Decorate Workshop

Decorate Workshop
Author: Holly Becker
Publisher: Chronicle Books
Total Pages: 466
Release: 2012-11-02
Genre: House & Home
ISBN: 1452122156

“A veritable bible for design fanatics . . . this combination design book and interactive guide will take you to that finished space you’ve been dreaming of.” —Glitter Guide Holly Becker, founder of Decor8, shares all of the design secrets that have made her one of the most beloved bloggers and stylists today. A companion to the international bestseller Decorate, this interactive guide takes readers step by step through her unique eight-part process. She shares her personal design philosophy and explains how to carry a vision into a finished room, from the early paint swatches to the final accents. Readers will learn how to identify their style, create mood boards, outline a schedule and budget, source materials, and start decorating! Filled with expert tips, important checklists, blank space for making lists and plans, and 250 photographs of gorgeous interiors, this is an essential planner for home decorators, whatever their budget. “Becker . . . gives practical tips on how to take a space from vision to completion.” —Apartment Therapy “Unlike some interior design books which are just full of lovely photographs, Decorate Workshop pairs those inspirational images with eight steps to walk you through your next decorating dilemma.” —Mint “The process Holly has come up with is really practical and is a brilliant way to approaching your space.” —Poppytalk “I absolutely love the format of this ‘workbook’ which provides a step-by-step look at planning and executing decorating projects.” —The TomKat Studio

Managing Collaborative Design

Managing Collaborative Design
Author: Rizal Sebastian
Publisher: Eburon Uitgeverij B.V.
Total Pages: 206
Release: 2007
Genre: Architectural design
ISBN: 9059721896

New York Magazine

New York Magazine
Author:
Publisher:
Total Pages: 124
Release: 1992-08-10
Genre:
ISBN:

New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.

Design

Design
Author: Tim Bailey
Publisher: Routledge
Total Pages: 135
Release: 2019-07-25
Genre: Architecture
ISBN: 1000701719

This is the second in a must-have series of step-by-step guides to using the new RIBA Plan of Work 2013 on your project. Drawing together stages 2 and 3 this book explains the importance of the Concept Design and Developed Design, how to achieve a balance of creativity and method and how it should interact with the briefing and construction phases. Providing a practical tool to running an efficient project each guide follows the same format leading you through the core tasks at each stage supported by tips, definitions, templates and useful techniques. Five theoretical scenarios are used throughout the guides to illustrate how the Plan of Work can be applied on various project types and sizes including an extension to a house, a new library and a large office building. These guides will provide unrivalled support for practices on all projects – large and small – and across all types of procurement.

Interaction Design

Interaction Design
Author: Jamie Steane
Publisher: Bloomsbury Publishing
Total Pages: 224
Release: 2018-01-25
Genre: Design
ISBN: 1474236367

Interaction Design explores common pitfalls, effective workflows and innovative development techniques in contemporary interaction design by tracking projects from initial idea to the critical and commercial reception of the finished project. The book is divided into six chapters, each focusing on different aspects of the interaction design industry. Exploring design projects from around the world, the authors include examples of the processes and creative decisions behind: – Apps, games and websites – Responsive branding – Complex, large-scale services – Interactive museum installations – Targeted promotions – Digital products which influence real-world situations Each case study includes behind-the-scenes development design work, interviews with key creatives and workshop projects to help you start implementing the techniques and working practices discussed in your own interaction design projects. From immersive tourist experiences, to apps which make day-to-day life easier, the detailed coverage of the design process shows how strategists, creatives and technologists are working with interactive technologies to create the engaging projects of the future.

Games | Game Design | Game Studies

Games | Game Design | Game Studies
Author: Gundolf S. Freyermuth
Publisher: Fuego
Total Pages: 233
Release: 2016-03-18
Genre: Computers
ISBN: 3862871770

How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.

Tsunami and Fukushima Disaster: Design for Reconstruction

Tsunami and Fukushima Disaster: Design for Reconstruction
Author: Rob Roggema
Publisher: Springer
Total Pages: 197
Release: 2017-05-17
Genre: Political Science
ISBN: 331956742X

This book consists of two parts. The first part describes the context in which the Prefectures of Minamisoma and Kesennuma need to operate and what the meaning is of the multiple disasters that occurred in the area. The second part illuminates the design process and content of the Minamisoma and Kesennuma designs. Thirdly, the chapters are alternated with reflections on the design and analyses of the disaster on specific themes: energy, demographics and economic factors, environment, water and ecology. The book ends with observations and transcripts of participants in the process, highlighting the benefits of the approach, the appraisal of the process, the appreciation of the design and the parts that could be improved. This final element will lead to recommendation how to implement these kinds of approaches in the area itself and how to spread out over the Tohuku region (the tsunami hit region) and other regions in Japan and Worldwide.

Design Ethnography

Design Ethnography
Author: Sarah Pink
Publisher: Taylor & Francis
Total Pages: 244
Release: 2022-06-30
Genre: Social Science
ISBN: 1000592138

This book advances the practice and theory of design ethnography. It presents a methodologically adventurous and conceptually robust approach to interventional and ethical research design, practice and engagement. The authors, specialising in design ethnography across the fields of anthropology, sociology, human geography, pedagogy and design research, draw on their extensive international experience of collaborating with engineers, designers, creative practitioners and specialists from other fields. They call for, and demonstrate the benefits of, ethnographic and conceptual attention to design as part of our personal and public everyday lives, society, institutions and activism. Design Ethnography is essential reading for researchers, scholars and students seeking to reshape the way we research, live and design ethically and responsibly into yet unknown futures.

Design, User Experience, and Usability: Designing Interactions

Design, User Experience, and Usability: Designing Interactions
Author: Aaron Marcus
Publisher: Springer
Total Pages: 699
Release: 2018-07-10
Genre: Computers
ISBN: 3319918036

The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The total of 1171 papers presented at the HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The total of 165 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 50 papers included in this volume are organized in topical sections on design, education and creativity, GUI, visualization and image design, multimodal DUXU, and mobile DUXU.