Playing Ourselves

Playing Ourselves
Author: Laura Lynn Peers
Publisher: Rowman & Littlefield
Total Pages: 242
Release: 2007
Genre: Historic sites
ISBN: 0759110611

Across North America, hundreds of reconstructed living history sites, which traditionally presented history from a primarily European perspective, have hired Native staff in an attempt to communicate a broader view of the past. Playing Ourselves explores this major shift in representation, using detailed observations of five historic sites in the U.S. and Canada to both discuss the theoretical aspects of Native cultural performance and advise interpreters and their managers on how to more effectively present an inclusive history.

Playing Ourselves

Playing Ourselves
Author: Laura Peers
Publisher: Rowman Altamira
Total Pages: 243
Release: 2007-03-15
Genre: History
ISBN: 0759113866

Across North America, hundreds of reconstructed Oliving historyO sites, which traditionally presented history from a primarily European perspective, have hired Native staff in an attempt to communicate a broader view of the past. Playing Ourselves explores this major shift in representation, using detailed observations of five historic sites in the U.S. and Canada to both discuss the theoretical aspects of Native cultural performance and advise interpreters and their managers on how to more effectively present an inclusive history. Drawing on anthropology, history, cultural performance, cross-cultural encounters, material culture theory, and public history, author Laura Peers examines Oliving historyO sites as locations of cultural performance where core beliefs about society, cross-cultural relationships, and history are performed. In the process, she emphasizes how choices made in the communication of history can both challenge these core beliefs about the past and improve cross-cultural relations in the present.

Playing with Myself

Playing with Myself
Author: Randy Rainbow
Publisher: St. Martin's Press
Total Pages: 248
Release: 2022-04-19
Genre: Biography & Autobiography
ISBN: 1250276268

Instant New York Times, USA Today, and Wall Street Journal Bestseller! An intimate and light-hearted memoir by viral sensation and three-time Emmy-nominated musical comedian Randy Rainbow that takes readers through his life—the highs, the lows, the lipstick, the pink glasses, and the show tunes. Randy Rainbow, the man who conquered the Internet with a stylish pair of pink glasses, an inexhaustible knowledge of Broadway musicals, and the most gimlet-eyed view of American politics this side of Mark Twain finally tells all in Playing with Myself, a memoir sure to cause more than a few readers to begin singing one of his greatest hits like “A Spoonful of Clorox” or “Cover Your Freakin’ Face.” As Randy has said, “There’s so much fake news out there about me. I can’t wait to set the record straight and finally give people a peek behind the green screen.” And set the record straight he does. Playing with Myself is a first-hand account of the journey that led Randy Rainbow from his childhood as the over-imaginative, often misunderstood little boy who carried a purse in the second grade to his first job on Broadway as the host at Hooters and on to the creation of his trademark comedy character. In chapters titled “Pajama Bottoms” (a look back at the days when he wore pajama bottoms on his head to pretend he was Dorothy in The Wizard of Oz), “Yes, It’s My Real Name, Shut Up!” (no explanation necessary...) and “Pink Glasses” (a rose-colored homage to his favorite accessory), Playing with Myself is a memoir that answers the question “Can an introverted musical theatre nerd with a MacBook and a dream save the world, one show tune at a time?”

Playing Big

Playing Big
Author: Tara Mohr
Publisher: Avery
Total Pages: 306
Release: 2014
Genre: Self-actualization (Psychology)
ISBN: 1594206074

A "Huffington Post" columnist and women's leadership expert outlines practical skills that women can use to implement positive change, covering such topics as self-esteem and how to overcome sabotaging gender rules of conduct.--Publisher information.

Playing With Purpose

Playing With Purpose
Author: Emily Cohen, MA, CCC-SLP
Publisher: Tandem Speech Therapy, PLLC
Total Pages: 76
Release: 2018-10-15
Genre: Education
ISBN:

If you are a family or educator with a toddler or young child then you have come to the right place. This book will teach you how to convert play and everyday routines into activities that are both fun AND beneficial for a child’s speech and language development. With little tweaks to your interactions and the everyday routines you are already engaging in, you can increase opportunities for learning and growth for your child. This best part is it’s not a lot of extra work. In the Playing With Purpose book you will learn: The basics of language development Why play is important for a child’s growth in the early years How children learn during play and familiar routines Tips for boosting speech and language skills during play Tips for boosting speech and language skills in everyday activities

Picture Yourself Playing Cello

Picture Yourself Playing Cello
Author: Jim Aikin
Publisher: Cengage Learning
Total Pages: 0
Release: 2011
Genre: Bowed stringed instruments
ISBN: 9781435458680

Offers an introduction to the instrument, guiding readers through everything from techniques to care to reading music. This title uses a clear writing style and diagrams to illustrate the unique bowing and fingering challenges presented by this unique instrument.

Play Anything

Play Anything
Author: Ian Bogost
Publisher: Basic Books
Total Pages: 290
Release: 2016-09-13
Genre: Science
ISBN: 0465096506

How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.

Playing at the World

Playing at the World
Author: Jon Peterson
Publisher:
Total Pages: 698
Release: 2012
Genre: Computer games
ISBN: 9780615642048

Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Playing Smart

Playing Smart
Author: Julian Togelius
Publisher: MIT Press
Total Pages: 188
Release: 2019-01-15
Genre: Games & Activities
ISBN: 0262350157

THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.