Author | : Mark Pruett |
Publisher | : |
Total Pages | : 580 |
Release | : 1995 |
Genre | : Computers |
ISBN | : 9781571690050 |
The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.