Mad Game

Mad Game
Author: Roland Lazenby
Publisher: McGraw-Hill
Total Pages: 0
Release: 2002-01-30
Genre: Basketball players
ISBN: 9780809296057

Mad Game is an updated paper version of the Fall '99 hardcover. Already a veteran of 5 NBA seasons at the age of 23, Kobe Bryant joined the glitzy Los Angeles Lakers in 1996 as right out of high school. Within months he faced a wave of media hype declaring him the next Michael Jordan. Mad Game is the story of how these circumstances propelled his rapid rise through the NBA, only to result in conflict with - and, at times alienation from - his teammates, including his on again off again relationship with Shaquille O'Neal. A cautionary tale emerges from Bryant's hard lessons along the road - and at the pinnacle of - NBA stardom. Yet it's also a story of triumph, of a uniquely gifted young athlete trying to remain true to himself and the game. This updated paper edition covers the Lakers' '99-00 championship season.

That Mad Game

That Mad Game
Author: Jessica Lynn Powers
Publisher: Cinco Puntos Press
Total Pages: 233
Release: 2012
Genre: Biography & Autobiography
ISBN: 1935955225

What's it like to grow up during war? To be a victim of violence or exiled from your homeland, culture, family, and even your own memories? When America's talking heads talk about war, children and teenagers are often the forgotten part of the story. Yet who can forget images of the Vietnam "baby lift," when Amer-Asian children were flown out of Vietnam to be adopted by Americans? Who can forget the horror of learning that Iranian children were sent on suicide missions to clear landmines? Who wasn't captivated by stories of the "lost boys" of Sudan, traveling thousands of miles alone through the desert, seeking shelter and safety? From the cartel-terrorized streets of Ju rez to the bombed-out cities of Bosnia to Afghanistan under the Taliban, from Nazi-occupied Holland to the middle-class American home of a Vietnam vet, this collection of personal and narrative essays explores both the universal and particular experiences of children and teenagers who came of age during a time of war. J.L. Powers is the editor of Labor Pains and Birth Stories and the author of two young adult novels, most recently This Thing Called the Future, an alternative fantasy set in post-apartheid South Africa. She began collecting essays on children and war while pregnant with her first child and says, "The experience was both painful and uplifting, not unlike giving birth. The most memorable aspect of these essays is their stark portrayal of both survival and hope in the midst of incredible suffering."

Star Wars Mad Libs

Star Wars Mad Libs
Author: Roger Price
Publisher: Mad Libs
Total Pages: 54
Release: 2008-09-04
Genre: Juvenile Nonfiction
ISBN: 9780843132717

Mad Libs is the world’s greatest word game and a great gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about Star Wars. Let Star Wars Mad Libs lead you to the ADJECTIVE side of the Force! With 21 "fill-in-the-blank" stories about Luke Skywalker, Princess Leia, and Darth Vader, and the rest of the Star Wars cast, this book is full of intergalactic laughter. This title features information from the original six blockbuster films, so get ready to tell Chewbacca to make the jump to light speed! Play alone, in a group, or with a bounty hunter at your local cantina! Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Star Wars Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories set in a galaxy far, far away... - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun With Friends: each story is a chance for friends to work together to create unique stories!

Mad Game

Mad Game
Author: Roland Lazenby
Publisher: McGraw-Hill Companies
Total Pages: 358
Release: 1999-11
Genre: Sports & Recreation
ISBN: 9781570282256

At just 19 years of age, the Los Angeles Lakers' Kobe Bryant is arguably the youthful sensation of the NBA. "Mad Game" documents the highs and lows this future legend's first two NBA seasons. Color photo insert.

The Argosy

The Argosy
Author: Mrs. Henry Wood
Publisher:
Total Pages: 574
Release: 1866
Genre: English fiction
ISBN:

A magazine of tales, travels, essays, and poems.

Creepy Archives Volume 23

Creepy Archives Volume 23
Author: Various
Publisher: Dark Horse Comics
Total Pages: 256
Release: 2016-03-01
Genre: Comics & Graphic Novels
ISBN: 1630085030

Devious demons, domineering devils, vindictive aliens, and jealous mutants abound! We bring horror and spectacle to new heights in Creepy Archives volume 23, which collects issues #108 through #111 of Warren Publishing's flagship horror anthology! Featuring rare sequential tales from Auraleon, classic stories penned by Archie Goodwin and Bruce Jones, and work from celebrated Creepy creators Bill DuBay, Alfredo Alcala, Klaus Janson, Val Mayerik, Alex Nino, Moreno Casares, Jose Ortiz, and others! "With solid writing and unforgettable art ranging from ultra-realistic to bad-acid trips, Creepy rightfully holds a place in comics history." -Fangoria.com

The Ecology of Games

The Ecology of Games
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 289
Release: 2007-11-30
Genre: Games & Activities
ISBN: 026269364X

An exploration of games as systems in which young people participate as gamers, producers, and learners. In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games—which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization. Contributors Ian Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins

Eerie Archives Volume 21

Eerie Archives Volume 21
Author: Various
Publisher: Dark Horse Comics
Total Pages: 263
Release: 2016-04-19
Genre: Comics & Graphic Novels
ISBN: 1630084999

The apocalypse arrives! Robots attack, alien invaders descend, and other threats strive to eradicate mankind! Fan-favorite characters the Rook, Darklon, and Hunter return, and Eerie issues #100 to #103 are collected! Brought to you by comic book titans Paul Gulacy, Jim Starlin, Larry Hama, Bill DuBay, Budd Lewis, Leo Duranona, Alfredo Alcala, Jose Ortiz, and more!