From Photography to 3D Models and Beyond: Visualizations in Archaeology

From Photography to 3D Models and Beyond: Visualizations in Archaeology
Author: Donald H. Sanders
Publisher: Archaeopress Publishing Ltd
Total Pages: 202
Release: 2023-12-21
Genre: Social Science
ISBN: 1803276193

This book explores the history of visual technology and archaeology and outlines how the introduction of interactive 3D computer modelling to the discipline parallels very closely the earlier integration of photography into archaeological fieldwork.

Virtual Reality in Archaeology

Virtual Reality in Archaeology
Author: Juan A. Barceló
Publisher: British Archaeological Reports Oxford Limited
Total Pages: 276
Release: 2000
Genre: History
ISBN:

Computer Applications and Quantitative Methods in Archaeology (CAA)

3D Recording and Interpretation for Maritime Archaeology

3D Recording and Interpretation for Maritime Archaeology
Author: John K. McCarthy
Publisher: Springer
Total Pages: 240
Release: 2019-03-06
Genre: Technology & Engineering
ISBN: 3030036359

This open access peer-reviewed volume was inspired by the UNESCO UNITWIN Network for Underwater Archaeology International Workshop held at Flinders University, Adelaide, Australia in November 2016. Content is based on, but not limited to, the work presented at the workshop which was dedicated to 3D recording and interpretation for maritime archaeology. The volume consists of contributions from leading international experts as well as up-and-coming early career researchers from around the globe. The content of the book includes recording and analysis of maritime archaeology through emerging technologies, including both practical and theoretical contributions. Topics include photogrammetric recording, laser scanning, marine geophysical 3D survey techniques, virtual reality, 3D modelling and reconstruction, data integration and Geographic Information Systems. The principal incentive for this publication is the ongoing rapid shift in the methodologies of maritime archaeology within recent years and a marked increase in the use of 3D and digital approaches. This convergence of digital technologies such as underwater photography and photogrammetry, 3D sonar, 3D virtual reality, and 3D printing has highlighted a pressing need for these new methodologies to be considered together, both in terms of defining the state-of-the-art and for consideration of future directions. As a scholarly publication, the audience for the book includes students and researchers, as well as professionals working in various aspects of archaeology, heritage management, education, museums, and public policy. It will be of special interest to those working in the field of coastal cultural resource management and underwater archaeology but will also be of broader interest to anyone interested in archaeology and to those in other disciplines who are now engaging with 3D recording and visualization.

Visual Computing for Cultural Heritage

Visual Computing for Cultural Heritage
Author: Fotis Liarokapis
Publisher: Springer Nature
Total Pages: 444
Release: 2020-04-07
Genre: Computers
ISBN: 3030371913

This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

Digital Imaging for Cultural Heritage Preservation

Digital Imaging for Cultural Heritage Preservation
Author: Filippo Stanco
Publisher: CRC Press
Total Pages: 525
Release: 2017-12-19
Genre: Computers
ISBN: 1351833812

This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage preservation. The text assumes prior knowledge of digital image processing and computer graphics fundamentals. Each chapter contains a table of contents, illustrations, and figures that elucidate the presented concepts in detail, as well as a chapter summary and a bibliography for further reading. Well-known experts cover a wide range of topics and related applications, including spectral imaging, automated restoration, computational reconstruction, digital reproduction, and 3D models.

Recording, Modeling and Visualization of Cultural Heritage

Recording, Modeling and Visualization of Cultural Heritage
Author: Manos Baltsavias
Publisher: CRC Press
Total Pages: 544
Release: 2005-11-17
Genre: Technology & Engineering
ISBN: 9780415392082

This book deals with the recording, modelling and visualization of cultural heritage (anthropogenic objects and natural scenes) and related processes. The areas discussed include data acquisition, using a variety of sensors (mainly optical sensors and laser scanners); platforms and mobile systems; data management and Spatial Information Systems; 3D modeling; and reconstruction, visualization and animation; Virtual and Augmented Reality, including innovative software and hardware systems; applications and interdisciplinary projects. A central focus is the development of methods for automated data processing. The aim of the workshop was to survey recent developments, trends, and new approaches and to bring together the various heterogeneous groups active in cultural heritage (sponsors, archaeologists and architects, scientists in remote sensing, photogrammetry, computer vision and computer graphics etc.). The involvement of these groups, representing both producers and users of information, allowed a cross-fertilisation and a multidisciplinary treatment of the workshop topics. This book offers a comprehensive selection of high-quality contributions from leading international research institutions and other organisations active in cultural heritage, treating theoretical issues as well as projects and applications and representing the cutting edge of this key subject as presented at the workshop organised by the Swiss Federal Institute of Technology (ETH) Zurich at Monte Verità, Ascona, Switzerland on 22-27 May 2005.

Pictorial Archaeology

Pictorial Archaeology
Author: Roger Balm
Publisher: Taylor & Francis
Total Pages: 290
Release: 2024-02-27
Genre: Social Science
ISBN: 100385057X

This book explores the expressly pictorial type of visual archaeology, the transcribing of three-dimensional materiality into two-dimensional depictions, and its influential history within the discipline. The picturing of ancient sites and artifacts to convey information links visual reporting with the workings of the imagination and indicates that the study of antiquity has always had a hybrid identity: part artistic and part scientific. In examining expressly pictorial forms of visual story-telling about the past, this book looks beyond certain supposed "creative turns" and focuses instead on creative continuities, answering key questions about the power of picturing and its ability to not only inform documentary practices but actively structure those practices. How are prints, drawings, paintings and photographs able to collapse the three-dimensional world of the ancient past onto a flat page but also convey a sense of material reality? In contemporary practice, how do pictorial ways of seeing enable the interpretation of material remains but also shape the recognition of digital traces on a computer screen? Published illustrations, both historical and contemporary, are primary sources of evidence for answering such questions and identifying common patterns of pictorial information. This book provides a framework for scholars researching the visual culture of archaeology as well as the history of archaeology. It is also recommended for professionals in the fields of heritage studies, conservation and community archaeology.