Author | : Monte Cook |
Publisher | : |
Total Pages | : 328 |
Release | : 2003 |
Genre | : Games & Activities |
ISBN | : |
Revised versions of the phenomenally successful Dungeons & Dragons core rulebooks.
Author | : Monte Cook |
Publisher | : |
Total Pages | : 328 |
Release | : 2003 |
Genre | : Games & Activities |
ISBN | : |
Revised versions of the phenomenally successful Dungeons & Dragons core rulebooks.
Author | : Dungeons & Dragons |
Publisher | : |
Total Pages | : 0 |
Release | : 2004-10 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786934324 |
This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs.
Author | : Matt Barton |
Publisher | : A K PETERS |
Total Pages | : 0 |
Release | : 2019 |
Genre | : Computer games |
ISBN | : 9781138574670 |
An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure.
Author | : Zeb Cook |
Publisher | : Wizards of the Coast |
Total Pages | : 320 |
Release | : 1995 |
Genre | : Games |
ISBN | : 9780786903290 |
Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures
Author | : Wizards RPG Team |
Publisher | : |
Total Pages | : 0 |
Release | : 2012 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786962464 |
"Based on the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson."
Author | : Jeremy Crawford |
Publisher | : |
Total Pages | : 0 |
Release | : 2009 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786950164 |
This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer.
Author | : Rob Heinsoo |
Publisher | : |
Total Pages | : 0 |
Release | : 2008 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786948673 |
This first of three books for the 4th Edition Dungeons & Dragons Roleplaying Game presents the official rules as well as everything a player needs to create D&D characters worthy of song and legend. (Games/Gamebooks/Crosswords)
Author | : Skip Williams |
Publisher | : |
Total Pages | : 0 |
Release | : 2000 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786939435 |
A deluxe leatherbound edition of one of the three D&D core rulebooks. This new, beautifully bound version of the "Monster Manual" joins the special editions of the "Player's Handbook" and the "Dungeon Master's Guide" to complete the premiere set of Dungeons & Dragons core rulebooks. Like the others, the title gets premium treatment in the form of a leather binding, emboss and foil treatment, gilt-edged paper, and an attached ribbon bookmark.
Author | : Dungeons & Dragons |
Publisher | : Wizards of the Coast |
Total Pages | : 0 |
Release | : 2014-08-19 |
Genre | : Games & Activities |
ISBN | : 0786965606 |
Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.