Digital Modeling of Material Appearance

Digital Modeling of Material Appearance
Author: Julie Dorsey
Publisher: Elsevier
Total Pages: 329
Release: 2010-07-21
Genre: Computers
ISBN: 008055671X

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. - First comprehensive treatment of the digital modeling of material appearance - Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer - An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance

Digital Modeling

Digital Modeling
Author: William Vaughan
Publisher: New Riders
Total Pages: 627
Release: 2011-12-27
Genre: Computers
ISBN: 0321712641

Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Billmeyer and Saltzman's Principles of Color Technology

Billmeyer and Saltzman's Principles of Color Technology
Author: Roy S. Berns
Publisher: John Wiley & Sons
Total Pages: 751
Release: 2019-03-14
Genre: Science
ISBN: 1119366682

This book offers detailed coverage of color, colorants, the coloring of materials, and reproducing the color of materials through imaging. It combines the clarity and ease of earlier editions with significant updates about the advancement in color theory and technology. Provides guidance for how to use color measurement instrumentation, make a visual assessment, set a visual tolerance, and select a formulation Supplements material with numerical examples, graphs, and illustrations that clarify and explain complex subjects Expands coverage of topics including spatial vision, solid-state lighting, cameras and spectrophotometers, and translucent materials

Virtual Material Acquisition and Representation for Computer Graphics

Virtual Material Acquisition and Representation for Computer Graphics
Author: Dar'ya Guarnera
Publisher: Springer Nature
Total Pages: 93
Release: 2022-05-31
Genre: Mathematics
ISBN: 3031025954

This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

Color Appearance Models

Color Appearance Models
Author: Mark D. Fairchild
Publisher: John Wiley & Sons
Total Pages: 485
Release: 2013-06-07
Genre: Technology & Engineering
ISBN: 1118653106

The essential resource for readers needing to understand visual perception and for those trying to produce, reproduce and measure color appearance in various applications such as imaging, entertainment, materials, design, architecture and lighting. This book builds upon the success of previous editions, and will continue to serve the needs of those professionals working in the field to solve practical problems or looking for background for on-going research projects. It would also act as a good course text for senior undergraduates and postgraduates studying color science. The 3rd Edition of Color Appearance Models contains numerous new and expanded sections providing an updated review of color appearance and includes many of the most widely used models to date, ensuring its continued success as the comprehensive resource on color appearance models. Key features: Presents the fundamental concepts and phenomena of color appearance (what objects look like in typical viewing situations) and practical techniques to measure, model and predict those appearances. Includes the clear explanation of fundamental concepts that makes the implementation of mathematical models very easy to understand. Explains many different types of models, and offers a clear context for the models, their use, and future directions in the field.

Handbook of Digital Image Synthesis

Handbook of Digital Image Synthesis
Author: Vincent Pegoraro
Publisher: CRC Press
Total Pages: 880
Release: 2016-12-12
Genre: Computers
ISBN: 1315395215

The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code

Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation

Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation
Author: Brusaporci, Stefano
Publisher: IGI Global
Total Pages: 927
Release: 2015-07-13
Genre: Architecture
ISBN: 1466683805

Technological revolutions have changed the field of architecture exponentially. The advent of new technologies and digital tools will continue to advance the work of architects globally, aiding in architectural design, planning, implementation, and restoration. The Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation presents expansive coverage on the latest trends and digital solutions being applied to architectural heritage. Spanning two volumes of research-based content, this publication is an all-encompassing reference source for scholars, IT professionals, engineers, architects, and business managers interested in current methodologies, concepts, and instruments being used in the field of architecture.

2.5D Printing

2.5D Printing
Author: Carinna Parraman
Publisher: John Wiley & Sons
Total Pages: 301
Release: 2018-08-15
Genre: Technology & Engineering
ISBN: 1118967321

A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving research and interest in working towards developing methods to: capture, measure and model the surface qualities of 3D and 2D objects, represent the appearance of surface, material and textural qualities, and print or reproduce the material and textural qualities. The text reflects information on the topic from a broad range of fields including science, technology, art, design, conservation, perception, and computer modelling. 2.5D Printing: Bridging the Gap Between 2D and 3D Applications provides a survey of traditional methods of capturing 2.5D through painting and sculpture, and how the human perception is able to judge and compare differences. This important text: Bridges the gap between the technical and perceptual domains of 2D and 3D printing Discusses perceptual texture, color, illusion, and visual impact to offer a unique perspective Explores how to print a convincing rendering of texture that integrates the synthesis of texture in fine art paintings, with digital deposition printing Describes contemporary methods for capturing surface qualities and methods for modelling and measuring, and ways that it is currently being used Considers the impact of 2.5D for future technologies 2.5D Printing is a hands-on guide that provides visual inspiration, comparisons between traditional and digital technologies, case studies, and a wealth of references to the world of texture printing. Please visit the companion website at: www.wiley.com/go/bridging2d3d

Modelling appearance printing

Modelling appearance printing
Author: Alina Pranovich
Publisher: Linköping University Electronic Press
Total Pages: 93
Release: 2024-04-05
Genre:
ISBN: 9180755577

Colour perception is fundamental to our everyday experiences, allowing us to communicate and interpret visual information effectively. Yet, replicating these experiences accurately poses a significant challenge, particularly in the context of full-colour 3D printing. Advances in this field have revolutionised the fabrication of customised prosthetic body parts, such as eyes, teeth, and skin features, with profound implications for medical and aesthetic applications. The key to successful 3D printing lies in the digital preview of objects before fabrication, enabling users to assess colour reproduction and quality. However, accurately representing colour in a digital environment is complex, as it depends on numerous factors, including illumination, object shape, surface properties, scene context, and observer characteristics. Traditional methods of previewing conventional 2D prints overlook this complexity. This thesis addresses this challenge by focusing on two types of materials: semitransparent polymers commonly used in 3D printing, and goniochromatic colorants employed in printing to introduce unique effects unattainable with conventional inks for 2D printing. For semitransparent materials, we developed an empirical function to represent colour based on sample thickness, enabling efficient digital representation. Additionally, we adapted a colour measuring device to identify two key material parameters, absorption and scattering coefficients, essential for accurate colour reproduction. Goniochromatic materials, such as thin film-coated mica particles, are slightly more complicated and less predictive in terms of their final colour appearance. Although not yet used in 3D printing, these particles used in conventional printing introduce colour variation while rotating the print. We found that goniochromatic properties can be expressed with an empirically found function after collecting angle-dependent light reflecting properties of the sample. We used this function and showed how prints with goniochromatic materials can be efficiently previewed on a computer monitor.