animate 3D models, and how to use Google Earth and 3D Warehouse to sell and market your 3D models. You'll also catch a glimpse of the 3D printing's future so you can plan ahead while mastering today's tools. Beginning Google SketchUp for 3D Printing is the perfect book for 3D designers, hobbyists, woodworkers, craftspeople, and artists interested in the following: Designing in 3D using SketchUp Using the online 3D printing pipeline Animating SketchUp 3D models Becoming familiar with rapid prototyping technology Navigating new 3D and personal fabrication technologies Working with Google Earth and 3D Warehouse with confidence Welcome to the era of 3D printing and personal fabrication!

Beginning Google Sketchup for 3D Printing

Beginning Google Sketchup for 3D Printing
Author: Sandeep Singh
Publisher: Apress
Total Pages: 315
Release: 2011-07-30
Genre: Computers
ISBN: 1430233621

The age of 3D printing and personal fabrication is upon us! You've probably heard of the incredibly sophisticated, yet inexpensive 3D printers that can produce almost any creation you give them. But how do you become part of that revolution? Sandeep Singh takes you through the skills you need to learn and the services and technologies you need to know—explaining what 3D printing is, how it works, and what it can do for you. You'll find yourself rapidly prototyping and learning to produce complex designs that can be fabricated by online 3D printing services or privately-owned 3D printers—in your hands in no time. Beginning Google SketchUp for 3D Printing starts by explaining how to use SketchUp and its plug-ins to make your design products. You will learn how to present and animate 3D models, and how to use Google Earth and 3D Warehouse to sell and market your 3D models. You'll also catch a glimpse of the 3D printing's future so you can plan ahead while mastering today's tools. Beginning Google SketchUp for 3D Printing is the perfect book for 3D designers, hobbyists, woodworkers, craftspeople, and artists interested in the following: Designing in 3D using SketchUp Using the online 3D printing pipeline Animating SketchUp 3D models Becoming familiar with rapid prototyping technology Navigating new 3D and personal fabrication technologies Working with Google Earth and 3D Warehouse with confidence Welcome to the era of 3D printing and personal fabrication!

A Beginner's Guide to 3D Printing

A Beginner's Guide to 3D Printing
Author:
Publisher: Chicago Review Press
Total Pages: 306
Release: 2014-10-01
Genre: Technology & Engineering
ISBN: 1569761973

In recent years, 3D printers have revolutionized the worlds of manufacturing, design, and art. As the price of printers drop and their availability increases, more people will have access to these remarkable machines. A Beginner's Guide to 3D Printing is written for those who would like to experiment with 3D design and manufacturing, but have little or no technical experience with the standard software. Professional engineer Mike Rigsby leads readers step-by-step through fifteen simple toy projects, each illustrated with screen caps of Autodesk 123D Design, the most common free 3D software available. The projects are later described using Sketchup, another free popular software package. The toy projects in A Beginner's Guide to 3D Printing start simple-a domino, nothing more than an extruded rectangle, a rectangular block-that will take longer to print than design. But soon the reader will be creating jewel boxes with lids, a baking-powder submarine, interchangeable panels for a design-it-yourself dollhouse, a simple train with expandable track, a multipiece airplane, a working paddleboat, and a rubber band-powered car. Finally, readers will design, print, and assemble a Little Clicker, a noise-making push toy with froggy eyes. Once trained in the basics of CAD design, readers will be able to embark on even more elaborate designs of their own creation. Mike Rigsby is a professional electrical engineer and author of Doable Renewables, Amazing Rubber Band Cars and Haywired. He has written for Popular Science, Robotics Age, Modern Electronics, Circuit Cellar, Byte, and other magazines.

3D Printing Practice

3D Printing Practice
Author: Oliver Bothmann
Publisher: Verlag für Technik und Handwerk
Total Pages: 276
Release:
Genre: Crafts & Hobbies
ISBN:

Making three-dimensional objects appear as if from nothing – that almost seems like science fiction. And yet development is well on the way to making this vision of the future a reality. 3D printing is currently developing rapidly. A wide variety of things are being printed not only in industrial companies. In the meantime, this technology has also reached the home user and can be used sensibly and affordably for the most diverse applications. This book shows you how 3D printing works at home, what you need for it and how you can successfully get your first 3D print. Different construction programmes are shown as well as the possibility to create an object without any construction effort. Different printers will be presented, an overview of the systems on the market will be given and many useful tips and tricks for 3D printing will be given. 3D printing is one of the technologies of the future – this book will prepare you for its use at home! From the content: • 3D Printing – Revolution in Manufacturing? • Different types of 3D printing • 3D printing at home – possibilities and impossibilities • Basics of Technology Construction for 3D Printing • Printing without designing • Tips for 3D printing • Introduction to different printers • Multi-colour printing with and without a multi-extruder • Applications • Contract work – 3D printing by service providers • Quickstart – Checklist for printing

Practical 3D Printers

Practical 3D Printers
Author: Brian Evans
Publisher: Apress
Total Pages: 320
Release: 2012-09-25
Genre: Computers
ISBN: 1430243937

Desktop or DIY 3D printers are devices you can either buy preassembled as a kit, or build from a collection of parts to design and print physical objects including replacement household parts, custom toys, and even art, science, or engineering projects. Maybe you have one, or maybe you're thinking about buying or building one. Practical 3D Printers takes you beyond how to build a 3D printer, to calibrating, customizing, and creating amazing models, including 3D printed text, a warship model, a robot platform, windup toys, and arcade-inspired alien invaders. You'll learn about the different types of personal 3D printers and how they work; from the MakerBot to the RepRap printers like the Huxley and Mendel, as well as the whiteAnt CNC featured in the Apress book Printing in Plastic. You'll discover how easy it is to find and design 3D models using web-based 3D modeling, and even how to create a 3D model from a 2D image. After learning the basics, this book will walk you through building multi-part models with a steampunk warship project, working with meshes to build your own action heroes, and creating an autonomous robot chassis. Finally, you'll find even more bonus projects to build, including wind-up walkers, faceted vases for the home, and a handful of useful upgrades to modify and improve your 3D printer.

3D Printing with SketchUp

3D Printing with SketchUp
Author: Marcus Ritland
Publisher: Packt Publishing Ltd
Total Pages: 222
Release: 2014-05-21
Genre: Computers
ISBN: 1783284587

This book is a practical tutorial, packed with real-world case studies to help you design models that print right the first time. If you are familiar with SketchUp and want to print the models you've designed, then this book is ideal for you. You don't need any experience in 3D printing; however, SketchUp beginners will require a companion book or video training series to teach them the basic SketchUp skills.

3D Printing

3D Printing
Author: Lesley M. Cano
Publisher: Bloomsbury Publishing USA
Total Pages: 207
Release: 2015-08-28
Genre: Language Arts & Disciplines
ISBN: 1610699785

This beginner's guide to 3D design and printing provides librarians with lessons, tips, and instructions for integrating these technologies into the K–12 standards-based curriculum. This fascinating primer illustrates how 3D printing can be used in different curriculum areas to engage and inspire your K–12 students. You'll gain insight into the printing process and learn how to best utilize multi-dimensional equipment in your library. Written in non-technical language, the book introduces the technology, shows how to get started, and offers ideas for creating project-based learning models. Author Lesley M. Cano, a school librarian with considerable experience integrating 3D printing into the school curriculum, discusses how to implement this technology in projects across disciplines ranging from math to fine arts and grade levels K through 12. She offers concrete examples that can be easily adjusted to fit subject areas and developmental needs. The title also includes step-by-step instructions for using freely available software tools along with practical tips and strategies to manage implementation of this innovative new technology.

3D Printing Basics for Entertainment Design

3D Printing Basics for Entertainment Design
Author: Anne E. McMills
Publisher: Taylor & Francis
Total Pages: 641
Release: 2017-10-12
Genre: Performing Arts
ISBN: 1351610813

Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or... you name it! We are beginning to ask important questions about these emerging practices: · How can we use 3D fabrication to make the design and production process more efficient? · How can it be used to create useful and creative items? · Can it save us from digging endlessly through thrift store shelves or from yet another late-night build? · And when budgets are tight, will it save us money? This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints. Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins.

3D Printing for Artists, Designers and Makers

3D Printing for Artists, Designers and Makers
Author: Stephen Hoskins
Publisher: Bloomsbury Publishing
Total Pages: 168
Release: 2018-02-08
Genre: Technology & Engineering
ISBN: 1474248748

Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice – from fine art and furniture-design to film-making – Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new case studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future, this book is essential reading for students, researchers studying contemporary art and design and professionals involved in the creative industries.