Ten Frames Per Second: An Articulated Adventure

Ten Frames Per Second: An Articulated Adventure
Author: Johnny Wu
Publisher: Dynamite Entertainment
Total Pages: 228
Release: 2017-11-22
Genre: Art
ISBN: 1524104655

Instagram Sensation Johnny Wu has amassed a gargantuan following for his photographs depicting action figures starring in glorious, cinematic adventures. This first book collection of Wu's work will take you on a hero's journey through action figure eyes with appearances throughout from some of pop culture's most beloved and recognized toys.

Ten Frames Per Second

Ten Frames Per Second
Author: Johnny Wu
Publisher: Dynamite Entertainment
Total Pages: 202
Release: 2017
Genre:
ISBN: 9781524106751

10 Frames Per Second, an Articulated Adventure

10 Frames Per Second, an Articulated Adventure
Author: Johnny Wu
Publisher: Dynamite Entertainment
Total Pages: 0
Release: 2017-12-05
Genre: Art
ISBN: 9781524104627

A collection of Johnny Wu's photographs depicting action figures starring in glorious, cinematic adventures. This collection will take you on a hero's journey through action figure eyes, with appearances throughout from some of pop cultures most beloved and recognized toys.

Adventure

Adventure
Author:
Publisher:
Total Pages: 634
Release: 1920
Genre: Adventure stories
ISBN:

Theory of the Novel

Theory of the Novel
Author: Michael McKeon
Publisher: JHU Press
Total Pages: 972
Release: 2000-12
Genre: Language Arts & Disciplines
ISBN: 9780801863974

McKeon and others delve into the significance of the novel as a genre form, issues in novel techniques such as displacement, the grand theory, narrative modes such as subjectivity, character, and development, critical interpretation of the structure of the novel, and the novel in historical context.

The Documentary Handbook

The Documentary Handbook
Author: Peter Lee-Wright
Publisher: Routledge
Total Pages: 610
Release: 2009-12-04
Genre: Performing Arts
ISBN: 1135270147

'The Documentary Handbook is mandatory reading for those who want a critical understanding of the place of factual formats in today’s exploding television and media industry, as well as expert guidance in complex craft skills in order to fully participate. The practical advice and wisdom here is second to none.' – Tony Steyger, Principal Lecturer, Southampton Solent University, UK The Documentary Handbook is a critical introduction to the documentary film, its theory and changing practices. The book charts the evolution of documentary from screen art to core television genre, its metamorphosis into many different types of factual TV programme and its current emergence in forms of new media. It analyses those pathways and the transformation of means of production through economic, technical and editorial changes. The Documentary Handbook explains the documentary process, skills and job specifications for everyone from industry entrants to senior personnel, and shows how the industrial evolution of television has relocated the powers and principles of decision-making. Through the use of professional Expert Briefings it gives practical pointers about programme-making, from research, developing and pitching programme ideas to their production and delivery through a fast-evolving multi-platform universe.

Understanding Video Games

Understanding Video Games
Author: Simon Egenfeldt-Nielsen
Publisher: Routledge
Total Pages: 414
Release: 2019-09-11
Genre: Social Science
ISBN: 0429777043

From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.

Death 24x a Second

Death 24x a Second
Author: Laura Mulvey
Publisher: Reaktion Books
Total Pages: 220
Release: 2006-03
Genre: Performing Arts
ISBN: 9781861892638

A fascinating exploration of the role new media technologies play in our experience of film.