BX Dungeon Guide

BX Dungeon Guide
Author: Bill Barsh
Publisher:
Total Pages: 110
Release: 2020-03-27
Genre:
ISBN: 9781087875118

Game Master guide for the BX RPG. This book contains all the information necessary for the GM to create a dungeon and run the BX RPG. It also includes a two sample dungeons and a random dungeon encounter generator.

BLUEHOLME™ Prentice Rules

BLUEHOLME™ Prentice Rules
Author: Michael Thomas
Publisher: Lulu.com
Total Pages: 62
Release: 2014-12-07
Genre: Games & Activities
ISBN: 138744994X

Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?

Rappan Athuk

Rappan Athuk
Author: Bill Webb
Publisher: White Wolf Publishing
Total Pages: 52
Release: 2001
Genre: Games & Activities
ISBN: 9781588461568

The first in the "R" series of D20 System dungeon modules by Necromancer Games, Rappan Athuk -- The Dungeon of Graves: The Upper Levels is the grand-daddy of all dungeon crawls! This dungeon of caverns, passages, traps and hidden chambers defies even the most experienced adventurer to travel its halls. This module features six levels of this evil, multilevel dungeon, including monsters your characters have never imagined in their worst nightmares. Rappan Athuk awaits!

B/X Companion

B/X Companion
Author: Jonathan Becker
Publisher:
Total Pages: 64
Release: 2010-08-20
Genre:
ISBN: 9780984593200

Game rules for fantasy role-playing game for high level characters.

On Downtime and Demesnes

On Downtime and Demesnes
Author: Mike Evans
Publisher:
Total Pages: 256
Release: 2019-12-15
Genre:
ISBN:

Do you sometimes wish you didn't have to put in so much effort into engaging your players in tabletop role-playing games? Wouldn't it be nice if they couldn't wait to play around in your world? If they were pushing you to spend more time in the land you create?On Downtime and Demesnes contains: Systems that motivate playersSimple usable procedures that workCreativity and inspiration for adventureNo longer will your players wonder what their characters should do with all their gold. It includes clear, common-sense rules for everything from starting a cult, making sacrifices to gods, to hiring mercenaries and building vehicles and castles.Going to an arena fight? Take seconds to determine the purse, peruse mechanics to handle the arena crowd, pick some ideas for interesting arenas, and select an opponent like the Necrourge: a master of the dark arts of necrourgy, who raises the bodies of traitors or other criminals after they have been forced to fight in the arena and died. What's it for?The downtime goals give agency to players, and let them build a dynasty. Imagine a group eager to explore your world because they have their own plans! These objective procedures give players tools that fire a desire to dive into your creative world, discover its detailed history, and make their mark on it.It gives your players the tools to make their wildest ideas come to life, without breaking your campaign or your suspension of disbelief, all the while driving them to adventure in your world. On Downtime and Demesnes is filled with tools that work. Build a flying ship, enchant it; or build a wizards tower and raise fortifications in the surrounding lands. All with simple, scalable, rules compatible with the 5th edition of the world's most popular role-playing game!This is a book used in every game you run. Your next campaign, the one after that, the one after that. . . Not one wasted word. Every page is crammed with content and creativity. No filler. Tools that let players build castles and control land, without disassociated mechanics. This is the stronghold book you've been looking for

Cyclopean Deeps Volume 1 - Swords & Wizardry

Cyclopean Deeps Volume 1 - Swords & Wizardry
Author: Matt Finch
Publisher:
Total Pages: 162
Release: 2018-05
Genre:
ISBN: 9781622835225

Deep beneath the ground, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos - for these creatures of the echoing deeps count each other as rivals and enemies. It is a place without peace, a place without virtues, a place where every countenance of evil is to be found in sluggish torpor, stirring restlessly in dreams of cruelty and hatred. These dark and deadly provinces are known as the Under Realms. Most named regions in the Under Realms are quite distinct from each other, whether by geological formation or by the types of inhabitants that have established themselves in strategically important areas. Characters who enter this area expecting to find drowic elves, deep gnomes, and other "normal" features of the Under Realms will swiftly discover the error of their thinking. The Vaults of the Sunless Sea, located to the north of the Cyclopean Deeps, might fit that description, but the Cyclopean Deeps are a different and decidedly more unpleasant area into which the denizens of the Vaults seldom venture. This series of adventures forms a mini-campaign in the depths of the earth, suitable for a party of 4+ characters with an average level of 10-12, or 8+ characters with an average level around 7. For Swords & Wizardry.

Dungeons and Dragons Fantasy Roleplaying Game

Dungeons and Dragons Fantasy Roleplaying Game
Author: Wizards RPG Team
Publisher:
Total Pages: 0
Release: 2010-09-07
Genre: Board games
ISBN: 9780786956296

The best way to start playing the 4th Edition Dungeons Dragons Fantasy Roleplaying Game. Designed for one-to-five players, this boxed game contains everything needed to start playing.