Guide to Scientific Computing in C++
Author | : Joe Pitt-Francis |
Publisher | : Springer Science & Business Media |
Total Pages | : 257 |
Release | : 2012-02-15 |
Genre | : Computers |
ISBN | : 1447127366 |
This easy-to-read textbook/reference presents an essential guide to object-oriented C++ programming for scientific computing. With a practical focus on learning by example, the theory is supported by numerous exercises. Features: provides a specific focus on the application of C++ to scientific computing, including parallel computing using MPI; stresses the importance of a clear programming style to minimize the introduction of errors into code; presents a practical introduction to procedural programming in C++, covering variables, flow of control, input and output, pointers, functions, and reference variables; exhibits the efficacy of classes, highlighting the main features of object-orientation; examines more advanced C++ features, such as templates and exceptions; supplies useful tips and examples throughout the text, together with chapter-ending exercises, and code available to download from Springer.
Introduction to Computer Science with C++
Author | : Kenneth Alfred Lambert |
Publisher | : Course Technology |
Total Pages | : 0 |
Release | : 2000 |
Genre | : C and (Computer program language) |
ISBN | : 9780534368937 |
This is the only C++ textbook on the market that provides complete coverage of CS1 and CS2 in one volume. This book focuses on traditional CS1 and CS2 topics, while developing object-oriented programs. The software life cycle is emphasized throughout, with numerous case studies of varying size and complexity. The first third of the book covers program design with calculation, functions, control structures, and the use of objects. Beginning in Chapter 8, the next third of the book covers user-defined classes, inheritance, polymorphism, arrays, complexity analysis, and the development of abstract data types (called ADTs). The last third of the book covers several standard ADTs - table, list, stack, queue, tree, and graph - including discussions of different implementations, applications, and the complexity of each ADT. Additional topics include recursion and advance sorting and searching techniques.
Computer Science
Author | : Behrouz A. Forouzan |
Publisher | : Thomson Brooks/Cole |
Total Pages | : 1060 |
Release | : 2004 |
Genre | : Computers |
ISBN | : |
Based on the tenet that good habits are formed early, the authors consistently emphasize the principles of structured programming and software engineering. Every complete programme uses a consistent style and as programmes are analyze, styles and standards are further explained.
Programming Abstractions in C++
Author | : Eric Roberts |
Publisher | : Prentice Hall |
Total Pages | : 0 |
Release | : 2014 |
Genre | : C++ (Computer program language) |
ISBN | : 9780133454840 |
This text is intended for use in the second programming course Programming is a matter of learning by doing. Eric Roberts' Programming Abstractions in C++ gives students opportunities to practice and learn with engaging graphical assignments. A client-first approach to data structures helps students absorb, and then apply the material. Teaching and Learning Experience This program presents a better teaching and learning experience--for you and your students. It will help: Improve Student Comprehension with a Client-first Approach to Data Structures: To aid in student understanding, this book presents the full set of collection classes early. Defer the Presentation of C++ Features that Require a Detailed Understanding of the Underlying Machine: Introducing collection classes early enables students to master other equally important topics without having to struggle with low-level details at the same time. Engage Students with Exciting Graphical Assignments: An open-source library supports graphics and interactivity in a simple, pedagogically appropriate way. Support Instructors and Students: The companion website provides source code, sample run PDFs, answers to review questions, and more.
Expert C Programming
Author | : Peter Van der Linden |
Publisher | : Prentice Hall Professional |
Total Pages | : 379 |
Release | : 1994 |
Genre | : Computers |
ISBN | : 0131774298 |
Software -- Programming Languages.
A Computer Science Tapestry
Author | : Owen L. Astrachan |
Publisher | : |
Total Pages | : 0 |
Release | : 2000 |
Genre | : C++ (Computer program language) |
ISBN | : 9780071161787 |
A Computer Science Tapestry is designed for use in a first course in computer science (CS1) that uses C++ as its programming language. This book covers basic concepts in programming, program design and computer science and gives students a good introduction to the C++ language. In the second edition, Astrachan has put more emphasis on object-oriented programming by introducing a graphics library and including a new chapter on object-oriented techniques. He has also added new case studies and design tips.
Programming Using the C Language
Author | : Robert C. Hutchison |
Publisher | : McGraw-Hill Companies |
Total Pages | : 562 |
Release | : 1988 |
Genre | : Computers |
ISBN | : |
Software -- Programming Languages.
HT THINK LIKE A COMPUTER SCIEN
Author | : Jeffrey Elkner |
Publisher | : Samurai Media Limited |
Total Pages | : 306 |
Release | : 2016-10-04 |
Genre | : Computers |
ISBN | : 9789888406784 |
The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.