LMMS - Linux Multi Media Studio - Free Digital Music Instruments

LMMS - Linux Multi Media Studio - Free Digital Music Instruments
Author: Dr K Chaudhry
Publisher: Global Book Shop
Total Pages:
Release:
Genre: Music
ISBN:

The name – Linux Multi Media Studio – distracts Windows users. The software may have been made in Linux but it is for use in Common Windows Computer. A huge variety of musical instruments are provided in Digital Form. Only Harmonium is described at end. LMMS is used to play Music and to compose Music.

Songwriting and the Guitar

Songwriting and the Guitar
Author: Hal Leonard Corporation Staff
Publisher: Hal Leonard Corporation
Total Pages: 92
Release: 2000
Genre: Music
ISBN: 9781890490287

(String Letter Publishing). With this unique and informative guide, you'll discover new ideas and inspirations for crafting your own songs and making the most of your instrument. You'll gain a better understanding of chord progressions, melodies, alternate tunings and other subjects through a series of expertly designed workshops, and you'll find tips and techniques offered by top singer-songwriters, such as Paul Simon, James Taylor, Joni Mitchell, Don McLean, Patty Larkin, David Wilcox, Dave Matthews and more.

LMMS

LMMS
Author: David Earl
Publisher: Packt Publishing Ltd
Total Pages: 539
Release: 2012-09-21
Genre: Computers
ISBN: 1849517053

The beginner's guide to exploring, understanding, and rocking in the world of dance music using the free LMMS digital audio workstation.

Programming for Musicians and Digital Artists

Programming for Musicians and Digital Artists
Author: Spencer Salazar
Publisher: Simon and Schuster
Total Pages: 344
Release: 2014-12-23
Genre: Computers
ISBN: 1638353204

Summary Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About this Book A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming. Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world. Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required. What's Inside Learn ChucK and digital music creation side-by-side Invent new sounds, instruments, and modes of performance Written by the creators of the ChucK language About the Authors Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language. Table of Contents Introduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCK Basics: sound, waves, and ChucK programming Libraries: ChucK's built-in tools Arrays: arranging and accessing your compositional data Sound files and sound manipulation Functions: making your own tools PART 2 NOW IT GETS REALLY INTERESTING! Unit generators: ChucK objects for sound synthesis and processing Synthesis ToolKit instruments Multithreading and concurrency: running many programs at once Objects and classes: making your own ChucK power tools Events: signaling between shreds and syncing to the outside world Integrating with other systems via MIDI, OSC, serial, and more

Developing Games on the Raspberry Pi

Developing Games on the Raspberry Pi
Author: Seth Kenlon
Publisher: Apress
Total Pages: 324
Release: 2018-12-19
Genre: Computers
ISBN: 1484241703

Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry PiResearch and learn new libraries, methods, and frameworks for more advanced programmingWrite, package, and sell apps for mobile platformsDeliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.

Smart and Sustainable Intelligent Systems

Smart and Sustainable Intelligent Systems
Author: Namita Gupta
Publisher: John Wiley & Sons
Total Pages: 576
Release: 2021-04-13
Genre: Computers
ISBN: 111975058X

The world is experiencing an unprecedented period of change and growth through all the electronic and technilogical developments and everyone on the planet has been impacted. What was once ‘science fiction’, today it is a reality. This book explores the world of many of once unthinkable advancements by explaining current technologies in great detail. Each chapter focuses on a different aspect - Machine Vision, Pattern Analysis and Image Processing - Advanced Trends in Computational Intelligence and Data Analytics - Futuristic Communication Technologies - Disruptive Technologies for Future Sustainability. The chapters include the list of topics that spans all the areas of smart intelligent systems and computing such as: Data Mining with Soft Computing, Evolutionary Computing, Quantum Computing, Expert Systems, Next Generation Communication, Blockchain and Trust Management, Intelligent Biometrics, Multi-Valued Logical Systems, Cloud Computing and security etc. An extensive list of bibliographic references at the end of each chapter guides the reader to probe further into application area of interest to him/her.

Create, Share, and Save Money Using Open-Source Projects

Create, Share, and Save Money Using Open-Source Projects
Author: Joshua M. Pearce
Publisher: McGraw-Hill Education TAB
Total Pages: 256
Release: 2020-10-30
Genre: Technology & Engineering
ISBN: 9781260461763

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Live a more sustainable and economical life using open-source technology Aimed at beginning hobbyists and makers, this engaging guide explains many ways to save money by making use of free, open-source technologies on everything from music, books, maps and videos to photographs, art, clothing, and cooking. The book shows the potential of at-home manufacturing, recycling projects—even how to score free big-ticket items, including housing and electricity. All the projects have big money saving in mind, but also big fun! Written by a leader in the field of open-source technology, Create, Share, and Save Money Using Open-Source Projects lays out the many ways in which a common person can employ these resources on a small scale to live a more economical and sustainable lifestyle. You will get DIY projects that demonstrate making and sharing woodworking, electronics, mapping, 3D printing and much more. • An easy to understand introduction to concepts of free and open-source sharing • Includes numerous examples of technologies and the open-source communities that support them • Puts makers and families in a position to save substantial amounts of money

Multimedia Systems

Multimedia Systems
Author: Ralf Steinmetz
Publisher: Springer Science & Business Media
Total Pages: 478
Release: 2013-03-09
Genre: Computers
ISBN: 3662088789

Multimedia Systems discusses the basic characteristics of multimedia operating systems, networking and communication, and multimedia middleware systems. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices. Fundamental characteristics of multimedia operating and distributed communication systems are presented, especially scheduling algorithms and other OS supporting approaches for multimedia applications with soft-real-time deadlines, multimedia file systems and servers with their decision algorithms for data placement, scheduling and buffer management, multimedia communication, transport, and streaming protocols, services with their error control, congestion control and other Quality of Service aware and adaptive algorithms, synchronization services with their skew control methods, and group communication with their group coordinating algorithms and other distributed services.

How to Make Beats

How to Make Beats
Author: Slime Green Beats
Publisher: Slime Green Beats
Total Pages: 40
Release: 2021-01-28
Genre: Juvenile Nonfiction
ISBN: 0578817853

Unleash your creative potential and start producing hip hop music today. This beginner’s guide breaks down the basics of music production and gives you the tools to start creating. Beat making isn’t a linear process, and there’s no exact science or method. Slime Green Beats provides a complete overview of the equipment, strategy, and mentality that you need to produce mind-blowing music, all without stifling your creativity. Whether you’re looking to produce your own music or start a career in music production, this handbook is a must-have. Learn beat making rules for different genres and musical styles, including hip hop, trap, R&B, and rap. You’ll learn: Setup - How to set up your home beat making studio - Tips for sound selection and melody creation - What drum layers make up a hip-hop beat - The stylistic difference between 808s and basslines Finishing - An introduction to mixing instrumentals - How to create vibrant, clean beats without over-compressing - Music theory rules for arranging - How to find and implement reliable feedback Sharing - Online marketing strategies for self-promotion - Email marketing tips to build industry connections - How to license, lease, and sell your beats - What to expect when selling exclusive beats, including track outs …And more! How to Make Beats explains music theory and technical software in easy-to-understand terms. The language of music production often feels elite, but Slime Green Beats breaks down barriers for new creators. Learn the lingo with an extensive terminology section in the back of the handbook and links to suggested resources. About the authors Slime Green Beats is led by 3E Wave and Stunna, two highly acclaimed music producers with an extensive fanbase on YouTube. With nearly a decade of beat making experience between them, their technical tips and recommendations are proven to work in the real world.