The Computer Clubhouse

The Computer Clubhouse
Author: Yasmin Kafai
Publisher:
Total Pages: 188
Release: 2009-08-06
Genre: Education
ISBN:

This book is about the computer clubhouse, both the idea and the place that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The clubhouse makes an important contribution not just in local urban communities but also as a model for after-school learning environments globally. The book includes a scalable model for providing at-risk youth an array of media design and computing experiences. It also includes examples of media created in the clubhouse, ranging from digital stories, video games, interface designs, and digital art projects.

Unlocking the Clubhouse

Unlocking the Clubhouse
Author: Jane Margolis
Publisher: MIT Press
Total Pages: 245
Release: 2003-02-28
Genre: Social Science
ISBN: 0262250802

Understanding and overcoming the gender gap in computer science education. The information technology revolution is transforming almost every aspect of society, but girls and women are largely out of the loop. Although women surf the Web in equal numbers to men and make a majority of online purchases, few are involved in the design and creation of new technology. It is mostly men whose perspectives and priorities inform the development of computing innovations and who reap the lion's share of the financial rewards. As only a small fraction of high school and college computer science students are female, the field is likely to remain a "male clubhouse," absent major changes. In Unlocking the Clubhouse, social scientist Jane Margolis and computer scientist and educator Allan Fisher examine the many influences contributing to the gender gap in computing. The book is based on interviews with more than 100 computer science students of both sexes from Carnegie Mellon University, a major center of computer science research, over a period of four years, as well as classroom observations and conversations with hundreds of college and high school faculty. The interviews capture the dynamic details of the female computing experience, from the family computer kept in a brother's bedroom to women's feelings of alienation in college computing classes. The authors investigate the familial, educational, and institutional origins of the computing gender gap. They also describe educational reforms that have made a dramatic difference at Carnegie Mellon—where the percentage of women entering the School of Computer Science rose from 7% in 1995 to 42% in 2000—and at high schools around the country.

The Clubhouse Thief

The Clubhouse Thief
Author: James Janko
Publisher: Awp Award for the Novel
Total Pages: 0
Release: 2018
Genre: Fiction
ISBN: 9781936970513

Billy Donachio, a coach for the Chicago Cubs, steals notes and letters from the lockers of his players and--by chance--comes away with an education

Lifelong Kindergarten

Lifelong Kindergarten
Author: Mitchel Resnick
Publisher: MIT Press
Total Pages: 203
Release: 2018-08-28
Genre: Education
ISBN: 0262536137

How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.

Clubhouse Guidebook

Clubhouse Guidebook
Author: Deborah Cole
Publisher:
Total Pages:
Release: 2021-01-21
Genre:
ISBN: 9781954712003

The Clubhouse App secret is out! Say hello to the hottest, most exclusive, invite-only, voice-based social media app that everybody's talking about and giving people severe FOMO. Dubbed the next big thing in social media, Clubhouse App has turned pathetic pandemic nights into a party-like experience packed with celebrities (think Diddy and Oprah), business moguls, Silicon Valley thought leaders, digital marketers, influencers, and tech-giants. They are all gathering to talk about everything in entertainment, sports, fashion, music, marketing, making money online, podcasting, social media influence, and more - in real-time chat rooms. Just think of the best event, seminar, or conference you've ever been to - yeah, Clubhouse is even better than that. Clubhouse App has taken over every other social media platform's feed, and everyone is desperate to get an invite. People are forgetting about Facebook and focusing on Clubhouse. Twitter and Instagram are the back channels to take the connection to the next level after you've met them in the Clubhouse App.If you ever thought you missed the wave to get involved with blogging, podcasting, YouTube or Social Media, now is your chance to be a first-mover on the hottest social media app created since Twitter Tweet-up days. And the good news is that we have curated the best Clubhouse tips, Clubhouse Secrets, and Clubhouse hacks to get you that coveted invite to Clubhouse and skip the long waitlist. Clubhouse Guidebook is an easy-to-follow guide written by social media experts who answer all your questions about Clubhouse, including:What is Clubhouse? How do I get an invite to Clubhouse App and invite my friends to Clubhouse? From top to bottom and everything in between, this guide to Clubhouse leaves no stones unturned in showing you how to become a Clubhouse influencer. You'll even learn the highly-guarded secret behind the blue notification bell!In this book, you'll discover why so many digital influencers and investors are on Clubhouse for hours every day and why people are #ClubhouseObsessed and can't get off the app.

Makeology

Makeology
Author: Kylie Peppler
Publisher: Routledge
Total Pages: 302
Release: 2016-05-20
Genre: Education
ISBN: 1317537157

Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makerspaces as Learning Environments (Volume 1) focuses on making in a variety of educational ecosystems, spanning nursery schools, K-12 environments, higher education, museums, and after-school spaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.

Learning Online

Learning Online
Author: Barbara Means
Publisher: Routledge
Total Pages: 233
Release: 2014-04-03
Genre: Education
ISBN: 1136216588

At a time when more and more of what people learn both in formal courses and in everyday life is mediated by technology, Learning Online provides a much-needed guide to different forms and applications of online learning. This book describes how online learning is being used in both K-12 and higher education settings as well as in learning outside of school. Particular online learning technologies, such as MOOCs (massive open online courses), multi-player games, learning analytics, and adaptive online practice environments, are described in terms of design principles, implementation, and contexts of use. Learning Online synthesizes research findings on the effectiveness of different types of online learning, but a major message of the book is that student outcomes arise from the joint influence of implementation, context, and learner characteristics interacting with technology--not from technology alone. The book describes available research about how best to implement different forms of online learning for specific kinds of students, subject areas, and contexts. Building on available evidence regarding practices that make online and blended learning more effective in different contexts, Learning Online draws implications for institutional and state policies that would promote judicious uses of online learning and effective implementation models. This in-depth research work concludes with a call for an online learning implementation research agenda, combining education institutions and research partners in a collaborative effort to generate and share evidence on effective practices.

Textile Messages

Textile Messages
Author: Leah Buechley
Publisher: Peter Lang Incorporated, International Academic Publishers
Total Pages: 0
Release: 2013
Genre: Designers
ISBN: 9781433119200

This book introduces a collection of tools that enable novices - including educators, hobbyists, and youth designers - to create and learn with e-textiles. It then examines how these tools are reshaping technology education - and DIY practices - across the K-16 spectrum.

High Technology and Low-income Communities

High Technology and Low-income Communities
Author: Donald A. Schön
Publisher: MIT Press
Total Pages: 434
Release: 1999
Genre: Architecture
ISBN: 9780262691994

How will low-income communities be affected by the waves of social, economic, political, and cultural change that surround the new information technologies? How can we influence the outcome? This action-oriented book identifies the key issues, explores the evidence, and suggests some answers. Avoiding both utopianism and despair, the book presents the voices of technology enthusiasts and skeptics, as well as social activists. The book is organized into three parts. Part I examines the issues in their socio-technical, economic, and historical contexts. Part II--the core of the book--proposes five initiatives for using computers and electronic communications to benefit low-income urban communities: - to provide access to the new technologies in ways that enable low-income people to become active producers rather than passive users;- to use the new technologies to improve the dialogue between public agencies and low-income neighborhoods;- to help low-income youth to exploit the entrepreneurial potential of information technologies;- to develop approaches to education that take advantage of the educational capabilities of the computer;- to promote the community computer: applications of computers and communications technology that foster community development. Part III presents a synthesis of the various topics. Its main questions are, What are the prospects and problems of initiatives to enable the poor to benefit from the new technologies? and What federal, state, and municipal policies would enhance the prospects for success? Contributors Alice Amsden, Jeanne Bamberger, Anne Beamish, Manuel Castells, Joseph Ferreira, Peter Hall, Leo Marx, William J. Mitchell, Mitchel Resnick, Bish Sanyal, Donald A. Schön, Alan and Michelle Shaw, Michael Shiffer, Bruno Tardieu, Sherry Turkle, Julian Wolpert