The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games

The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games
Author: Peter Leigh
Publisher: Ilex Press
Total Pages: 224
Release: 2018-11-01
Genre: Computers
ISBN: 1781576823

Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since. This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.

Digital Retro

Digital Retro
Author: Gordon Laing
Publisher: Sybex
Total Pages: 200
Release: 2004-09-21
Genre: Computers
ISBN:

This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.

Classic Home Video Games, 1989-1990

Classic Home Video Games, 1989-1990
Author: Brett Weiss
Publisher: McFarland
Total Pages: 345
Release: 2018-07-09
Genre: Games & Activities
ISBN: 0786492317

The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Home Computers

Home Computers
Author: Alex Wiltshire
Publisher: National Geographic Books
Total Pages: 0
Release: 2020-05-19
Genre: Computers
ISBN: 0262044013

A celebration of the early years of the digital revolution, when computing power was deployed in a beige box on your desk. Today, people carry powerful computers in our pockets and call them “phones.” A generation ago, people were amazed that the processing power of a mainframe computer could be contained in a beige box on a desk. This book is a celebration of those early home computers, with specially commissioned new photographs of 100 vintage computers and a generous selection of print advertising, product packaging, and instruction manuals. Readers can recapture the glory days of fondly remembered (or happily forgotten) machines including the Commodore 64, TRS-80, Apple Lisa, and Mattel Aquarius—traces of the techno-utopianism of the not-so-distant past. Home Computers showcases mass-market success stories, rarities, prototypes, one-offs, and never-before-seen specimens. The heart of the book is a series of artful photographs that capture idiosyncratic details of switches and plugs, early user-interface designs, logos, and labels. After a general scene-setting retrospective, the book proceeds computer by computer, with images of each device accompanied by a short history of the machine, its inventors, its innovations, and its influence. Readers who inhabit today's always-on, networked, inescapably connected world will be charmed by this visit to an era when the digital revolution could be powered down every evening.

The History of the Computer

The History of the Computer
Author: Rachel Ignotofsky
Publisher: Ten Speed Press
Total Pages: 129
Release: 2022-05-17
Genre: Young Adult Nonfiction
ISBN: 1984857436

A strikingly illustrated overview of the computing machines that have changed our world—from the abacus to the smartphone—and the people who made them, by the New York Times bestselling author and illustrator of Women in Science. “A beautifully illustrated journey through the history of computing, from the Antikythera mechanism to the iPhone and beyond—I loved it.”—Eben Upton, Founder and CEO of Raspberry Pi ONE OF THE BEST BOOKS OF THE YEAR: The New York Public Library Computers are everywhere and have impacted our lives in so many ways. But who created them, and why? How have they transformed the way that we interact with our surroundings and each other? Packed with accessible information, fun facts, and discussion starters, this charming and art-filled book takes you from the ancient world to the modern day, focusing on important inventions, from the earliest known counting systems to the sophisticated algorithms behind AI. The History of the Computer also profiles a diverse range of key players and creators—from An Wang and Margaret Hamilton to Steve Jobs and Sir Tim Berners-Lee—and illuminates their goals, their intentions, and the impact of their inventions on our everyday lives. This entertaining and educational journey will help you understand our most important machines and how we can use them to enhance the way we live. You’ll never look at your phone the same way again!

The Game Console 2.0

The Game Console 2.0
Author: Evan Amos
Publisher: National Geographic Books
Total Pages: 0
Release: 2021-09-08
Genre: Games & Activities
ISBN: 1718500602

This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

Retro Gaming

Retro Gaming
Author: Mike Diver
Publisher: LOM ART
Total Pages: 192
Release: 2022-08-18
Genre:
ISBN: 9781912785865

The Ultimate 80's Retro Gaming Collection

The Ultimate 80's Retro Gaming Collection
Author: Dan Peel
Publisher:
Total Pages: 160
Release: 2021-03
Genre:
ISBN: 9781912918294

An in-depth analysis of the best video-game franchises, characters, consoles, and computers of the 1980's. Curating the most important games, including Pac Man, Tetris, Frogger, Outrun, Zelda, Super Mario, and more, as well as the hardware: the NES, C64, Sega Mega System, the Amiga 50, and more.

Commodore the Inside Story

Commodore the Inside Story
Author: DAVID. PLEASANCE
Publisher: Unicorn
Total Pages:
Release: 2021-07
Genre:
ISBN: 9781913491659

Commodore the Inside Story contains David's personal stories and experiences gathered from over a decade at the company in senior positions all over the globe. It also gather insights from other senior management and engineering employees, suppliers and fans of this former giant of home computing. Commodore the Inside Story exposes the naked truth of how mostly through gross mismanagement Commodore went from being a $1 Billion company into bankruptcy.Forward by Trevor Dickinson - Co Founder of A-EON Technology Ltd. Chapters from the Author David J. Pleasance and many significant Commodore employees, including Dave Haynie, RJ Mical, Gail Wellington, Beth Richard, Dr. Peter Kittel, Wim Meulders and many more.