Reality Media

Reality Media
Author: Jay David Bolter
Publisher: MIT Press
Total Pages: 245
Release: 2021-11-16
Genre: Social Science
ISBN: 0262045125

How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.

Reality Media

Reality Media
Author: J. David Bolter
Publisher:
Total Pages: 248
Release: 2021
Genre: Augmented reality
ISBN: 9780262366250

How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media--the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media , available through the book's website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.

Crime, Media, and Reality

Crime, Media, and Reality
Author: Venessa Garcia
Publisher: Rowman & Littlefield
Total Pages: 184
Release: 2017-12-08
Genre: Law
ISBN: 1442260823

In today's society, the public perception of crime has been skewed by how the media depicts it. People use the media for enjoyment, companionship, surveillance, and interpretation. The problem is that it becomes hard to separate fact from entertainment. This raises several questions. How are we consuming media? Are we consuming reality within the news? And are we consuming harmless pleasure from entertainment media? In Crime, Media, and Reality: Examining Mixed Messages about Crime and Justice in Popular Media, Venessa Garcia and Samantha Garcia Arkerson focus predominantly on the social constructions of crime and justice and how we absorb them. They look at the influence of crime news and true crime television series that prevent the public from understanding pure entertainment from the realities of crime and justice. They bring to light the social science knowledge missed by media "infotainment," which has blurred the line between information and entertainment. Throughout, all different forms of media are discussed, news media, crime dramas and true crime television series. In doing so, they keep all of its fascinating coverage while uncovering the reality of crime and justice. This book adds significant information to the constructs held by the general public by placing media depictions into historical, legal, and social context.

Journalism in the Age of Virtual Reality

Journalism in the Age of Virtual Reality
Author: John V. Pavlik
Publisher: Columbia University Press
Total Pages: 263
Release: 2019-09-17
Genre: Language Arts & Disciplines
ISBN: 0231545517

With the advent of the internet and handheld or wearable media systems that plunge the user into 360o video, augmented—or virtual reality—technology is changing how stories are told and created. In this book, John V. Pavlik argues that a new form of mediated communication has emerged: experiential news. Experiential media delivers not just news stories but also news experiences, in which the consumer engages news as a participant or virtual eyewitness in immersive, multisensory, and interactive narratives. Pavlik describes and analyzes new tools and approaches that allow journalists to tell stories that go beyond text and image. He delves into developing forms such as virtual reality, haptic technologies, interactive documentaries, and drone media, presenting the principles of how to design and frame a story using these techniques. Pavlik warns that although experiential news can heighten user engagement and increase understanding, it may also fuel the transformation of fake news into artificial realities, and he discusses the standards of ethics and accuracy needed to build public trust in journalism in the age of virtual reality. Journalism in the Age of Virtual Reality offers important lessons for practitioners seeking to produce quality experiential news and those interested in the ethical considerations that experiential media raise for journalism and the public.

Inventing Reality

Inventing Reality
Author: Michael Parenti
Publisher:
Total Pages: 316
Release: 2022-03-09
Genre:
ISBN: 9781471731822

This study looks at the role of the print and electronic media in defining "respectable" political discourse in the United States. From a critical perpective, Parenti looks at the economics and politics of "presenting" the news and argues that the media systematically distort the news. This manufactured reality deprives the public of necessary information for effective participation in government. This edition has been updated throughout, and there is coverage of the media's treatment of the US invasion of Panama, the war against Iraq and the collapse of communism. Other titles by Michael Parenti include "Democracy for the Few", "Power and the Powerless", "The Sword and the Dollar: Imperialism, Revolution and the Arms Race" and "Make-Believe Media: The Politics of Entertainment".

Realism and 'reality' in Film and Media

Realism and 'reality' in Film and Media
Author: Anne Jerslev
Publisher: Museum Tusculanum Press
Total Pages: 288
Release: 2002
Genre: Realism in films
ISBN: 9788772897165

The 2002 theme of 'Northern Lights' is dedicated to the representation of reality in film, TV and new media -- a question of new importance in modern film and media, where a new wave of realism has dominated cinema and reality -- TV became a mass phenomena on both TV and the internet. Eleven articles by Danish, British, and American film and media researchers focus on two sub-themes: 'Film and Realism' deals theoretically with film realism and analyses classic films and modern Danish Dogma films; 'Documentary Forms, Reality TV and New Media' treats new forms of non-fiction film, TV and on the internet in a both theoretical and historical perspective.

The Reality Game

The Reality Game
Author: Samuel Woolley
Publisher: PublicAffairs
Total Pages: 221
Release: 2020-01-07
Genre: Computers
ISBN: 1541768248

Fake news posts and Twitter trolls were just the beginning. What will happen when misinformation moves from our social media feeds into our everyday lives? Online disinformation stormed our political process in 2016 and has only worsened since. Yet as Samuel Woolley shows in this urgent book, it may pale in comparison to what's to come: humanlike automated voice systems, machine learning, "deepfake" AI-edited videos and images, interactive memes, virtual reality, and more. These technologies have the power not just to manipulate our politics, but to make us doubt our eyes and ears and even feelings. Deeply researched and compellingly written, The Reality Game describes the profound impact these technologies will have on our lives. Each new invention built without regard for its consequences edges us further into this digital dystopia. Yet Woolley does not despair. Instead, he argues pointedly for a new culture of innovation, one built around accountability and especially transparency. With social media dragging us into a never-ending culture war, we must learn to stop fighting and instead prevent future manipulation. This book shows how we can use our new tools not to control people but to empower them.

The Reality of the Mass Media

The Reality of the Mass Media
Author: Niklas Luhmann
Publisher: Cultural Memory in the Present
Total Pages: 154
Release: 2000
Genre: Language Arts & Disciplines
ISBN: 9780804740777

"Luhmann argues that the system of mass media is a set of recursive, self-referential programs of communication, whose functions are not determined by the external values of truthfulness, objectivity, or knowledge, nor by specific social interests or political directives.

Image, Reality and Media Construction

Image, Reality and Media Construction
Author: Fengmin Yan
Publisher: Springer Nature
Total Pages: 259
Release: 2019-09-24
Genre: Social Science
ISBN: 9813290765

This book explores how news media construct social issues and events and thereby convey certain perceptions within the scope of framing theory. By operationalizing media framing as a process of interpretation through defining problem, diagnosing causes, making moral judgments and suggesting solutions, the book proposes a systematic and transparent approach to images in news discourse. Based on a frame analysis, it examines how German news media framed a list of China-related issues and events, and thereby conveyed particular beliefs and opinions on this country. Moreover, it investigates whether there were dominant patterns of interpretation and the extent to which diverse views were evident by comparing two major daily newspapers with opposite political orientations - the FAZ and the taz. Motivated by the relationship between image and reality, the book explores image formation and persistence from media construction of meaning and human cognitive complexity in perceiving others. Media select certain issues and events and then interpret them from particular perspectives. A variety of professional and non-professional factors behind news making may result in biased representations. In addition, from a social psychological perspective, inaccurate perceptions of foreign cultures may arise from categorical thinking, biased processing of stimulus information, intergroup conflicts of interest and in-group favoritism. Accordingly, whether media coverage deviates from reality is not the main concern of this book; instead, it emphasizes the underlying logics upon which the conclusions and judgments were drawn. It therefore contributes to a rational understanding of Western discourse and holds practical implications for both Chinese public diplomacy and a more constructive role of news media in promoting the understanding of others.