Author | : Dungeons & Dragons |
Publisher | : |
Total Pages | : 0 |
Release | : 2004-10 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786934324 |
This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs.
Author | : Dungeons & Dragons |
Publisher | : |
Total Pages | : 0 |
Release | : 2004-10 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786934324 |
This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs.
Author | : Monte Cook |
Publisher | : |
Total Pages | : 328 |
Release | : 2003 |
Genre | : Games & Activities |
ISBN | : |
Revised versions of the phenomenally successful Dungeons & Dragons core rulebooks.
Author | : Michael Witwer |
Publisher | : Ten Speed Press |
Total Pages | : 450 |
Release | : 2018-10-23 |
Genre | : Games & Activities |
ISBN | : 0399580948 |
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Author | : Monte Cook |
Publisher | : |
Total Pages | : 266 |
Release | : 2000 |
Genre | : Games & Activities |
ISBN | : |
Shows the reader how to be a Dungeon Master.
Author | : David Noonan |
Publisher | : |
Total Pages | : 0 |
Release | : 2006-05 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786939183 |
This follow-up to the "Player's Handbook" is designed to aid players and provide more character options.
Author | : Gary Gygax |
Publisher | : |
Total Pages | : 127 |
Release | : 2012 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786962433 |
Author | : Dungeons & Dragons |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2014-12-09 |
Genre | : Games & Activities |
ISBN | : 0786965622 |
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Author | : |
Publisher | : |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786964475 |
For many gamers, the 2nd Edition Advanced Dungeons & Dragons core rulebooks were their introduction to the roleplaying game hobby. The AD&D Dungeon Master's Guide presents all of the information a DM needs to run adventures, challenge players, and advance his or her campaign. This reprint of the classic rulebook features a new cover design.
Author | : Lord Games Troll |
Publisher | : Troll Lord Games |
Total Pages | : |
Release | : 2017-07 |
Genre | : |
ISBN | : 9781944135485 |
Weve moved to the 7th printing of the Castles & Crusades Players Handbook. A pillar of the table top RPG industry, Castles & Crusades embodies the spirit of the old-school gamer with the easy to use modern mechanics. The Players Handbook has all you need to get started in a wild ride of adventure! Its easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book. Made in the USA.