A Brief History of Manga

A Brief History of Manga
Author: Helen McCarthy
Publisher: Ilex Press
Total Pages: 230
Release: 2014-06-16
Genre: Design
ISBN: 1781571309

Manga is more than a genre in the comics field: it is a vital creative medium in its own right, with hundreds of millions of readers worldwide, a host of graphic styles, and a rich history now spanning seven decades. Now for the first time, that history is told by an award-winning expert in the field. Covering topics from Akira to Mazinger Z, this book is fully illustrated throughout, and photos of key creators accompany accessible sidebars and timelines. Answering the key questions of any fan where did my favourite manga come from, and what should I read next? this book will open doors to neophytes and experts alike.

The History of Anime and Manga

The History of Anime and Manga
Author: Andrea C. Nakaya
Publisher:
Total Pages:
Release: 2021-09
Genre: Animated films
ISBN: 9781678202224

"Both anime and manga have been popular in Japan for more than a hundred years. More recently, they have also attracted a large number of fans around the world. Manga are comic books and graphic novels that are created in Japan. While many comic books and animated shows are created only for young people, anime and manga are created for all different age groups, from toddlers to adults"--

Anime

Anime
Author: Jonathan Clements
Publisher: Bloomsbury Publishing
Total Pages: 438
Release: 2019-07-25
Genre: Performing Arts
ISBN: 1838714391

This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its origins in Japanese cartoons of the 1920s and 30s to the international successes of companies such as Studio Ghibli and Nintendo, films such as Spirited Away and video game characters such as Pokémon.

Anime Impact

Anime Impact
Author: Chris Stuckmann
Publisher: Mango Media Inc.
Total Pages: 446
Release: 2018-04-15
Genre: Performing Arts
ISBN: 1633537331

An exploration of anime’s masterpieces and game-changers from the 1960s to the present—with contributions from writers, artists, superfans and more. Anime—or Japanese animation—has been popular in Japan since Astro Boy appeared in 1963. Subsequent titles like Speed Racer and Kimba the White Lion helped spread the fandom across the country. In America, a dedicated underground fandom grew through the 80s and 90s, with breakthrough titles like Katsuhiro Otomo’s Akira making their way into the mainstream. Anime Impact explores the iconic anime movies and shows that left a mark on popular culture around the world. Film critic and longtime fan Chris Stuckmann takes readers behind the scenes of legendary titles as well as hidden gems rarely seen outside Japan. Plus anime creators, critics and enthusiasts—including Ready Player One author Ernest Cline, manga artist Mark Crilley, and YouTube star Tristan “Arkada” Gallant—share their stories, insights and insider perspectives.

Manga Impact

Manga Impact
Author:
Publisher: Phaidon Press
Total Pages: 0
Release: 2010-12-06
Genre: Comics & Graphic Novels
ISBN: 9780714857411

An easily accessible A-Z guide to the world of Japanese anime and manga, Manga Impact details everything from world-famous movies to the very latest cutting-edge projects by emerging directors and animators. Thematic essays and directory-style entries on the most influential creators and characters in manga and anime are included in this book that covers acclaimed directors such as Miyazaki Hayao (Spirited Away, Howl's Moving Castle) and Otomo Katsuhiro (Akira), as well as exhaustive background information on myriad TV series, studios and artists such as Pokemon, Studio Ghibli and Tezuka Osamu. Lavishly illustrated with a wealth of iconographic images and presented in a dynamic comic book design, Manga Impact is an essential reference book that will delight newcomers, fanboys and cineastes alike.

Comics and the Origins of Manga

Comics and the Origins of Manga
Author: Eike Exner
Publisher: Rutgers University Press
Total Pages: 271
Release: 2021-11-12
Genre: Literary Criticism
ISBN: 1978827237

2022 Eisner Award Winner for Best Academic/Scholarly Work Japanese comics, commonly known as manga, are a global sensation. Critics, scholars, and everyday readers have often viewed this artform through an Orientalist framework, treating manga as the exotic antithesis to American and European comics. In reality, the history of manga is deeply intertwined with Japan’s avid importation of Western technology and popular culture in the early twentieth century. Comics and the Origins of Manga reveals how popular U.S. comics characters like Jiggs and Maggie, the Katzenjammer Kids, Felix the Cat, and Popeye achieved immense fame in Japan during the 1920s and 1930s. Modern comics had earlier developed in the United States in response to new technologies like motion pictures and sound recording, which revolutionized visual storytelling by prompting the invention of devices like speed lines and speech balloons. As audiovisual entertainment like movies and record players spread through Japan, comics followed suit. Their immediate popularity quickly encouraged Japanese editors and cartoonists to enthusiastically embrace the foreign medium and make it their own, paving the way for manga as we know it today. By challenging the conventional wisdom that manga evolved from centuries of prior Japanese art and explaining why manga and other comics around the world share the same origin story, Comics and the Origins of Manga offers a new understanding of this increasingly influential artform.

Japanese Visual Culture

Japanese Visual Culture
Author: Mark W. MacWilliams
Publisher: Routledge
Total Pages: 365
Release: 2014-12-18
Genre: Social Science
ISBN: 1317467000

Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.

Watching Anime, Reading Manga

Watching Anime, Reading Manga
Author: Fred Patten
Publisher: Stone Bridge Press
Total Pages: 385
Release: 2004-09-01
Genre: Social Science
ISBN: 1611725100

Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site

Drawing on Tradition

Drawing on Tradition
Author: Jolyon Baraka Thomas
Publisher: University of Hawaii Press
Total Pages: 218
Release: 2012-10-31
Genre: Literary Criticism
ISBN: 0824835891

Manga and anime (illustrated serial novels and animated films) are highly influential Japanese entertainment media that boast tremendous domestic consumption as well as worldwide distribution and an international audience. Drawing on Tradition examines religious aspects of the culture of manga and anime production and consumption through a methodological synthesis of narrative and visual analysis, history, and ethnography. Rather than merely describing the incidence of religions such as Buddhism or Shinto in these media, Jolyon Baraka Thomas shows that authors and audiences create and re-create “religious frames of mind” through their imaginative and ritualized interactions with illustrated worlds. Manga and anime therefore not only contribute to familiarity with traditional religious doctrines and imagery, but also allow authors, directors, and audiences to modify and elaborate upon such traditional tropes, sometimes creating hitherto unforeseen religious ideas and practices. The book takes play seriously by highlighting these recursive relationships between recreation and religion, emphasizing throughout the double sense of play as entertainment and play as adulteration (i.e., the whimsical or parodic representation of religious figures, doctrines, and imagery). Building on recent developments in academic studies of manga and anime—as well as on recent advances in the study of religion as related to art and film—Thomas demonstrates that the specific aesthetic qualities and industrial dispositions of manga and anime invite practices of rendition and reception that can and do influence the ways that religious institutions and lay authors have attempted to captivate new audiences. Drawing on Tradition will appeal to both the dilettante and the specialist: Fans and self-professed otaku will find an engaging academic perspective on often overlooked facets of the media and culture of manga and anime, while scholars and students of religion will discover a fresh approach to the complicated relationships between religion and visual media, religion and quotidian practice, and the putative differences between “traditional” and “new” religions.