Challenge-Based Learning in the School Library Makerspace

Challenge-Based Learning in the School Library Makerspace
Author: Colleen Graves
Publisher: Libraries Unlimited
Total Pages: 0
Release: 2017-07-19
Genre: Language Arts & Disciplines
ISBN: 1440851506

Librarians Graves et al. discuss challenge-based learning in school library makerspaces. They describe how to create a maker community in a school; expand learning with the local and global maker community through Maker Fests, digital media, local events, and other means; craft interactive spaces; use the workshop model to teach students a new skill; use design thinking, design challenges, and crowdsourced research methods to help students think like designers; create design challenges for elementary and secondary students; and use crowdsourced research and maker journals. --Publisher.

Challenge-Based Learning in the School Library Makerspace

Challenge-Based Learning in the School Library Makerspace
Author: Colleen Graves
Publisher: Bloomsbury Publishing USA
Total Pages: 145
Release: 2017-07-19
Genre: Language Arts & Disciplines
ISBN: 1440851514

An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace. A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. How do you build this type of learning at your school? The innovative team behind Challenge-Based Learning in the School Library Makerspace addresses common questions and concerns and describes step-by-step how to introduce challenge-based learning into the school library makerspace. Intended for librarians and school staff who have already started thinking in terms of makerspaces but need further help sustaining programming and want to know more about Makerspace 2.0, this helpful guide details the workshop model, various real-world design challenges, and the process for implementing curriculum-based learning in the school library makerspace. Readers will be empowered to go beyond the initial implementation of a makerspace and to draw from an arsenal of proven methodologies for designing challenges for student learning. Additionally, the book enables the addition of curriculum connections to library programming, shows how to connect your students to local experts and the global maker community, and eases you into more productive collaboration with other librarians.

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn
Author: Colleen Graves
Publisher: McGraw Hill Professional
Total Pages: 304
Release: 2016-11-11
Genre: Technology & Engineering
ISBN: 125964426X

Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements

Boxitects

Boxitects
Author: Kim Smith
Publisher: HarperCollins
Total Pages: 48
Release: 2020-01-14
Genre: Juvenile Fiction
ISBN: 0358166942

A STEAM-centered, adorably illustrated picture book about Meg, a brilliant and creative boxitect who creates extraordinary things out of ordinary cardboard boxes. Meg is a brilliant and creative boxitect. She loves impressing her teacher and classmates with what she makes out of boxes. But there’s a new kid at Maker School: Simone. Simone is good at everything, and worst of all, she’s a boxitect too. When the annual Maker Match is held, Meg and Simone are paired as a team but can’t seem to stop arguing. When their extraordinary project turns into a huge disaster, they must find a way to join creative forces, lift each other up, and work together.

Doll-E 1.0

Doll-E 1.0
Author: Shanda McCloskey
Publisher: Little, Brown Books for Young Readers
Total Pages: 41
Release: 2018-05-01
Genre: Juvenile Fiction
ISBN: 0316510327

A STEM-friendly tale of a girl and the doll she upgrades to be her new friend, for fans of The Most Magnificent Thing and Rosie Revere, Engineer. Charlotte's world is fully charged! With her dog at her side, she's always tinkering, coding, clicking, and downloading. She's got a knack for anything technological--especially gadgets that her parents don't know how to fix! Then, she receives a new toy that is quite a puzzle: a doll! What's she supposed to do with that? Once she discovers the doll's hidden battery pack, things start to get interesting...while her faithful canine sidekick wonders if he'll be overshadowed by the new and improved Doll-E 1.0! With a little ingenuity and an open mind, everyone can be friends in this endearing, modern tribute to the creative spirit of play.

20 Makey Makey Projects for the Evil Genius

20 Makey Makey Projects for the Evil Genius
Author: Aaron Graves
Publisher: McGraw Hill Professional
Total Pages: 223
Release: 2017-07-28
Genre: Technology & Engineering
ISBN: 1259860477

A comprehensive overview of robotics principles, systems, and applications This hands-on TAB guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. You will see how to apply these skills and start building your own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all

Challenge-Based Learning in the School Library Makerspace

Challenge-Based Learning in the School Library Makerspace
Author: Colleen Graves
Publisher: Bloomsbury Publishing USA
Total Pages: 114
Release: 2017-07-19
Genre: Language Arts & Disciplines
ISBN:

An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace. A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. How do you build this type of learning at your school? The innovative team behind Challenge-Based Learning in the School Library Makerspace addresses common questions and concerns and describes step-by-step how to introduce challenge-based learning into the school library makerspace. Intended for librarians and school staff who have already started thinking in terms of makerspaces but need further help sustaining programming and want to know more about Makerspace 2.0, this helpful guide details the workshop model, various real-world design challenges, and the process for implementing curriculum-based learning in the school library makerspace. Readers will be empowered to go beyond the initial implementation of a makerspace and to draw from an arsenal of proven methodologies for designing challenges for student learning. Additionally, the book enables the addition of curriculum connections to library programming, shows how to connect your students to local experts and the global maker community, and eases you into more productive collaboration with other librarians.

Invent to Learn

Invent to Learn
Author: Sylvia Libow Martinez
Publisher:
Total Pages: 324
Release: 2019-01-05
Genre: Maker movement in education
ISBN: 9780997554373

A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.

Reimagining Library Spaces

Reimagining Library Spaces
Author: Diana Rendina
Publisher:
Total Pages: 168
Release: 2017
Genre: Education
ISBN: 9781564843913

With the advent of modern technologies and the rise of participatory and active learning pedagogy, the traditional school library model is no longer as effective as it once was. Reimagining Library Spaces helps librarians rethink the library space, including the changing role of technology, showing ways to transform how students learn in and use these spaces. Find the guidance you need to make smart and efficient updates to your library space that encourage the use of technology to improve student learning. This book includes: tips and strategies for transforming your outdated library space on a small budget, how-to's for addressing the challenges and opportunities brought about by the changing role of technology, including collaborative learning labs, makerspaces and ways to support BYOD, and practical suggestions for finding ideas to improve your space, inventory your library and survey your community.