Ninja: War for the Dominions

Ninja: War for the Dominions
Author: Tyler "Ninja" Blevins
Publisher: Ten Speed Graphic
Total Pages: 146
Release: 2021-05-18
Genre: Young Adult Fiction
ISBN: 1984857479

The Great Beasts have been unleashed. The war has begun. Gaming superstar Ninja returns in the sequel to the graphic novel Ninja: The Most Dangerous Game! Empowered by the show of resilience from Ninja and his friends in the Ketterung—a broadcasted battle-royale game realm controlled by evil overlord Strigus Thule—the people in all of Thule’s 1000 Dominions are now rebelling. In response, Thule decides to unleash his Great Beasts, the most powerful victors from previous games, kept to serve as the villainous gamemaster’s tools for all of eternity. Rather than use their remaining energy to return home at the end of their game, Ninja convinces his friends to stay and help him free the Dominions from Thule’s tyrannic rule. Will the tenacity, integrity, and camaraderie that kept our hero and his crew alive in the first challenge help them defeat the horrifying Great Beasts—and Strigus Thule himself?

Ninja: War for the Dominions

Ninja: War for the Dominions
Author: Tyler ‘Ninja’ Blevins
Publisher: Random House
Total Pages: 0
Release: 2021-05-20
Genre: Comics & Graphic Novels
ISBN: 1473573939

Empowered by the resilience of Ninja and his friends in the Ketterung-a broadcasted battle-royale game realm controlled by evil overlord Strigus Thule-the people in all of Thule's 1000 Dominions are now rebelling. In response, Thule unleashes his Great Beasts, seven of the most powerful victors from previous games, kept to serve as the villainous gamemaster's tools for all of eternity. Rather than use their remaining energy to return home at the end of their game, Ninja convinces his friends to stay and help him free the Dominions from Thule's tyrannic rule. Will the tenacity, integrity, and camaraderie that kept our hero and his crew alive in the first challenge help them defeat the horrifying Great Beasts-and Strigus Thule himself? Industry-renowned comics writer Justin Jordan and comics artist Felipe Magaña team up again to deliver another action-packed adventure featuring everyone's favorite gamer.

Ninja: The Most Dangerous Game

Ninja: The Most Dangerous Game
Author: Tyler "Ninja" Blevins
Publisher: Ten Speed Graphic
Total Pages: 145
Release: 2019-12-03
Genre: Young Adult Fiction
ISBN: 1984857452

The game is real. The stakes are life and death. It’s on gaming superstar Ninja to save the world in this original graphic novel series! A mysterious video game controller teleports Tyler “Ninja” Blevins and other players into a real battle-royale game world. Ninja quickly learns that a power-hungry villain plans to add Earth to his collection of conquered realms. Before doing so, he will force Ninja and the other gamers to fight until only one remains. But he didn’t count on Ninja fighting back and inspiring others to do the same. Ninja, his trusty sentient headband “HB,” and a ragtag team of rebels rise up and take a stand. They’re not just trying to win a game anymore, they’re ready to start a revolution.

Ninja: Get Good

Ninja: Get Good
Author: Tyler "Ninja" Blevins
Publisher: National Geographic Books
Total Pages: 0
Release: 2019-08-20
Genre: Juvenile Nonfiction
ISBN: 1984826751

From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Stranger Things: Lucas on the Line

Stranger Things: Lucas on the Line
Author: Suyi Davies
Publisher: Random House Books for Young Readers
Total Pages: 321
Release: 2022-07-26
Genre: Young Adult Fiction
ISBN: 0593567897

Dive into this revealing portrait of Stranger Things fan favorite Lucas Sinclair and get to know Lucas like never before. The thrilling adventure of Stranger Things continues where season three left off, with fan favorite Lucas Sinclair finally telling his own story in his own words. Lucas has been in the fight against the evil forces in his town since the beginning, but he is tired of feeling like an outsider. When the start of high school presents Lucas with options beyond D&D and being bullied, he wonders if he can be more than invisible. After connecting with one of the few other Black students at school, Lucas starts to learn more about himself apart from his friend group. And he begins to understand himself as a Black teen in Hawkins, which feels unlike anything—in this world or any other—he’s ever experienced. From Suyi Davies, contributor to the New York Times bestselling Black Boy Joy, comes an exploration of love and identity within the beloved Stranger Things universe, through the eyes of Lucas Sinclair.

Shades of Earth

Shades of Earth
Author: Beth Revis
Publisher: Penguin
Total Pages: 450
Release: 2013-11-14
Genre: Young Adult Fiction
ISBN: 1595146156

The final book in the New York Times bestselling trilogy, perfect for fans of Battlestar Galactica and Prometheus! FUELED BY LIES. RULED BY CHAOS. ALMOST HOME. Amy and Elder have finally left the oppressive walls of the spaceship Godspeed behind. They're ready to start life afresh—to build a home—on Centauri-Earth, the planet that Amy has traveled 25 trillion miles across the universe to experience. But this new Earth isn't the paradise Amy had been hoping for. There are giant pterodactyl-like birds, purple flowers with mind-numbing toxins, and mysterious, unexplained ruins that hold more secrets than their stone walls first let on. The biggest secret of all? Godspeed's former passengers aren't alone on this planet. And if they're going to stay, they'll have to fight. Amy and Elder must race to discover who—or what—else is out there if they are to have any hope of saving their struggling colony and building a future together. They will have to look inward to the very core of what makes them human on this, their most harrowing journey yet. Because if the colony collapses? Then everything they have sacrificed—friends, family, life on Earth—will have been for nothing.

Stranger Things: Rebel Robin

Stranger Things: Rebel Robin
Author: A. R. Capetta
Publisher: Ember
Total Pages: 369
Release: 2022-05-31
Genre: Young Adult Fiction
ISBN: 0593375599

Discover the backstory of new Stranger Things fan favorite Robin--the perfect read for anyone looking forward to devouring the fourth season on Netflix—now available as a paperback! High school is a monster, and it's eating everyone Robin knows. It's the beginning of sophomore year, and Robin's Odd Squad friends couple up, won't stop talking about college and their future careers, and are obsessed with trying to act "normal." Robin knows that game well--she's been pretending for years, hoping nobody would notice the sarcastic polyglot French horn player with a bad perm in the back of the room. But there's one aspect of her identity that she knows for sure doesn't fit in with her image--Robin likes girls. How is she supposed to be her true self in teeny-tiny Hawkins, Indiana? Robin is convinced the only way she can experience real life is by fleeing to Europe for the summer--aka Operation Croissant. But she has no money, no permission, and no one to share the adventure with--and it will take a heck of a lot more than that to escape Hawkins in one piece. Sprinkled with references to your favorite Stranger Things characters, this prequel chronicles one girl's realization that the only person she really needs to be accepted by is herself.

Ninja

Ninja
Author: Tyler Blevins
Publisher:
Total Pages: 132
Release: 2021
Genre: Contests
ISBN: 9781713725633

Empowered by the show of resilience from Ninja and his friends in the Ketterung--a broadcasted battle-royale game realm controlled by evil overlord Strigus Thule--the people in all of Thule's 1000 Dominions are now rebelling. In response, Thule decides to unleash his Great Beasts, the most powerful victors from previous games, kept to serve as the villainous gamemaster's tools for all of eternity. Rather than use their remaining energy to return home at the end of their game, Ninja convinces his friends to stay and help him free the Dominions from Thule's tyrannic rule. Will the tenacity, integrity, and camaraderie that kept our hero and his crew alive in the first challenge help them defeat the horrifying Great Beasts--and Strigus Thule himself?

Actionable Gamification

Actionable Gamification
Author: Yu-kai Chou
Publisher: Packt Publishing Ltd
Total Pages: 500
Release: 2019-12-03
Genre: Computers
ISBN: 183921077X

Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.