Extreme Programming Explained

Extreme Programming Explained
Author: Kent Beck
Publisher: Pearson Education
Total Pages: 218
Release: 2004
Genre: Computers
ISBN: 0321278658

Accountability. Transparency. Responsibility. These are not words that are often applied to software development. In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process. The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on.

Planning Extreme Programming

Planning Extreme Programming
Author: Kent Beck
Publisher: Addison-Wesley Professional
Total Pages: 162
Release: 2001
Genre: Computers
ISBN: 9780201710915

Without careful ongoing planning, the software development process can fall apart. Extreme Programming (XP) is a new programming discipline, or methodology, that is geared toward the way that the vast majority of software development projects are handled -- in small teams. In this new book, noted software engineers Kent Beck and Martin Fowler show the reader how to properly plan a software development project with XP in mind. The authors lay out a proven strategy that forces the reader to plan as their software project unfolds, and therefore avoid many of the nasty problems that can potentially spring up along the way.

Extreme Programming Applied

Extreme Programming Applied
Author: Ken Auer
Publisher: Addison-Wesley Professional
Total Pages: 0
Release: 2002
Genre: Computer programming
ISBN: 9780201616408

Articulating the principles behind Extreme Programming (XP) and offering practical advice concerning its application, this guide outlines the first steps toward XP discipline and offers examples of its application to a variety of organizations. It provides guidelines for implementing XP, highlighting key points with anecdotes drawn from the experiences of those who developed the methodology. Auer and Miller are software developers. c. Book News Inc.

Extreme Programming Pocket Guide

Extreme Programming Pocket Guide
Author: Chromatic
Publisher: "O'Reilly Media, Inc."
Total Pages: 107
Release: 2003
Genre: Computers
ISBN: 0596004850

Concise and easy to use, this handy pocket guide to XP is a must-have quick reference for anyone implementing a test-driven development environment.

Testing Extreme Programming

Testing Extreme Programming
Author: Lisa Crispin
Publisher: Addison-Wesley Professional
Total Pages: 332
Release: 2003
Genre: Computers
ISBN: 9780321113559

Testing is a cornerstone of XP, as tests are written for every piece of code before it is programmed. This workbook helps testers learn XP, and XP devotees learn testing. This new book defines how an XP tester can optimally contribute to a project, including what testers should do, when they should do it, and how they should do it.

Extreme Programming in Practice

Extreme Programming in Practice
Author: James Newkirk
Publisher: Addison Wesley Longman
Total Pages: 232
Release: 2001
Genre: Computers
ISBN:

This title focuses on the most critical aspects of software development: building robust, bug free systems, meeting deadlines, and coming in under budget. It includes artifacts, anecdotes, and actual code from an enterprise-class XP project.

Extreme Programming for Web Projects

Extreme Programming for Web Projects
Author: Doug Wallace
Publisher: Addison-Wesley Professional
Total Pages: 198
Release: 2003
Genre: Computers
ISBN: 9780201794274

Allowing readers to tailor cutting-edge best practices from software development to achieve success in Web development is the goal of this comprehensive guide. The book details a proven process that helps readers deliver Web projects on time, within budget, and with fewer defects.

Implementation Patterns

Implementation Patterns
Author: Kent Beck
Publisher: Pearson Education
Total Pages: 289
Release: 2007-10-23
Genre: Computers
ISBN: 013270255X

Software Expert Kent Beck Presents a Catalog of Patterns Infinitely Useful for Everyday Programming Great code doesn’t just function: it clearly and consistently communicates your intentions, allowing other programmers to understand your code, rely on it, and modify it with confidence. But great code doesn’t just happen. It is the outcome of hundreds of small but critical decisions programmers make every single day. Now, legendary software innovator Kent Beck—known worldwide for creating Extreme Programming and pioneering software patterns and test-driven development—focuses on these critical decisions, unearthing powerful “implementation patterns” for writing programs that are simpler, clearer, better organized, and more cost effective. Beck collects 77 patterns for handling everyday programming tasks and writing more readable code. This new collection of patterns addresses many aspects of development, including class, state, behavior, method, collections, frameworks, and more. He uses diagrams, stories, examples, and essays to engage the reader as he illuminates the patterns. You’ll find proven solutions for handling everything from naming variables to checking exceptions.

Extreme Programming Explored

Extreme Programming Explored
Author: William C. Wake
Publisher: Addison-Wesley Professional
Total Pages: 0
Release: 2002
Genre: Computer software
ISBN: 9780201733976

You know what XP is, how to get it up and running, and how to plan projects using it. Now it's time to expand your use of Extreme Programming and learn the best practices of this popular discipline. In Extreme Programming Explored, you can read about best practices as learned from the concrete experience of successful XP developers. Author and programmer Bill Wake provides answers to practical questions about XP implementation. Using hands-on examples--including code samples written in the Java programming language--this book demonstrates the day-to-day mechanics of working on an XP team and shows well-defined methods for carrying out a successful XP project. The book is divided into three parts: Part 1, Programming--programming incrementally, test-first, and refactoring. Part 2, Team Practices--code ownership, integration, overtime, and pair programming; how XP approaches system architecture; and how a system metaphor shapes a common vision, a shared vocabulary, and the architecture. Part 3, Processes--how to write stories to plan a release; how to plan iterations; and the activities in a typical day for the customer, the programmer, and the manager of an XP project. To demonstrate how an XP team uses frequent testing, you'll learn how to develop the core of a library search system by unit testing in small increments. To show how to make code ready for major design changes, the author teaches you how to refactor a Java program that generates a Web page. To see how a system metaphor influences the shape of a system, you'll learn about the effects of different metaphors on customer service and word processing applications. To show how customers and programmers participate in release planning, the book demonstrates writing and estimating stories, and shows how the customer plans a release. 0201733978B07052001