Games in Libraries

Games in Libraries
Author: Breanne A. Kirsch
Publisher: McFarland
Total Pages: 247
Release: 2014-02-11
Genre: Language Arts & Disciplines
ISBN: 0786474912

Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Libraries Got Game

Libraries Got Game
Author: Brian Mayer
Publisher: American Library Association
Total Pages: 145
Release: 2009-01-01
Genre: Language Arts & Disciplines
ISBN: 083899928X

From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.

Global Action for School Libraries

Global Action for School Libraries
Author: Barbara Schultz-Jones
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 298
Release: 2022-10-03
Genre: Language Arts & Disciplines
ISBN: 3110772582

This book focuses on inquiry-based teaching, one of the five vital aspects of the instructional work of school librarians identified in the second edition of the IFLA School Library Guidelines (2015). Effective implementation of inquiry-based teaching and learning requires a consistent instructional approach, based on a model of inquiry that is built upon foundations of research and best practice. The book explains the importance and significance of inquiry as a process of learning; outlines the research underpinning this process of learning; describes ways in which models of inquiry have been developed; provides recommendations for implementing the use of such models; and demonstrates how the other core instructional activities of school librarians, such as literacy and reading promotion, media and information literacy instruction, technology integration and professional development of teachers, can be integrated into inquiry. Inquiry-based learning is part of “learning to be a learner,” a lifelong pursuit involving finding and using information. Inquiry develops the skills and understandings that learners need in new information environments, whether that be as students in post-secondary institutions, as producers and creators in workplaces, or as citizens in communities. Through inquiry-based teaching, school librarians help students to build the essential skills and understandings needed for dealing with complex learning challenges, including analysis, critical thinking, and problem solving. In this book, special attention is given to the development of students’ metacognitive abilities, which are essential to their becoming life-long and life-wide learners.

Comic Book Collections for Libraries

Comic Book Collections for Libraries
Author: Bryan D. Fagan
Publisher: Bloomsbury Publishing USA
Total Pages: 178
Release: 2011-01-14
Genre: Language Arts & Disciplines
ISBN: 1598845128

This book will help librarians extend literary graphic novel collections to attract a large, untapped group of comic book readers with a sure-to-be-popular comic book collection. Do comic books belong in libraries? Absolutely—as Comic Book Collections for Libraries makes very clear. This illustrated guide defines the role of comic books in the modern library, provides a thorough grounding in the subject for beginners, and suggests new ideas for those already familiar with these perennial reader favorites. The book begins by introducing the structure of the comic book, industry players, and genres. The bulk of the guide, however, is comprised of actionable advice on such things as creating and maintaining the collection, cataloging for effective access, and promoting the collection, including how to feature comics with other library materials, such as movies and games. Drawing on the authors' experience, the volume answers numerous other questions as well. How can you tell which titles are age-appropriate for your library? Which titles are popular? How do you include characters that will appeal to diverse reader groups? Complete with checklists and a rich array of examples, this easy-to-use work can make every librarian a superhero.

Information Literacy: Moving Toward Sustainability

Information Literacy: Moving Toward Sustainability
Author: Serap Kurbanoglu
Publisher: Springer
Total Pages: 613
Release: 2016-01-02
Genre: Education
ISBN: 3319281976

This book constitutes the refereed proceedings of the Third European Conference on Information Literacy, ECIL 2015, held in Tallinn, Estonia, in October 2015. The 61 revised full papers presented were carefully reviewed and selected from 226 submissions. The papers are organized in topical sections on information literacy, environment and sustainability; workplace information literacy and knowledge management; ICT competences and digital literacy; copyright literacy; other literacies; information literacy instruction; teaching and learning information literacy; information literacy, games and gamification; information need, information behavior and use; reading preference: print vs electronic; information literacy in higher education; scholarly competencies; information literacy, libraries and librarians; information literacy in different context.

Educational Media and Technology Yearbook

Educational Media and Technology Yearbook
Author: Michael Orey
Publisher: Springer Science & Business Media
Total Pages: 564
Release: 2009-05-28
Genre: Education
ISBN: 0387096752

The Educational Media and Technology Yearbook has become a standard reference in many libraries and professional collections. Examined in relation to its comp- ion volumes of the past, it provides a valuable historical record of current ideas and developments in the ?eld. Part I, “Trends and Issues,” presents an array of chapters that develop some of the current themes listed above, in addition to others. Part II, “Library and Information Science,” concentrates upon chapters of special relevance to K-12 education, library science education, school learning resources, and various types of library and media centers—school, public, and academic among others. In Part III, “Leadership Pro?les,” authors provide biographical sketches of the careers of instructional technology leaders. Part IV, “Organizations and Associations in North America,” and Part V, “Graduate Programs in North America,” are, resp- tively, directories of instructional technology-related organizations and institutions of higher learning offering degrees in related ?elds. Finally, Part VI, the “Medi- raphy,” presents an annotated listing of selected current publications related to the ?eld. For a number of years we have worked together as editors and the sixth with Dr. Michael Orey as the senior editor. Last year as the senior editor, Orey decided to try and come up with a list of the top programs rather than just the list of all the programs. This has proven to be problematic. First of all, bias exists when we are rating a ?eld in which our program is within those to be rated.

Integrating Video Game Research and Practice in Library and Information Science

Integrating Video Game Research and Practice in Library and Information Science
Author: Ratliff, Jacob A.
Publisher: IGI Global
Total Pages: 316
Release: 2015-02-28
Genre: Language Arts & Disciplines
ISBN: 1466681764

Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.

Urban Teens in the Library

Urban Teens in the Library
Author: Denise E. Agosto, Ph.D.
Publisher: American Library Association
Total Pages: 226
Release: 2010-01-26
Genre: Language Arts & Disciplines
ISBN: 0838990193

This groundbreaking book is relevant to all librarians working with urban teens and looking for ways to reach out to them.