Delphi Graphics and Game Programming Exposed!

Delphi Graphics and Game Programming Exposed!
Author: John Ayres
Publisher: Wordware Publishing
Total Pages: 0
Release: 2000
Genre: Computer games
ISBN: 9781556226373

"Delphi Graphics and Game Programming Exposed! with DirectX" is a comprehensive reference describing high-performance graphics and game programming techniques in the Delphi development environment. Author John Ayres begins with a discussion of basic game programming and graphics concepts, and moves quickly into an introduction of DirectX, which gives Delphi developers a high-performance interface to system-level hardware while maintaining the benefits of the Windows operating system. Palettes, sprite animation, collision detection, and sound and music are also discussed. In addition the book includes a complete example game illustrating the different techniques discussed throughout, an appendix explaining how to use DirectSetup for installing DirectX, and a glossary of common words and phrases used in the game programming industry. The CD includes: - Source code from the book's projects - full retail version of Delphi 4 - 60-day trial version of Delphi 5 Enterprise - DirectX header files from Project JEDI - freeware sound effects, MIDI musical compositions, and the SpriteLib sprite library John Ayres has over 10 years of programming experience, including over 5 years with Delphi. He is a lead developer and product architect for Beckett Interactive in Dallas and is the lead author of "The Tomes of Delphi 3: Win32 Core API" (1-55622-556-3) and "The Tomes of Delphi 3: Win32 Graphical API" (1-55622-610-1).

Computer Games

Computer Games
Author: Blair Carter
Publisher: Nova Publishers
Total Pages: 182
Release: 2002
Genre: Games & Activities
ISBN: 9781590335260

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Advanced 3-D Game Programming Using DirectX 7.0

Advanced 3-D Game Programming Using DirectX 7.0
Author: Adrian Perez
Publisher: Wordware Publishing
Total Pages: 644
Release: 2000
Genre: Computers
ISBN: 9781556227219

This latest addition to the Wordware Game Developer's Library describes how to create computer games with cutting-edge 3-D algorithms and effects. "Advanced 3-D Game Programming Using DirectX 7.0" is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions. The CD includes: Full source code in C++, including a complete game demonstrating techniques covered in the bookMicrosoft's DirectX 7a SDKSource code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal SpaceSelect articles on advanced gaming topics contributed by members of the graphics and game programming industryPaint Shop Pro evaluation edition for making texturesAdrian Perez, also known as [Cuban] in the computer game industry, has worked on the Direct3D team at Microsoft and in the graphics department at Lucent. He is a computer science major at Carnegie Mellon University in Pittsburgh, and a contributor to Game Developer magazine. Dan Royer is a developer at 3D Ion, a 3-D graphics company in Israel, and a contributor to flipcode.com, an online game programming news site.

Real-time Strategy Game Programming Using DirectX 6.0

Real-time Strategy Game Programming Using DirectX 6.0
Author: Mickey Kawick
Publisher: Wordware Publishing
Total Pages: 740
Release: 1999
Genre: Computers
ISBN:

Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.

Developer's Guide to Computer Game Design

Developer's Guide to Computer Game Design
Author: John Scott Lewinski
Publisher: Wordware Publishing
Total Pages: 332
Release: 2000
Genre: Computers
ISBN:

A book/CD-ROM package on computer game design, featuring interviews with 13 designers, writers, and other experts in the industry. Walks through steps needed to get ideas on paper, and offers an insider's view on how games come together. Overviews different interactive writing and design software programs, and discusses the newest game technology and what the future holds for both console and computer gaming systems. The author is a computer game designer. The CD-ROM contains demo versions of games and software. Annotation copyrighted by Book News, Inc., Portland, OR

Tomes of Delphi

Tomes of Delphi
Author: John Ayres
Publisher: Wordware Publishing
Total Pages: 780
Release: 2002
Genre: Computers
ISBN: 9781556227493

This new titles is an updated edition of "Tomes of Delphi: Win32 Graphical API", which received rave reviews from the industry. The new edition retains its reference organization and distinctive help file on the CD, as well as including Windows 2000 changes.

Forthcoming Books

Forthcoming Books
Author: Rose Arny
Publisher:
Total Pages: 1356
Release: 2000
Genre: American literature
ISBN:

Writing and Publishing with Your PC

Writing and Publishing with Your PC
Author: Russell Stultz
Publisher: Wordware Publishing
Total Pages: 396
Release: 1998
Genre: Computers
ISBN: 9781556225826

This work covers a broad range of subjects in the fields of writing and publishing, including: software selection, operation and feature comparisons; techniques for publishing a wide selection of document types; and detailed coverage of popular software tools for creating professional documents.