The Cambridge Companion to the Graphic Novel

The Cambridge Companion to the Graphic Novel
Author: Stephen E. Tabachnick
Publisher: Cambridge University Press
Total Pages: 246
Release: 2017-07-03
Genre: Literary Criticism
ISBN: 1108239080

Since the graphic novel rose to prominence half a century ago, it has become one of the fastest growing literary/artistic genres, generating interest from readers globally. The Cambridge Companion to the Graphic Novel examines the evolution of comic books into graphic novels and the distinct development of this art form both in America and around the world. This Companion also explores the diverse subgenres often associated with it, such as journalism, fiction, historical fiction, autobiography, biography, science fiction and fantasy. Leading scholars offer insights into graphic novel adaptations of prose works and the adaptation of graphic novels to films; analyses of outstanding graphic novels, like Maus and The Walking Man; an overview which distinguishes the international graphic novel from its American counterpart; and analyses of how the form works and what it teaches, making this book a key resource for scholars, graduate students and undergraduate students alike.

The Graphic Novel

The Graphic Novel
Author: Jan Baetens
Publisher: Leuven University Press
Total Pages: 216
Release: 2001
Genre: Comics & Graphic Novels
ISBN: 9789058671097

The essays collected in this volume were first presented at the international and interdisciplinary conference on the Graphic Novel hosted by the Institute for Cultural Studies (University of Leuven) in 2000.The issues discusses by the conference are twofold. Firstly, that of trauma representation, an issue escaping by definition from any imaginable specific field. Secondly, that of a wide range of topics concerning the concept of "visual narrative," an issue which can only be studied by comparing as many media and practices as possible.The essays of this volume are grouped here in two major parts, their focus depending on either a more general topic or on a very specific graphic author. The first part of the book, "Violence and trauma in the Graphic Novel", opens with a certain number of reflections on the representation of violence in literary and visual graphic novels, and continues with a whole set of close readings of graphic novels by Art Spiegelman (Maus I and II) and Jacques Tardi (whose masterwork "C'?tait la guerre des tranch'es" is still waiting for its complete English translation). The second part of the book presents in the first place a survey of the current graphic novel production, and insists sharply on the great diversity of the range in the various 'continental' traditions (for instance underground 'comix', and feminist comics, high-art graphic novels, critical superheroes-fiction) whose separation is nowadays increasingly difficult to maintain. It continues and ends with a set of theoretical interventions where not only the reciprocal influences of national and international traditions, but also those between genres and media are strongly forwarded, the emphasis being here mainly on problems concerning ways of looking and positions of spectatorship.

The Complete Idiot's Guide to Creating a Graphic Novel

The Complete Idiot's Guide to Creating a Graphic Novel
Author: Nat Gertler
Publisher: Penguin
Total Pages: 360
Release: 2004
Genre: Reference
ISBN: 9781592572335

Tools for creating the next great graphic novel! What do the movies Men In Black, Road to Perdition, Ghost World, and X-Men all have in common? Each started out as a graphic novel-one of the fastest growing segments of the book publishing industry. Now, here is the first book to provide a comprehensive and detailed look at the process involved in creating a successful graphic novel.

The Readers' Advisory Guide to Graphic Novels

The Readers' Advisory Guide to Graphic Novels
Author: Francisca Goldsmith
Publisher: American Library Association
Total Pages: 137
Release: 2010
Genre: Language Arts & Disciplines
ISBN: 0838910084

Graphic novels have found a place on library shelves but many librarians struggle to move this expanding body of intellectual, aesthetic, and entertaining literature into the mainstream of library materials.

Graphic Novels

Graphic Novels
Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
Total Pages: 758
Release: 2017-05-30
Genre: Language Arts & Disciplines
ISBN: 1440851360

Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.

Exploring Comics and Graphic Novels in the Classroom

Exploring Comics and Graphic Novels in the Classroom
Author: DeHart, Jason D.
Publisher: IGI Global
Total Pages: 352
Release: 2022-08-19
Genre: Education
ISBN: 1668443147

Art can be used in education to assist in engagement, comprehension, and literacy. For years, comics and graphic novels have been written off as simple sources of entertainment. However, comics and graphic novels have tremendous value when utilized in the classroom as unique texts that can be approached philosophically and cognitively. Exploring Comics and Graphic Novels in the Classroom highlights voices from a number of disciplines in education, showcasing research and practice using both popular and lesser-known examples of comics across time in terms of publishing history and across geographic contexts. It explores comics from multiple viewpoints to share the efficacy of these texts in descriptive, narrative, and empirical ways. Covering topics such as intersectional identity representation, sequential visual art, and critical analysis, this premier reference source is a dynamic resource for educational administrators, teacher educators, preservice teachers, faculty of both K-12 and higher education, librarians, teaching artists, researchers, and academicians.

Frame Escapes: Graphic Novel Intertexts

Frame Escapes: Graphic Novel Intertexts
Author: Mikhail Peppas
Publisher: BRILL
Total Pages: 232
Release: 2019-07-22
Genre: Art
ISBN: 1848884486

Graphic narrative structures, conceptual innovation, identity and representations are examined in an eclectic volume that presents multimodal approaches to constructing, reading and interpreting graphic novels and comics.

Dreaming the Graphic Novel

Dreaming the Graphic Novel
Author: Paul Williams
Publisher: Rutgers University Press
Total Pages: 278
Release: 2020-01-17
Genre: Literary Criticism
ISBN: 1978805063

This book examines the early history of the graphic novel in the 1970s, after the term was coined but before this art form achieved popular success and critical acclaim. Unearthing a treasure trove of fanzines, adverts, and unpublished letters, it gives readers an exciting inside look at a pivotal moment in the development of the graphic novel.

Graphic Novels in High School and Middle School Classrooms

Graphic Novels in High School and Middle School Classrooms
Author: William Boerman-Cornell
Publisher: Rowman & Littlefield
Total Pages: 149
Release: 2017-07-05
Genre: Education
ISBN: 1475828365

The ultimate guide for using graphic novels in any middle school or high school classroom, this book considers how the graphic novel format can support critical thinking and help reach disciplinary goals in history, English language arts, science, math, fine arts, and other subjects. Using specific graphic novels as examples, this book considers how to help students read, question, and write about both fiction and non-fiction. Whether teachers are new to graphic novels or have been working with them for years, this book will help improve instruction. Chapters ell us how to teach with graphic novels, focusing on how disciplinary literacy can inform graphic novel instruction; how readers should consider text, image, and the intersection of the two when reading a graphic novel; and how graphic novels can encourage critical response and interdisciplinary instruction. Throughout the book, the authors illustrate important teaching concepts with examples from recent graphic novels. Appendices offer recommendations of graphic novels ideal for different disciplines. Teachers who are serious about using graphic novels effectively in the classroom will find this book invaluable.