Author | : Professor of Educational Psychology Anthony D Pellegrini, PhD |
Publisher | : SUNY Press |
Total Pages | : 320 |
Release | : 1995-01-01 |
Genre | : Psychology |
ISBN | : 9780791426418 |
This book looks at the impact of play on child development.
Author | : Professor of Educational Psychology Anthony D Pellegrini, PhD |
Publisher | : SUNY Press |
Total Pages | : 320 |
Release | : 1995-01-01 |
Genre | : Psychology |
ISBN | : 9780791426418 |
This book looks at the impact of play on child development.
Author | : Mary Flanagan |
Publisher | : MIT Press |
Total Pages | : 363 |
Release | : 2013-02-08 |
Genre | : Computers |
ISBN | : 0262518651 |
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Author | : Gordon M. Burghardt |
Publisher | : MIT Press |
Total Pages | : 532 |
Release | : 2005 |
Genre | : Animal behavior |
ISBN | : 0262025434 |
A scientist examines the origins and evolutionary significance of play in humans and animals.
Author | : Jason Ananda Josephson Storm |
Publisher | : University of Chicago Press |
Total Pages | : 375 |
Release | : 2021-07-20 |
Genre | : Philosophy |
ISBN | : 022678665X |
Opening -- Part I. Metarealism. How the real world became a fable, or, The realities of social construction -- Part II. Process social ontology. Concepts in disintegration & strategies for demolition ; Process social ontology ; Social kinds -- Part III. Hylosemiotics. Hylosemiotics : the discourse of things -- Part IV. Knowledge and value. Zetetic knowledge ; The revaluation of values -- Conclusion : becoming metamodern.
Author | : Richard Schechner |
Publisher | : Routledge |
Total Pages | : 294 |
Release | : 2003-09-02 |
Genre | : Art |
ISBN | : 1134946937 |
A brilliant examination of cultural expression and communal action, The Future of Ritual asks pertinent questions about art, theatre and the changing meaning of 'culture' in today's intercultural world.
Author | : Doris Pronin Fromberg |
Publisher | : Routledge |
Total Pages | : 578 |
Release | : 2021-12-13 |
Genre | : Education |
ISBN | : 1000525201 |
First published in 1998. Play is pervasive, infusing human activity throughout the life span. In particular, it serves to characterize childhood, the period from birth to age twelve. Within the past twenty years, many additions to the knowledge base on childhood play have been published in popular and scholarly literature. This book assembles and integrates this information, discusses disparate and diverse components, highlights the underlying dynamic processes of play, and provides a forum from which new questions may emerge and new methods of inquiry may develop. The place of new technologies and the future of play in the context of contemporary society also are discussed.
Author | : Raph Koster |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 259 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 1932111972 |
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Author | : Christine Robinson |
Publisher | : |
Total Pages | : 356 |
Release | : 2018-04-10 |
Genre | : Creative activities and seat work |
ISBN | : 9780190304829 |
Learning Through Play translates the theory of play into practice while seamlessly integrating the Australian Curriculum, government policy and current trends. It aims to create a shared understanding of play and play-based pedagogies that positively influence the everyday practices of educators and improve the learning experiences of children. The book extensively covers the various contexts that children may engage with during the early years - the period from birth to age 8. Learning Through Play is structured to complement the Early Years Learning Framework and early childhood education studies. It begins by drawing on theories to discuss the centrality of play to children's development and learning, then delves into the practicalities and challenges of implementing these play-based approaches, and finally discusses the future of play in early childhood contexts. With several learning features that blend theory, context and practical skills, Learning Through Play will not only help pre-service teachers to understand play in principle and in practice, but also to advocate articulately for play-based approaches.
Author | : Doris Pronin Fromberg |
Publisher | : Psychology Press |
Total Pages | : 608 |
Release | : 1998 |
Genre | : Education |
ISBN | : 9780815317456 |
This Encyclopedia presents 62 essays by 78 distinguished experts who draw on their expertise in pedagogy, anthropology, ethology, history, philosophy, and psychology to examine play and its variety, complexity, and usefulness. Here you'll find out why play is vital in developing mathematical thinking and promoting social skills, how properly constructed play enhances classroom instruction, which games foster which skills, how playing stimulates creativity, and much more.