Programming for the Puzzled

Programming for the Puzzled
Author: Srini Devadas
Publisher: MIT Press
Total Pages: 273
Release: 2017-11-16
Genre: Computers
ISBN: 0262343193

Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment—a search strategy, data structure, or mathematical fact—and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.

Algorithmic Puzzles

Algorithmic Puzzles
Author: Anany Levitin
Publisher: OUP USA
Total Pages: 280
Release: 2011-10-14
Genre: Computers
ISBN: 0199740445

Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.

Learning Algorithms Through Programming and Puzzle Solving

Learning Algorithms Through Programming and Puzzle Solving
Author: Alexander Kulikov
Publisher:
Total Pages:
Release: 2018-12-17
Genre:
ISBN: 9780985731212

Learning Algorithms Through Programming and Puzzle Solving is one of the first textbooks to emerge from the recent Massive Open Online Course (MOOC) revolution and a com- panion to the authors' online specialization on Coursera and MicroMasters Program on edX. The book introduces a programming-centric approach to learning algorithms and strikes a unique balance between algorithmic ideas, programming challenges, and puz- zle solving. Since the launch of this project on Coursera and edX, hundreds of thousands students tried to solve programming challenges and algorithmic puzzles covered in this book.The book is also a step towards developing an Intelligent Tutoring System for learning algo- rithms. In a classroom, once a student takes a wrong turn, there are limited opportunities to ask a question, resulting in a learning breakdown, or the inability to progress further without individual guidance. When a student suffers a learning breakdown, that student needs immediate help in order to proceed. Traditional textbooks do not provide such help, but the automated grading system described in this MOOC book does!The book is accompanied by additional educational materials that include the book website, video lectures, slides, FAQs, and other resources available at Coursera and EdX.

In Code

In Code
Author: Sarah Flannery
Publisher: Algonquin Books
Total Pages: 364
Release: 2002-01-01
Genre: Biography & Autobiography
ISBN: 9781565123779

Originally published in England and cowritten with her father, "In Code" is "a wonderfully moving story about the thrill of the mathematical chase" ("Nature") and "a paean to intellectual adventure" ("Times Educational Supplement"). A memoir in mathematics, it is all about how a girl next door became an award-winning mathematician. photo insert.

Real-Time Phoenix

Real-Time Phoenix
Author: Stephen Bussey
Publisher: Pragmatic Bookshelf
Total Pages: 405
Release: 2020-03-25
Genre: Computers
ISBN: 1680507753

Give users the real-time experience they expect, by using Elixir and Phoenix Channels to build applications that instantly react to changes and reflect the application's true state. Learn how Elixir and Phoenix make it easy and enjoyable to create real-time applications that scale to a large number of users. Apply system design and development best practices to create applications that are easy to maintain. Gain confidence by learning how to break your applications before your users do. Deploy applications with minimized resource use and maximized performance. Real-time applications come with real challenges - persistent connections, multi-server deployment, and strict performance requirements are just a few. Don't try to solve these challenges by yourself - use a framework that handles them for you. Elixir and Phoenix Channels provide a solid foundation on which to build stable and scalable real-time applications. Build applications that thrive for years to come with the best-practices found in this book. Understand the magic of real-time communication by inspecting the WebSocket protocol in action. Avoid performance pitfalls early in the development lifecycle with a catalog of common problems and their solutions. Leverage GenStage to build a data pipeline that improves scalability. Break your application before your users do and confidently deploy them. Build a real-world project using solid application design and testing practices that help make future changes a breeze. Create distributed apps that can scale to many users with tools like Phoenix Tracker. Deploy and monitor your application with confidence and reduce outages. Deliver an exceptional real-time experience to your users, with easy maintenance, reduced operational costs, and maximized performance, using Elixir and Phoenix Channels. What You Need: You'll need Elixir 1.9+ and Erlang/OTP 22+ installed on a Mac OS X, Linux, or Windows machine.

Write Portable Code

Write Portable Code
Author: Brian Hook
Publisher: No Starch Press
Total Pages: 274
Release: 2005
Genre: Computers
ISBN: 1593270569

Contains lessons on cross-platform software development, covering such topics as portability techniques, source control, compilers, user interfaces, and scripting languages.

Expert C Programming

Expert C Programming
Author: Peter Van der Linden
Publisher: Prentice Hall Professional
Total Pages: 379
Release: 1994
Genre: Computers
ISBN: 0131774298

Software -- Programming Languages.

JavaScript: The Good Parts

JavaScript: The Good Parts
Author: Douglas Crockford
Publisher: "O'Reilly Media, Inc."
Total Pages: 174
Release: 2008-05-08
Genre: Computers
ISBN: 0596554877

Most programming languages contain good and bad parts, but JavaScript has more than its share of the bad, having been developed and released in a hurry before it could be refined. This authoritative book scrapes away these bad features to reveal a subset of JavaScript that's more reliable, readable, and maintainable than the language as a whole—a subset you can use to create truly extensible and efficient code. Considered the JavaScript expert by many people in the development community, author Douglas Crockford identifies the abundance of good ideas that make JavaScript an outstanding object-oriented programming language-ideas such as functions, loose typing, dynamic objects, and an expressive object literal notation. Unfortunately, these good ideas are mixed in with bad and downright awful ideas, like a programming model based on global variables. When Java applets failed, JavaScript became the language of the Web by default, making its popularity almost completely independent of its qualities as a programming language. In JavaScript: The Good Parts, Crockford finally digs through the steaming pile of good intentions and blunders to give you a detailed look at all the genuinely elegant parts of JavaScript, including: Syntax Objects Functions Inheritance Arrays Regular expressions Methods Style Beautiful features The real beauty? As you move ahead with the subset of JavaScript that this book presents, you'll also sidestep the need to unlearn all the bad parts. Of course, if you want to find out more about the bad parts and how to use them badly, simply consult any other JavaScript book. With JavaScript: The Good Parts, you'll discover a beautiful, elegant, lightweight and highly expressive language that lets you create effective code, whether you're managing object libraries or just trying to get Ajax to run fast. If you develop sites or applications for the Web, this book is an absolute must.

Problems for Metagrobologists

Problems for Metagrobologists
Author: David Singmaster
Publisher: World Scientific
Total Pages: 247
Release: 2015
Genre: Games & Activities
ISBN: 9814663654

This book is a collection of over 200 problems that David Singmaster has composed since 1987. Some of the math problems have appeared in his various puzzle columns for BBC Radio and TV, Canadian Broadcasting, Focus (the UK popular science magazine), Games and Puzzles, the Los Angeles Times, Micromath, the Puzzle a Day memo pad and the Weekend Telegraph. While some of these are already classics, many of the puzzles have not been published elsewhere previously. Puzzle enthusiasts of all ages will find here arithmetic problems, properties of digits; monetary problems; alpha-metics; Diophantine problems; magic figures; sequence problems; logical problems; geometric problems; physics problems; combinatorial problems; geographic problems; calendar problems; clock problems; dissection problems and verbal problems.