Phineas & Ferb Across the 2nd Dimension: Phineas and Ferb Across the 2nd Dimension Mix & Match

Phineas & Ferb Across the 2nd Dimension: Phineas and Ferb Across the 2nd Dimension Mix & Match
Author: Disney Book Group
Publisher: Disney Press
Total Pages: 0
Release: 2011-06-28
Genre: Juvenile Fiction
ISBN: 9781423142614

Phineas and Ferb fans will love this cool format based on the sure-to-be hit Phineas and Ferb Disney Channel Original Movie: Across the 2nd Dimension! By flipping the sturdy die-cut pages, kids will be able to interchange elements of Phineas, Ferb, and the rest of their favorite characters, who have entered an alternate world! With over two hundred different character combinations to be made, this book will provide hours of phun!

Phineas and Ferb: Across the 2nd Dimension

Phineas and Ferb: Across the 2nd Dimension
Author: Megan Bryant
Publisher: Disney Electronic Content
Total Pages: 93
Release: 2011-06-29
Genre: Juvenile Fiction
ISBN: 142316153X

When Phineas and Ferb accidentally help the evil Dr. Doofenshmirtz complete his latest creation that will finally take control of the Tri-State Area, they get zapped into a new dimension, where they meet their alternate selves!

A Guide to Movie Based Video Games, 2001 Onwards

A Guide to Movie Based Video Games, 2001 Onwards
Author: Christopher Carton
Publisher: White Owl
Total Pages: 274
Release: 2024-08-30
Genre: Games & Activities
ISBN: 1399048295

Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!

Phineas and Ferb: The Easter Eggs-travaganza

Phineas and Ferb: The Easter Eggs-travaganza
Author: Disney Book Group
Publisher: Disney Electronic Content
Total Pages: 28
Release: 2012-01-10
Genre: Juvenile Fiction
ISBN: 1423169727

It's Easter, and what better way for Phineas and Ferb to celebrate than to throw a giant festival in their backyard, complete with rockin' bands and candy-shooting cannons? But when their older sister, Candace, learns about their plans, she's determined to bust her brothers once and for all! Meanwhile, Dr. Doofenshmirtz has decided to dress up like the Easter Bunny as a ploy to try and finally take over the Tri-State Area!

A Celebration of Animation

A Celebration of Animation
Author: Martin Gitlin
Publisher: Rowman & Littlefield
Total Pages: 313
Release: 2018-03-15
Genre: Performing Arts
ISBN: 1630762792

Few morose thoughts permeate the brain when Yosemite Sam calls Bugs Bunny a “long-eared galut” or a frustrated Homer Simpson blurts out his famous catch-word, “D’oh!” A Celebration of Animation explores the best-of-the-best cartoon characters from the 1920s to the 21st century. Casting a wide net, it includes characters both serious and humorous, and ranging from silly to malevolent. But all the greats gracing this book are sure to trigger nostalgic memories of carefree Saturday mornings or after-school hours with family and friends in front of the TV set.

THE IMPACT OF THE DIGITAL WORLD ON MANAGEMENT AND MARKETING

THE IMPACT OF THE DIGITAL WORLD ON MANAGEMENT AND MARKETING
Author: Grzegorz Mazurek
Publisher: Poltext
Total Pages: 388
Release: 2016-08-31
Genre:
ISBN: 838943766X

The book aims to give an insight into the multifacetedness of changes the Internet – referred to here as the digital world – triggers in both theory and practice of marketing and management. The book has been divided into 5 subject areas, i.e. management, strategy, communications, brand, and consumer, all of which act as the main themes of subsequent chapters.

The World Almanac and Book of Facts 2013

The World Almanac and Book of Facts 2013
Author: Sarah Janssen
Publisher: Simon and Schuster
Total Pages: 3033
Release: 2012-12-04
Genre: Reference
ISBN: 1600571751

Get thousands of facts right at your fingertips with this updated resource. The World Almanac® and Book of Facts is America's top-selling reference book of all time, with more than 82 million copies sold. Published annually since 1868, this compendium of information is the authoritative source for all your entertainment, reference, and learning needs. Praised as a “treasure trove of political, economic, scientific and educational statistics and information” by The Wall Street Journal, The World Almanac® contains thousands of facts that are unavailable publicly elsewhere—in fact, it has been featured as a category on Jeopardy! and is routinely used as a go-to, all-encompassing guide for aspiring game show contestants. The 2013 edition of The World Almanac® and Book of Facts will answer all of your trivia questions—from history and sports to geography, pop culture, and much more.

How To Watch Television

How To Watch Television
Author: Ethan Thompson
Publisher: NYU Press
Total Pages: 406
Release: 2013-09-16
Genre: Performing Arts
ISBN: 0814763987

Examines social and cultural phenomena through the lens of different television shows We all have opinions about the television shows we watch, but television criticism is about much more than simply evaluating the merits of a particular show and deeming it ‘good’ or ‘bad.’ Rather, criticism uses the close examination of a television program to explore that program’s cultural significance, creative strategies, and its place in a broader social context. How to Watch Television brings together forty original essays from today’s leading scholars on television culture, writing about the programs they care (and think) the most about. Each essay focuses on a particular television show, demonstrating one way to read the program and, through it, our media culture. The essays model how to practice media criticism in accessible language, providing critical insights through analysis—suggesting a way of looking at TV that students and interested viewers might emulate. The contributors discuss a wide range of television programs past and present, covering many formats and genres, spanning fiction and non-fiction, broadcast and cable, providing a broad representation of the programs that are likely to be covered in a media studies course. While the book primarily focuses on American television, important programs with international origins and transnational circulation are also covered. Addressing television series from the medium’s earliest days to contemporary online transformations of television, How to Watch Television is designed to engender classroom discussion among television critics of all backgrounds.