How to Use Computers to Improve Your Chess

How to Use Computers to Improve Your Chess
Author: Christian Kongsted
Publisher: Gambit Publications
Total Pages: 0
Release: 2003
Genre: Computer chess
ISBN: 9781904600022

Computers have permeated almost every facet of modern chess, yet few players know how to gain the maximum benefit from working with them. Computers function as playing partners, opening study tools, endgame 'oracles', tactics trainers, sources of information on opponents and searchable game databases. Kongsted provides practical advice on how to use computers in all these ways and more. He also takes a look at the history of the chess computer, and how its 'thinking' methods have developed since the early days. The book features an investigation of human vs. machine contests, including the recent Kasparov vs. Deep Junior and Kramnik vs. Deep Fritz matches, in which honours ended even.

The New Chess Computer Book

The New Chess Computer Book
Author: T. D. Harding
Publisher: Elsevier
Total Pages: 329
Release: 2014-05-17
Genre: Games & Activities
ISBN: 1483140326

The New Chess Computer Book is a revised edition of The Chess Computer Book that contains more than 50 percent new material about chess-playing microcomputers. Since the first edition of the book was written there have been large numbers of machines launched, some of which the author has been able to test over a long period. Inevitably there are new chess-playing, microcomputers machines, and updated modules for older ones, coming out all the time, with launch dates for machines in different countries often being different, due to commercial considerations. However, an attempt has been made to discuss in detail every top-of-the-range machine available on the British market. The book begins with a brief survey of the origins of chess computing and the development of chess-playing machines. This is followed by separate chapters on topics such as the types of machines that play chess; modular chess computers; computer hardware and software; and developments in chess microcomputers in the latter half of 1984.

Computers and Games

Computers and Games
Author: Cameron Browne
Publisher: Springer Nature
Total Pages: 196
Release: 2023-05-23
Genre: Computers
ISBN: 3031340175

This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: ​classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.

Encyclopedia of Computer Science and Technology

Encyclopedia of Computer Science and Technology
Author: Allen Kent
Publisher: CRC Press
Total Pages: 390
Release: 2001-05-22
Genre: Computers
ISBN: 9780824722975

This volume investigates automated scheduling and course scheduling at the University of Waikato to traffic control for real-time VBR services in ATM network.

Computers and Games

Computers and Games
Author: Tony Marsland
Publisher: Springer Science & Business Media
Total Pages: 456
Release: 2001
Genre: Computers
ISBN: 3540430806

This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.

Advances in Computers

Advances in Computers
Author:
Publisher: Academic Press
Total Pages: 469
Release: 1993-09-14
Genre: Computers
ISBN: 0080566693

Advances in Computers

Computer Games I

Computer Games I
Author: David N.L. Levy
Publisher: Springer Science & Business Media
Total Pages: 460
Release: 2012-12-06
Genre: Computers
ISBN: 1461387167

Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.

A Computer Science Reader

A Computer Science Reader
Author: Eric A. Weiss
Publisher: Springer Science & Business Media
Total Pages: 455
Release: 2012-12-06
Genre: Computers
ISBN: 1441987266

A Computer Science Reader covers the entire field of computing, from its technological status through its social, economic and political significance. The book's clearly written selections represent the best of what has been published in the first three-and-a-half years of ABACUS, Springer-Verlag's internatioanl quarterly journal for computing professionals. Among the articles included are: - U.S. versus IBM: An Exercise in Futility? by Robert P. Bigelow - Programmers: The Amateur vs. the Professional by Henry Ledgard - The Composer and the Computer by Lejaren Hiller - SDI: A Violation of Professional Responsibility by David L. Parnas - Who Invented the First Electronic Digital Computer? by Nancy Stern - Foretelling the Future by Adaptive Modeling by Ian H. Witten and John G. Cleary - The Fifth Generation: Banzai or Pie-in-the-Sky? by Eric A. Weiss This volume contains more than 30 contributions by outstanding and authoritative authors grouped into the magazine's regular categories: Editorials, Articles, Departments, Reports from Correspondents, and Features. A Computer Science Reader will be interesting and important to any computing professional or student who wants to know about the status, trends, and controversies in computer science today.

The Chess Revolution

The Chess Revolution
Author: Peter Doggers
Publisher: Union Square & Co.
Total Pages: 265
Release: 2024-10-29
Genre: Games & Activities
ISBN: 145495924X

One of the world’s top chess journalists in the world explores why, after 1,500 years of existence, chess has never been more relevant than now. Chess is not just one of the greatest games ever devised. It has inspired writers, painters, and filmmakers, and was a secret mover behind technical revolutions like artificial intelligence that are transforming society. In this fascinating pop culture history of the game and its impact, acclaimed Chess.com journalist Peter Doggers (also their news and events director), reveals how computers and the Internet have further strengthened the timeless magic of chess in the digital era, leading to a new peak in popularity and cultural relevance. Doggers explores chess as a cultural phenomenon from its earliest beginnings in ancient India to its biggest stars and most dramatic moments to the impact of the internet and AI. The book is illustrated with approximately 40 photographs and artworks.