Digimon: The Official Game Guide

Digimon: The Official Game Guide
Author: John Whitman
Publisher: Harper Paperbacks
Total Pages: 144
Release: 2000-05-30
Genre: Juvenile Nonfiction
ISBN: 9780061071850

Hey kids! Want to get online with all the fun? Digifun that is!! Do you live to play the awesome Digicard game? Are you and all yourfriends champion card collectors? If so, this book is for you. It's the only official guide to the trading cards and the Digimon Digi-Battle Card Game -- plus it's filled with fun facts you can only find right here! Like: How to get from "In-Training" Digimon status to "Rookie," "Champion," "Ultimate," and even all the way to "Mega Digimon" A complete explanation of the rules of the Digimon Digi-Battle Card Game, from placing your Rookie card to combat in the Duel Zone to raking in the points! A quick reference guide that shows you all the ways your Rookies can Digivolve into Champions, Ultimates, and Megas! A special strategy section, including tips on how to build the best Battle Deck and sample games so that you can perfect your moves, even before you get into the game! Also includes: Bonus Section -- Digimon Trading Cards! Get a sneak preview of the trading cards everyone else is going to be scrambling for! Digi-Appendix -- Includes a checklist and picture of all of the currently available character cards so you can keep track of the ones you have and the ones you still need to get. And E-V-E-R-Y-T-H-I-N-G you ever wanted to know about Digimon trading cards! So grab the power and get in on the action!

Digimon: The Official Character Guide

Digimon: The Official Character Guide
Author: A. Ryan Nerz
Publisher: Harper Paperbacks
Total Pages: 144
Release: 2000-05-30
Genre: Juvenile Nonfiction
ISBN: 9780061071843

Attention Digimon Fans! Think you know everything there is to know about the awesome Digimon: Digital Monsters TV show, trading cards, and excellent fun card game? Think again! Sure, you know it's ultracool when innocent-looking Digimon morph into superpowerful, fearsome creatures. And sure, you know the show's anime-style art is the bomb. But guess what? There's so much more to know than that! You hold in your hands the only official guide to all the Digimon characters--from Tai and Patamon to Champion Digimon Ogremon--and every other member of the Digi World, too! This book includes: All 206 Digimon and 7 human characters--their English and Japanese names, their categories, and their special abilities Each Digimon's masterful fighting technique The digivolution of each Digimon The "411" on fascinating File Island where they all live A mini-guide to the card game and trading cards A checklist to mark down which Digimon cards you have An Official Trainer's Certificate In short, everything you need to be a Digimaster of the Digimon universe!

Digital Digimon Monsters

Digital Digimon Monsters
Author: Daniel Hdr
Publisher:
Total Pages: 92
Release: 2000
Genre: Children's stories
ISBN: 9781569715161

A graphic novel in which seven children are transported from summer camp to the world of the digital monsters.

How to Draw Digimon Digital Monsters

How to Draw Digimon Digital Monsters
Author: Howard J. Sullivan
Publisher:
Total Pages: 36
Release: 2000
Genre: Juvenile Nonfiction
ISBN: 9780439286619

Step-by-step easy drawing techniques for creating favorite Digimon characters.

Changing Digital Geographies

Changing Digital Geographies
Author: Jessica McLean
Publisher: Springer Nature
Total Pages: 272
Release: 2019-09-04
Genre: Social Science
ISBN: 3030283070

This book examines the changing digital geographies of the Anthropocene. It analyses how technologies are providing new opportunities for communication and connection, while simultaneously deepening existing problems associated with isolation, global inequity and environmental harm. By offering a reading of digital technologies as ‘more-than-real’, the author argues that the productive and destructive possibilities of digital geographies are changing important aspects of human and non-human worlds. Like the more-than-human notion and how it emphasises interconnections of humans and non-humans in the world, the more-than-real inverts the diminishing that accompanies use of the terms ‘virtual’ and ‘immaterial’ as applied to digital spaces. Digital geographies are fluid, amorphous spaces made of contradictory possibilities in this Anthropocene moment. By sharing experiences of people involved in trying to improve digital geographies, this book offers stories of hope and possibility alongside stories of grief and despair. The more-than-real concept can help us understand such work – by feminists, digital rights activists, disability rights activists, environmentalists and more. Drawing on case studies from around the world, this book will appeal to academics, university students, and activists who are keen to learn from other people’s efforts to change digital geographies, and who also seek to remake digital geographies.

Living with Monsters? Social Implications of Algorithmic Phenomena, Hybrid Agency, and the Performativity of Technology

Living with Monsters? Social Implications of Algorithmic Phenomena, Hybrid Agency, and the Performativity of Technology
Author: Ulrike Schultze
Publisher: Springer
Total Pages: 203
Release: 2018-11-29
Genre: Computers
ISBN: 3030040917

This book constitutes the refereed proceedings of the IFIP WG 8.2 Working Conference on Information Systems and Organizations, IS&O 2018, held in San Francisco, CA, USA, in December 2018. The 11 revised full papers presented together with one short paper and 2 keynote papers were carefully reviewed and selected from 47 submissions. The papers are organized in the following topical sections: setting the stage; social implications of algorithmic phenomena; hybrid agency and the performativity of technology; and living with monsters.

1000 Facts about Animated Shows Vol. 2

1000 Facts about Animated Shows Vol. 2
Author: James Egan
Publisher: Lulu.com
Total Pages: 158
Release: 2016-06
Genre: Performing Arts
ISBN: 1326676628

Skeletor was cut from He-Man in France because he was too scary. Lois from Family Guy has had eight children. Marceline from Adventure Time has a fear of celery. Steven Spielberg thinks Rugrats is one of the best cartoons ever. Homer Simpson's voice is the most popular GPS voice. Tom Cruise was meant to play Captain Planet. Tim Curry was meant to play the Joker in the Batman cartoon but was considered too scary. Spider-Man was banned in Hong Kong. Mickey Mouse has a brother... who is a rabbit. Bugs Bunny got his name by accident. Tom and Jerry has won seven Oscars. Beast was only meant to appear in a few episodes of X-Men. Winnie the Pooh was originally called Edward.

Digimon Power

Digimon Power
Author: Hank Schlesinger
Publisher: St. Martin's Paperbacks
Total Pages: 126
Release: 2014-07-15
Genre: Juvenile Nonfiction
ISBN: 1466875852

The hottest new craze in monster games is DigiMon--short for Digital Monsters. Players must hatch, raise, and train their DigiMons in order to battle with other DigiMon--and that's where the fun begins. The ultimate guide to this awesome game, DIGIMON POWER, in detailed, kid-friendly language, gives readers: *All the fun facts about the DigiMon phenomenon, including the video game, trading cards, action figures, and the DigiMon TV show. *In-depth monster facts, plus the coolest hints, tips, tricks, and secrets from kids just like you *An exciting look at Japanese cartoon-anime, and television shows we might see in the future *Hot info about other monster games, trading cards, and shows, like Tamagotchi, Pokemon, and Monster Rancher *And much, much more!