Secrets of the a Game

Secrets of the a Game
Author: Logan Edwards
Publisher: Sweetleaf Publishing Incorporated
Total Pages: 0
Release: 2008-11
Genre: Courtship
ISBN: 9780977650514

Are you tired of going out to bars to meet women and end up sitting alone the entire night? Do you see attractive women you want to talk to, but always talk yourself out of approaching them? Do you get nervous and forget what to say or say stupid things when you meet women? Imagine being the kind of guy that women are drawn to, who make them smile and laugh with ease. Imagine being able to build enough rapport with a woman to get her phone number, bounce to another bar, make out, or even take her home, all in the same night. Whether your goals include finding the right woman to create a long-lasting relationship with, or bedding a new girl every night, you can stop imagining and start realizing these possibilities! Secrets of the A Game shows you how to approach women effortlessly with confidence, style, and class. Through a blend of psychology, sales techniques, and personal research, you'll learn how to meet and attract beautiful women anywhere, anyplace, anytime. Not only will you learn, but you'll be able to put that knowledge into action and achieve a greater level of success with women than you ever thought possible!

Game of Secrets

Game of Secrets
Author: Kim Foster
Publisher: Simon and Schuster
Total Pages: 312
Release: 2018-07-03
Genre: Young Adult Fiction
ISBN: 1510716467

Felicity Cole sells flowers in the streets of Victorian London to feed herself and her young brother. But she has a close-guarded secret—her brother is a Tainted, born with special abilities that society fears and a shadowy organization called the Hunstsman scours the country to eliminate. When Felicity becomes the target of one of these individuals, she discovers something horrible: she’s Tainted, too. Rescued by a mysterious gentleman on the eve of execution, she's whisked away to a school funded by Queen Victoria, established to train selected Tainted into assassins in service of the crown. Struggling to harness her incredible strength, speed, and agility, and despised by her classmates, all she wants is to use her new position to find a cure so she can be normal and reunited with her brother. But with the Golden Jubilee fast approaching and the discovery that there’s a traitor in their midst, she has no choice but to embrace the one thing she’s been fighting all along.

Game Design Secrets

Game Design Secrets
Author: Wagner James Au
Publisher: John Wiley & Sons
Total Pages: 336
Release: 2012-09-19
Genre: Computers
ISBN: 1118416465

Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit! This invaluable resource shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale. The book walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on platforms including Facebook, iOS, and the Web. The book is filled with examples that highlight key design features, explain how to market your game, and illustrate how to turn your design into a money-making venture. Provides an overview of the most popular game platforms and shows how to design games for each Contains the basic principles of game design that will help promote growth and potential to generate revenue Includes interviews with top independent game developers who reveal their success secrets Offers an analysis of future trends that can open (or close) opportunities for game designers Game Design Secrets provides aspiring game designers a process for planning, designing, marketing, and ultimately making money from new games.

Game Design

Game Design
Author: Marc Saltzman
Publisher: Bradygames
Total Pages: 478
Release: 2000
Genre: Computers
ISBN:

BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More game and design theory, with inspirations and insights from the experts. Updated content on the newest, hottest games.

Game of Secrets

Game of Secrets
Author: Dawn Tripp
Publisher: Random House Trade Paperbacks
Total Pages: 274
Release: 2012-06-05
Genre: Fiction
ISBN: 0812971485

Jane Weld was eleven years old when her father, Luce, disappeared in 1957. His skiff was found drifting near a marsh, empty except for his hunting coat and a box of shotgun shells. No one in their small New England town knew for sure what happened until, three years later, Luce’s skull rolled out of a gravel pit, a bullet hole in the temple. Rumors sprang up that he had been murdered by the jealous husband of his mistress, Ada Varick. Now, half a century later, Jane is still searching for the truth of her father’s death, a mystery made more urgent by the unexpected romance that her willful daughter, Marne, has struck up with one of Ada’s sons. As the love affair intensifies, Jane and Ada meet for their weekly Friday game of Scrabble, a pastime that soon transforms into a cat-and-mouse game of words long left unspoken, and dark secrets best left untold. A Boston Globe bestseller Look for special features inside. Join the Circle for author chats and more.

Play Anything

Play Anything
Author: Ian Bogost
Publisher: Basic Books
Total Pages: 290
Release: 2016-09-13
Genre: Science
ISBN: 0465096506

How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.

Raise Your Game

Raise Your Game
Author: Alan Stein Jr.
Publisher: Center Street
Total Pages: 281
Release: 2019-01-08
Genre: Self-Help
ISBN: 1546082875

Performance coach Alan Stein Jr. shares the secret principles used by world-class performers that will help you improve your productivity and achieve higher levels of success. High achievers are at the top of their game because of the discipline they have during the unseen hours. They have made a commitment to establish, tweak, and repeat positive habits in everything they do. Raise Your Game examines the top leaders in sports and business and proves that success is a result of the little things we do all the time. The basic principles provided in Raise Your Game are simple, but not easy. We live in an instantly downloadable world that encourages us to skip steps. We are taught to chase what's hot, flashy and sexy and ignore what's basic. But the basics work. They always have and they always will. Raise Your Game will inspire and empower you to commit to the fundamentals, create a winning mindset, and progress into new levels of success.

Secrets of the Short Game

Secrets of the Short Game
Author: Phil Mickelson
Publisher: Harper Collins
Total Pages: 230
Release: 2009-10-27
Genre: Sports & Recreation
ISBN: 0061860921

From 50 yards and in, no golfer in history has demonstrated more talent, flair, creativity and precision, or generated more raw excitement, than Phil Mickelson. His ability with the sand wedge and putter are legendary not only among fans but his peers as well, and it is his skill with those clubs that is primarily responsible for his winning 34 tournaments on the PGA Tour, including three major championships. In his first-ever instruction book, Mickelson explains in detail how to master every phase of the short game. Mickelson maintains that any golfer of average ability can become a deadly short-game player by approaching the subject with a blend of science (proper mechanics and setup) and art (imagination and feel). Mickelson does a fine job explaining both; combining the wisdom of his great teachers with his own fertile imagination, cultivated from 34 years of experimentation, trial and error. No golfer can afford to miss out on Mickelson′s secrets and tips.

BioWare: Stories and Secrets from 25 Years of Game Development

BioWare: Stories and Secrets from 25 Years of Game Development
Author: Bioware
Publisher: Dark Horse Comics
Total Pages: 332
Release: 2020-12-15
Genre: Games & Activities
ISBN: 1506718809

From the BioWare's isometric role-playing roots to its intense space operas and living worlds, chart the legendary game studio's first 25 years in this massive retrospective. BioWare - Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare's history, with never-before-seen art and photos anchored by candid stories from developers past and present. See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games. Presented and designed by Dark Horse Books, this tribute to BioWare's legacy is a must-have for any fan of the best stories you can play.