Play in Philosophy and Social Thought

Play in Philosophy and Social Thought
Author: Henning Eichberg
Publisher: Routledge
Total Pages: 358
Release: 2018-08-06
Genre: Philosophy
ISBN: 0429838697

To understand play, we need a bottom-up phenomenology of play. This phenomenology highlights the paradox that it is the players who play the game, but it is also the game which makes us players. Yet what is it that plays us, when we play? Do we play the game, or does the game play us? These questions concern the relation between the playing subject and play as something larger than the individual – play as craft, play as rhythm, play between normality and otherness, even play as religion, as a sense of spiritual play between self and other. This goes deeper than the welfare-political or educational intention to make people play or play more, or to advise individuals to play in a correct and useful way. Exploring topics such as identity, otherness, and disability, as well as activities including skiing, yoga, dance and street sport, this interdisciplinary study continues the work of the late Henning Eichberg and sheds new light on the questions that play at the borders of philosophy, anthropology, and the sociology of sport and leisure. Play in Philosophy and Social Thought is a fascinating resource for students of philosophy of sport, cultural studies, sport sciences and anthropological studies. It is also a thought-provoking read for sport and play philosophers, sociologists, anthropologists, cultural studies scholars, and practitioners working with play.

The Philosophy of Play

The Philosophy of Play
Author: Emily Ryall
Publisher: Routledge
Total Pages: 218
Release: 2013-04-12
Genre: Education
ISBN: 1136269916

Play is a vital component of the social life and well-being of both children and adults. This book examines the concept of play and considers a variety of the related philosophical issues. It also includes meta-analyses from a range of philosophers and theorists, as well as an exploration of some key applied ethical considerations. The main objective of The Philosophy of Play is to provide a richer understanding of the concept and nature of play and its relation to human life and values, and to build disciplinary and paradigmatic bridges between scholars of philosophy and scholars of play. Including specific chapters dedicated to children and play, and exploring the work of key thinkers such as Plato, Sartre, Wittgenstein, Gadamer, Deleuze and Nietzsche, this book is invaluable reading for any advanced student, researcher or practitioner with an interest in education, playwork, leisure studies, applied ethics or the philosophy of sport.

Philosophy, Social Theory, and the Thought of George Herbert Mead

Philosophy, Social Theory, and the Thought of George Herbert Mead
Author: Mitchell Aboulafia
Publisher: State University of New York Press
Total Pages: 348
Release: 1991-01-22
Genre: Philosophy
ISBN: 0791494152

This book brings together some of the finest recent critical and expository work on Mead, written by American and European thinkers from diverse traditions. For English-speaking audiences it provides an introduction to recent European work on Mead. The essays reveal the richness of Mead's thought, and will stimulate those who have thought about him from very specific vantage points (behaviorism, symbolic interactionism, pragmatism, etc.) to consider him in new ways.

Games

Games
Author: C. Thi Nguyen
Publisher: Oxford University Press, USA
Total Pages: 253
Release: 2020
Genre: Games & Activities
ISBN: 0190052082

"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Social Theory and Philosophy for Information Systems

Social Theory and Philosophy for Information Systems
Author: John Mingers
Publisher: John Wiley & Sons
Total Pages: 480
Release: 2004-07-30
Genre: Business & Economics
ISBN:

As Information Systems matures as a discipline, there is a gradual move away from pure statistics towards consideration of alternative approaches and philosophies. This has not been incorporated into the literature of the field. Until now. Collecting major social theorists and philosophers into one volume, Social Theory and Philosophy for Information Systems provides a historical and critical analysis of each that is both authoritative and firmly focused on practical relevance to IS. The result is an insightful text for researchers, academics and students that will provide an up-to-date starting point for those considering alternative approaches.

Foundations of Hegel's Social Theory

Foundations of Hegel's Social Theory
Author: Frederick NEUHOUSER
Publisher: Harvard University Press
Total Pages: 351
Release: 2009-06-30
Genre: Philosophy
ISBN: 0674041453

This study examines the philosophical foundations of Hegel's social theory by articulating the normative standards at work in his claim that the central social institutions of the modern era are rational or good.

Philosophy Of Leisure

Philosophy Of Leisure
Author: Tom Winnifrith
Publisher: Springer
Total Pages: 182
Release: 2016-02-09
Genre: Sports & Recreation
ISBN: 1349197319

The Well-Played Game

The Well-Played Game
Author: Bernard De Koven
Publisher: MIT Press
Total Pages: 173
Release: 2013-08-23
Genre: Games & Activities
ISBN: 0262019175

The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.

Normativity and Naturalism in the Philosophy of the Social Sciences

Normativity and Naturalism in the Philosophy of the Social Sciences
Author: Mark Risjord
Publisher: Routledge
Total Pages: 309
Release: 2016-01-22
Genre: Philosophy
ISBN: 1317386027

Normativity and Naturalism in the Social Sciences engages with a central debate within the philosophy of social science: whether social scientific explanation necessitates an appeal to norms, and if so, whether appeals to normativity can be rendered "scientific." This collection brings together contributions from a diverse group of philosophers who explore a broad but thematically unified set of questions, many of which stem from an ongoing debate between Stephen Turner and Joseph Rouse (both contributors to this volume) on the role of naturalism in the philosophy of the social sciences. Informed by recent developments in both philosophy and the social sciences, this volume will set the benchmark for contemporary discussions about normativity and naturalism. This collection will be relevant to philosophers of social science, philosophers in interested in the rule following and metaphysics of normativity, and theoretically oriented social scientists.