Author | : Drue K. Conklin |
Publisher | : Harmony |
Total Pages | : 166 |
Release | : 1976 |
Genre | : Games & Activities |
ISBN | : 9780517525470 |
Author | : Drue K. Conklin |
Publisher | : Harmony |
Total Pages | : 166 |
Release | : 1976 |
Genre | : Games & Activities |
ISBN | : 9780517525470 |
Author | : Monte Cook |
Publisher | : |
Total Pages | : 328 |
Release | : 2003 |
Genre | : Games & Activities |
ISBN | : |
Revised versions of the phenomenally successful Dungeons & Dragons core rulebooks.
Author | : David Noonan |
Publisher | : |
Total Pages | : 0 |
Release | : 2006-05 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786939183 |
This follow-up to the "Player's Handbook" is designed to aid players and provide more character options.
Author | : Robert Neri |
Publisher | : Lulu.com |
Total Pages | : 118 |
Release | : 2015-07 |
Genre | : Games & Activities |
ISBN | : 0997267429 |
A new 114-page supplement from Ranger Games Publishing, the Player's Handbook for Dice & Glory reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.
Author | : August Hahn |
Publisher | : Mongoose Publishing |
Total Pages | : 0 |
Release | : 2004-02 |
Genre | : Fantasy games |
ISBN | : 9781904577669 |
For the OGL System to be this wide reaching, it has to be codified and presented in a basic format stripped of all complications first. That is the purpose behind this book, the Mongoose Pocket Player's Handbook. In these pages, readers will find the system in its simplest form. Character creation and rules, the kernel for any role-playing system, dominate the first part of the text while the central theme for most games - combat - is given the middle of the book in great detail. The two most common exotic features of most games - magic and psychic phenomena - provide the last section and sum up this simple presentation of the OGL System.
Author | : Matt Barton |
Publisher | : A K PETERS |
Total Pages | : 0 |
Release | : 2019 |
Genre | : Computer games |
ISBN | : 9781138574670 |
An introduction to computer role-playing games -- Origins -- The dark age -- The bronze age -- The silver age -- The birth of the golden age -- SSI's golden age -- Origin's golden age -- The golden age of Sir-Tech, New World Computing, and Sierra -- Early Japanese role-playing games -- Dungeon master and the rise of real-time 3D -- Other games of the golden age -- The epic fails -- The platinum age -- Diablo and the rise of action RPGs -- Fallout and Baldur's gate -- Other treasures of the platinum age -- The birth of the modern age -- Modern JRPGs -- The rise of the MMORPG -- The late modern age -- The renaissance, Kickstarted -- The road ever ventures forth -- Surprise encounter -- Appendix I : the CRPG bestiary of the extraordinary and the obscure.
Author | : Zeb Cook |
Publisher | : Wizards of the Coast |
Total Pages | : 320 |
Release | : 1995 |
Genre | : Games |
ISBN | : 9780786903290 |
Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures
Author | : Dungeons & Dragons |
Publisher | : |
Total Pages | : 0 |
Release | : 2004-10 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786934324 |
This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs.