Left 4 Dead 2

Left 4 Dead 2
Author: David S. J. Hodgson
Publisher: Prima Games
Total Pages: 0
Release: 2009
Genre: Computer games
ISBN: 9780307465627

* Step-by-step walkthrough of each campaign with expert strategies to eliminate the infected! * Detailed maps to get you and the other survivors to your objectives, along with locations of ammo caches and first aid kits! * Extensive coverage of additional Co-Operative and Versus campaigns. * Breakdown of movement, ranged weapons, melee and healing! * Expert advice from the Valve development team, team interviews, concept art and more! * Excerpts from Max Brook's graphic novel, The Zombie Survival Guide: Recorded Attacks.

Left for Dead

Left for Dead
Author: Dick Quinn
Publisher: R. F. Quinn Publishing Company
Total Pages: 0
Release: 1992
Genre: Cholesterol
ISBN: 9780963283900

Author shares how he controls blood pressure and cholesterol, and prevents heart attack by using herbal remedies.

Left for Dead!

Left for Dead!
Author: Tim O'Shei
Publisher: Capstone
Total Pages: 36
Release: 2008
Genre: Juvenile Nonfiction
ISBN: 9781429600903

Describes the rescue of Lincoln Hall after he was stranded overnight near the top of Mount Everest.

Left for Dead

Left for Dead
Author: J.A. Jance
Publisher: Simon and Schuster
Total Pages: 448
Release: 2012-12-26
Genre: Fiction
ISBN: 1451628609

Ali travels to Tucson, Arizona, to clear the name of her friend Jose Reyes, Santa Cruz County deputy sheriff, who is suspected of being involved in the drug trade.

Skybound X #1

Skybound X #1
Author: Robert Kirkman, Tillie Walden, James Harren, Chris Dingess
Publisher: Image Comics
Total Pages: 60
Release: 2021-07-07
Genre: Comics & Graphic Novels
ISBN:

Celebrate a sensational 10 years of Skybound with a cavalcade of your favorite creators and all-new stories of your favorite series past, present, and future! Each issue of this oversized, weekly series will kick off with a new chapter of a serialized THE WALKING DEAD story—RICK GRIMES 2000—by ROBERT KIRKMAN and RYAN OTTLEY! In addition, we’ll be debuting all-new series and characters every issue, starting with the first appearance of the most requested WALKING DEAD character of all-time: Clementine, star of the bestselling Telltale’s The Walking Dead video game series! Did we mention new ULTRAMEGA and MANIFEST DESTINY stories?! If you want to know what to expect in Skybound’s next 10 years, it all starts here!

Left For Dead

Left For Dead
Author: Kevin O'Brien
Publisher: Hachette UK
Total Pages: 312
Release: 2014-10-23
Genre: Fiction
ISBN: 1472219902

A chilling read from king of the Seattle serial killer thriller and New York Times bestseller, Kevin O'Brien. Perfect for fans of Chris Carter, Karin Slaughter and Mary Burton. When Claire Shaw wakes up in a Seattle hospital, she can remember nothing of what happened to her. All she knows is she's lucky to be alive - the single surviving victim of a vicious serial killer. But next time, she may not be so lucky... Back on an isolated island resort, Claire returns to a life she barely recognises. To a town that is hiding something sinister in its dark woods, remote cabins and chilling smiles. Bit by bit, Claire's memory takes a terrifying shape, she realises her fears are far closer to home than she had thought.

The Living Dead 2

The Living Dead 2
Author: John Joseph Adams
Publisher: Start Publishing LLC
Total Pages: 649
Release: 2010-09-01
Genre: Fiction
ISBN: 1597802468

The Living Dead 2 has more of what zombie fans hunger for — more scares, more action, more... brains! Experience the indispensable series that defines the very best in zombie literature with original stories by Kelley Armstrong, Karina Sumner-Smith, Carrie Ryan, Jamie Lackey, Genevieve Valentine, Brian Keene, Simon R. Green, David Wellington, David Barr Kirtley, Matt London, Joe McKinney, Walter Greatshell, Bob Fingerman, S. G. Browne, Jonathan Maberry, Mira Grant, Marc Paoletti, cherie priest, Robert Kirkman, Max Brooks, David Moody, Sarah Langan, Steven Gould, and John Skipp & Cody Goodfellow. In addition to these original stories, The Living Dead 2 features 18 additional reprint zombie stories. All this adds up to a Landmark volume that helps define what zombie godfather John Skipp calls "The New Zombie Literature."

Left for Dead

Left for Dead
Author: Caroline Mitchell
Publisher: Thomas & Mercer
Total Pages: 0
Release: 2020-06-26
Genre: Fiction
ISBN: 9781542021791

Shopping with her sister, DI Amy Winter is admiring a Valentine's Day window display of a perfect bride encrusted in diamonds and resplendent in lace -- until she notices blood oozing from the mannequin's mouth. This is no stunt. A post-mortem reveals the victim was left to die on her macabre throne for all to see. When a second victim is found, it emerges that both women were "Sugar Babes" arranging dates with older men online, and Amy finds herself hunting an accomplished psychopath

In-Game

In-Game
Author: Gordon Calleja
Publisher: MIT Press
Total Pages: 235
Release: 2011-05-13
Genre: Games & Activities
ISBN: 0262294540

An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.