I Go...Beep Beep (Sound Book)

I Go...Beep Beep (Sound Book)
Author: Insight Editions
Publisher: iSeek
Total Pages: 0
Release: 2020-08-18
Genre: Juvenile Nonfiction
ISBN: 9781647220358

Match pictures and sounds with this charming lift-the-flap book. Engage your senses with fun in this lift-the-flap book with sounds. Toddlers will love the call-and-response text, delightful illustrations, and simple sound to press that allows them to interact with the book through sight, touch, and sound. Tabbed pages hold visual cues that hint at the matching sound. Enjoy family time together with this engaging sound book. Replaceable batteries guarantee years of fun!

Clang! Clang! Beep! Beep!

Clang! Clang! Beep! Beep!
Author: Robert Burleigh
Publisher: Simon and Schuster
Total Pages: 34
Release: 2009-05-05
Genre: Juvenile Fiction
ISBN: 1416940529

From morning until night, a city is filled with such sounds as the roars and snores of a subway ride, the flutters and coos of pigeons, and the shouts and beeps of drivers in traffic.

Beep, Beep, Let's Go!

Beep, Beep, Let's Go!
Author: Eleanor Taylor
Publisher: Bloomsbury Publishing USA
Total Pages: 32
Release: 2005-06-04
Genre: Juvenile Fiction
ISBN: 1582349738

Various animals head to the seashore to have a good time.

Toot Toot Beep Beep

Toot Toot Beep Beep
Author: Emma Garcia
Publisher: All about Sounds
Total Pages: 0
Release: 2013
Genre: Juvenile Fiction
ISBN: 9781906250843

In this follow-up to "Tip Tip Dig Dig," Garcia invites little ones on an entertaining trip where colorful cars beep-beep, toot-toot, and vroom-vroom across colorful collage-like pages. Full color.

Game Sound

Game Sound
Author: Karen Collins
Publisher: MIT Press
Total Pages: 213
Release: 2008
Genre: Computers
ISBN: 026203378X

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.

At the Sound of the Beep

At the Sound of the Beep
Author: Marilyn Sachs
Publisher: Puffin
Total Pages: 160
Release: 1991-05
Genre: Juvenile Fiction
ISBN: 9780140346817

Fearing they will be separated after their parents' divorce, twins Mathew and Mathilda flee to San Franciso's Golden Gate Park, where they live with the homeless and become involved in solving a murder.

Beep Beep

Beep Beep
Author: Petr Horacek
Publisher: Walker
Total Pages: 16
Release: 2009
Genre: Automobile travel
ISBN: 9781406325058

Turn the shaped pages and join in with all the noises the car makes as it travels through town, along the busy road, over the zebra crossing, and down the hill to Granny's house.

Beep Beep Brrrm!

Beep Beep Brrrm!
Author: Peppa Pig
Publisher: Ladybird
Total Pages: 0
Release: 2016
Genre: Juvenile Nonfiction
ISBN: 9780241262641

Peppa Pig, George, Mummy Pig and Daddy pig are off in their red car to enjoy a picnic in the countryside. But what's that noise? With all of the noisy traffic blocking up the roads, will Peppa and her family ever get to have their picnic? A brand-new board book with 5 sound buttons that bring the story to life. The perfect gift for toddlers!

Beep to Boom

Beep to Boom
Author: Simon Goodwin
Publisher: Routledge
Total Pages: 320
Release: 2019-02-04
Genre: Technology & Engineering
ISBN: 1351005529

Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.