The Puzzles of Nobuyuki Yoshigahara

The Puzzles of Nobuyuki Yoshigahara
Author: Andy Liu
Publisher: Springer
Total Pages: 170
Release: 2020-12-23
Genre: Mathematics
ISBN: 9783030628956

This book convenes a selection of 200 mathematical puzzles with original solutions, all celebrating the inquisitive and inspiring spirit of Nobuyuki “Nob” Yoshigahara – a legend in the worldwide community of mathematical and mechanical puzzles. A graduate from the Tokyo Institute of Technology, Yoshigahara invented numerous mechanical puzzles and published over 80 puzzle books. In 2003, he was honored with the Sam Loyd Award, given by the Association for Games & Puzzles International to individuals who have been made a significant contribution to the world of mechanical puzzles. In this work, the reader will find some of the most ingenious puzzles ever created, organized in ten categories: Logic, matchstick, maze, algorithmic, combinatorial, digital, number, geometric, dissection, and others. Some of them could rivalry with those found at Mathematical Olympiads tests around the globe; others will work as powerful brain teasers for those with an interest in problem-solving. Math teachers, curious students of any age and even experienced mathematicians with a taste for the fun in science can find in this book unconventional paths to develop their problem-solving skills in a creative way.

The Puzzles of Nobuyuki Yoshigahara

The Puzzles of Nobuyuki Yoshigahara
Author: Andy Liu
Publisher: Springer Nature
Total Pages: 170
Release: 2020-12-22
Genre: Mathematics
ISBN: 3030628965

This book convenes a selection of 200 mathematical puzzles with original solutions, all celebrating the inquisitive and inspiring spirit of Nobuyuki “Nob” Yoshigahara – a legend in the worldwide community of mathematical and mechanical puzzles. A graduate from the Tokyo Institute of Technology, Yoshigahara invented numerous mechanical puzzles and published over 80 puzzle books. In 2003, he was honored with the Sam Loyd Award, given by the Association for Games & Puzzles International to individuals who have been made a significant contribution to the world of mechanical puzzles. In this work, the reader will find some of the most ingenious puzzles ever created, organized in ten categories: Logic, matchstick, maze, algorithmic, combinatorial, digital, number, geometric, dissection, and others. Some of them could rivalry with those found at Mathematical Olympiads tests around the globe; others will work as powerful brain teasers for those with an interest in problem-solving. Math teachers, curious students of any age and even experienced mathematicians with a taste for the fun in science can find in this book unconventional paths to develop their problem-solving skills in a creative way.

Puzzles 101

Puzzles 101
Author: Nobuyuki Yoshigahara
Publisher: A K Peters/CRC Press
Total Pages: 146
Release: 2003-12-20
Genre: Games & Activities
ISBN:

This latest collection of puzzles from the internationally acclaimed puzzlemaster Nob Yoshigahara covers a wide variety of puzzles from physical to visual, conceptual to mathematical. Solutions are provided in a separate section, which will help novices get on the right track, and will give seasoned aficionados a chance to check their work.

Tribute to a Mathemagician

Tribute to a Mathemagician
Author: Barry Cipra
Publisher: CRC Press
Total Pages: 308
Release: 2004-11-10
Genre: Mathematics
ISBN: 1439864799

The tradition of a publication based on the Gathering for Gardner continues with this new carefully selected and edited collection in which Martin Gardner and friends inspire and entertain. The contributors to this volume---virtually a list of Who's Who in the World of Puzzles---trace their inspiration to Martin Gardner's puzzle column in Scientifi

Disney Stories

Disney Stories
Author: Krystina Madej
Publisher: Springer Nature
Total Pages: 248
Release: 2020-10-20
Genre: Computers
ISBN: 3030427382

The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general. The first edition was planned as a short history of the companies evolution from analog storytelling to a digital online presence that closed the chapter on early Disney films with the release of the groundbreaking Snow White. The purpose of the new edition is to bring to readers a more complete view of the analog-digital story by including three new chapters on film that cover key developments from the live-animation hybrids of the 1940s to CAPS and CGI in the 1990s and VR in the 2010s. It also includes in the discussion of cross-media storytelling the acquisition of the exceptional story property, Star Wars, and discusses how Disney has brought the epic into the Disney Master Narrative by creating Galaxy’s Edge in its US theme parks. Krystina Madej’s engaging portrayal of the long history of Disney’s love affair with storytelling and technology brings to life the larger focus of innovation in creating characters and stories that captivate an audience, and together with Newton Lee’s detailed experience of Disney during the crucial 1995-2005 era when digital innovation in online and games was at its height in the company, makes for a fast-paced captivating read. Disney Stories first edition explored the history of Disney, both analog and digital. It described in detail how Walt Disney used inventive and often ground-breaking approaches in the use of sound, color, depth, and the psychology of characters to move the animation genre from short visual gags to feature-length films with meaningful stories that engaged audience's hearts as well as tickled their funny bones. It showed Walt’s comprehensive approach to engaging the public across all media as he built the Disney Master Narrative by using products, books, comics, public engagements, fan groups such as the Mickey Mouse club, TV, and, of course, Disneyland, his theme park. Finally it showed how, after his passing, the company continued to embrace Walt’s enthusiasm for using new technology to engage audiences through their commitment to innovation in digital worlds. It describes in detail the innovative storybook CD-ROMs, their extensive online presence, the software they used and created for MMORGs such as Toontown, and the use of production methods such as agile methodology. This new edition provides insight on major developments in Disney films that moved them into the digital world.

Mathematical Puzzles

Mathematical Puzzles
Author: Peter Winkler
Publisher: CRC Press
Total Pages: 392
Release: 2021-01-21
Genre: Mathematics
ISBN: 0429557973

Research in mathematics is much more than solving puzzles, but most people will agree that solving puzzles is not just fun: it helps focus the mind and increases one's armory of techniques for doing mathematics. Mathematical Puzzles makes this connection explicit by isolating important mathematical methods, then using them to solve puzzles and prove a theorem. Features A collection of the world’s best mathematical puzzles Each chapter features a technique for solving mathematical puzzles, examples, and finally a genuine theorem of mathematics that features that technique in its proof Puzzles that are entertaining, mystifying, paradoxical, and satisfying; they are not just exercises or contest problems.

Mage Merlin's Unsolved Mathematical Mysteries

Mage Merlin's Unsolved Mathematical Mysteries
Author: Satyan Devadoss
Publisher: MIT Press
Total Pages: 117
Release: 2021-08-24
Genre: Mathematics
ISBN: 0262542757

Sixteen of today's greatest unsolved mathematical puzzles in a story-driven, illustrated volume that invites readers to peek over the edge of the unknown. Most people think of mathematics as a set of useful tools designed to answer analytical questions, beginning with simple arithmetic and ending with advanced calculus. But, as Mage Merlin's Unsolved Mathematical Mysteries shows, mathematics is filled with intriguing mysteries that take us to the edge of the unknown. This richly illustrated, story-driven volume presents sixteen of today's greatest unsolved mathematical puzzles, all understandable by anyone with elementary math skills. These intriguing mysteries are presented to readers as puzzles that have time-traveled from Camelot, preserved in the notebook of Merlin, the wise magician in King Arthur's court. Our guide is Mage Maryam (named in honor of the brilliant young mathematician, the late Maryam Mirzakhani), a distant descendant of Merlin. Maryam introduces the mysteries--each of which is presented across two beautifully illustrated pages--and provides mathematical and historical context afterward. We find Merlin confronting mathematical puzzles involving tinker toys (a present for Camelot's princesses from the sorceress Morgana), cake-slicing at a festival, Lancelot's labyrinth, a vault for the Holy Grail, and more. Each mystery is a sword awaiting removal from its stone, capturing the beauty and power of mathematics.

Games, Puzzles, and Computation

Games, Puzzles, and Computation
Author: Robert A. Hearn
Publisher: CRC Press
Total Pages: 250
Release: 2009-06-30
Genre: Mathematics
ISBN: 1439865051

The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen