Science Fiction and Computing

Science Fiction and Computing
Author: David L. Ferro
Publisher: McFarland
Total Pages: 330
Release: 2011-09-29
Genre: Social Science
ISBN: 0786489332

The prevalence of science fiction readership among those who create and program computers is so well-known that it has become a cliche, but the phenomenon has remained largely unexplored by scholars. What role has science fiction played in the actual development of computers and computing? And likewise, how has computing (including the related fields of robotics and artificial intelligence) affected the course of science fiction? The 18 essays in this critical work explore the interrelationship of these domains over the span of more than half a century.

Science Fiction Prototyping

Science Fiction Prototyping
Author: Brian David Johnson
Publisher: Morgan & Claypool Publishers
Total Pages: 190
Release: 2011-02-02
Genre: Fiction
ISBN: 1608456560

Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today? Science Fiction Prototyping is a practical guide to using fiction as a way to imagine our future in a whole new way. Filled with history, real world examples and conversations with experts like best selling science fiction author Cory Doctorow, senior editor at Dark Horse Comics Chris Warner and Hollywood science expert Sidney Perkowitz, Science Fiction Prototyping will give you the tools you need to begin designing the future with science fiction. The future is Brian David Johnson’s business. As a futurist at Intel Corporation, his charter is to develop an actionable vision for computing in 2021. His work is called “future casting”—using ethnographic field studies, technology research, trend data, and even science fiction to create a pragmatic vision of consumers and computing. Johnson has been pioneering development in artificial intelligence, robotics, and reinventing TV. He speaks and writes extensively about future technologies in articles and scientific papers as well as science fiction short stories and novels (Fake Plastic Love and Screen Future: The Future of Entertainment, Computing and the Devices We Love). He has directed two feature films and is an illustrator and commissioned painter. Table of Contents: Preface / Foreword / Epilogue / Dedication / Acknowledgments / 1. The Future Is in Your Hands / 2. Religious Robots and Runaway Were-Tigers: A Brief Overview of the Science and the Fiction that Went Into Two SF Prototypes / 3. How to Build Your Own SF Prototype in Five Steps or Less / 4. I, Robot: From Asimov to Doctorow: Exploring Short Fiction as an SF Prototype and a Conversation With Cory Doctorow / 5. The Men in the Moon: Exploring Movies as an SF Prototype and a Conversation with Sidney Perkowitz / 6. Science in the Gutters: Exploring Comics as an SF Prototype and a Conversation With Chris Warner / 7. Making the Future: Now that You Have Developed Your SF Prototype, What’s Next? / 8. Einstein’s Thought Experiments and Asimov’s Second Dream / Appendix A: The SF Prototypes / Notes / Author Biography

The Computer Connection

The Computer Connection
Author: Alfred Bester
Publisher: ibooks
Total Pages: 321
Release: 2010-02-11
Genre: Fiction
ISBN: 0671039016

Alfred Bester's first science fiction novel since The Stars My Destination was a major event—a fast-moving adventure story set in Earth's future. A band of immortal—as charming a bunch of eccentrics as you'll ever come across—recruit a new member, the brilliant Cherokee physicist Sequoya Guess. Dr. Guess, with group's help, gain control of Extro, the supercomputer that controls all mechanical activity on Earth. They plan to rid Earth of political repression and to further Guess's researches—which may lead to a great leap in human evolution to produce a race of supermen. But Extro takes over Guess instead and turns malevolent. The task of the merry band suddenly becomes a fight in deadly earnest for the future of Earth.

A Logic Named Joe

A Logic Named Joe
Author: Murray Leinster
Publisher: Baen Books
Total Pages: 302
Release: 2005
Genre: Science fiction, American
ISBN: 0743499107

Three complete novels, one of them a Hugo Award finalist, with a number of short stories.

Make It So

Make It So
Author: Nathan Shedroff
Publisher: Rosenfeld Media
Total Pages: 369
Release: 2012-09-17
Genre: Computers
ISBN: 1933820764

Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.

The Computing Universe

The Computing Universe
Author: Anthony J. G. Hey
Publisher: Cambridge University Press
Total Pages: 415
Release: 2015
Genre: Computers
ISBN: 0521766451

This exciting and accessible book takes us on a journey from the early days of computers to the cutting-edge research of the present day that will shape computing in the coming decades. It introduces a fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world, and will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from.

Science Fiction Film

Science Fiction Film
Author: Keith M. Johnston
Publisher: Berg
Total Pages: 193
Release: 2013-05-09
Genre: Performing Arts
ISBN: 0857850563

Science Fiction Film develops a historical and cultural approach to the genre that moves beyond close readings of iconography and formal conventions. It explores how this increasingly influential genre has been constructed from disparate elements into a hybrid genre. Science Fiction Film goes beyond a textual exploration of these films to place them within a larger network of influences that includes studio politics and promotional discourses. The book also challenges the perceived limits of the genre - it includes a wide range of films, from canonical SF, such as Le voyage dans la lune, Star Wars and Blade Runner, to films that stretch and reshape the definition of the genre. This expansion of generic focus offers an innovative approach for students and fans of science fiction alike.

A to Z of Computer Scientists, Updated Edition

A to Z of Computer Scientists, Updated Edition
Author: Harry Henderson
Publisher: Infobase Holdings, Inc
Total Pages: 314
Release: 2020-01-01
Genre: Science
ISBN: 1438183275

Praise for the previous edition: "Entries are written with enough clarity and simplicity to appeal to general audiences. The additional readings that end each profile give excellent pointers for more detailed information...Recommended."—Choice "This well-written collection of biographies of the most important contributors to the computer world...is a valuable resource for those interested in the men and women who were instrumental in making the world we live in today. This is a recommended purchase for reference collections."—American Reference Books Annual "...this one is recommended for high-school, public, and undergraduate libraries."—Booklist The significant role that the computer plays in the business world, schools, and homes speaks to the impact it has on our daily lives. While many people are familiar with the Internet, online shopping, and basic computer technology, the scientists who pioneered this digital age are generally less well-known. A to Z of Computer Scientists, Updated Edition features 136 computer pioneers and shows the ways in which these individuals developed their ideas, overcame technical and institutional challenges, collaborated with colleagues, and created products or institutions of lasting importance. The cutting-edge, contemporary entries explore a diverse group of inventors, scientists, entrepreneurs, and visionaries in the computer science field. People covered include: Grace Hopper (1906–1992) Dennis Ritchie (1941–2011) Brian Kernighan (1942–present) Howard Rheingold (1947–present) Bjarne Stroustrup (1950–present) Esther Dyson (1951–present) Silvio Micali (1954–present) Jeff Bezos (1964–present) Pierre Omidyar (1967–present) Jerry Yang (1968–present)