The Rough Guide to Graphic Novels

The Rough Guide to Graphic Novels
Author: Danny Fingeroth
Publisher:
Total Pages: 316
Release: 2008
Genre: Comics & Graphic Novels
ISBN:

The ultimate companion to the expanding world of the "literary comic book" is written by comic industry insider Fingeroth and includes the medium's history, from sequential art in Egyptian tombs, through the superhero boom of the 1940s to the birth of the graphic novel movement and the latest online offerings.Rough Guides

The Rough Guide to Manga

The Rough Guide to Manga
Author: Jason S. Yadao
Publisher: Penguin
Total Pages: 306
Release: 2009-10-01
Genre: Comics & Graphic Novels
ISBN: 1405384239

The Rough Guide to Manga is the ultimate handbook offering a comprehensive overview of one of the most fashionable genre's in today's popular culture. The guide features the manga story: from manga's twelfth-century roots to the rise of English-language manga with profiles of influential creators like Leiji Matsumoto and CLAMP as well as publishers to look out for. You'll find an overview of manga's unique styles, techniques and genres decoded as well as a canon of fifty must-read manga, including the iconic Astro Boy, global hits Fruits Basket and Battle Royale, plus less well-known works like Please Save My Earth. The Rough Guide to Manga demystifies unfamiliar terms and genres for newcomers whilst offering manga fans plenty of new recommendations including listings for manga magazines and websites along with a glossary of terms. Crammed with illustrations, and including a section on the anime connection, this is must-have Manga for beginners and enthusiasts alike.

The Rough Guide to Classic Novels

The Rough Guide to Classic Novels
Author: Simon Mason
Publisher: Penguin
Total Pages: 388
Release: 2008-05-01
Genre: Fiction
ISBN: 1405383828

Get the lowdown on the best fiction ever written. Over 230 of the world's greatest novels are covered, from Quixote (1614) to Orhan Pamuk's Snow (2002), with fascinating information about their plots and their authors - and suggestions for what to read next. The guide comes complete with recommendations of the best editions and translations for every genre from the most enticing crime and punishment to love, sex, heroes and anti-heroes, not to mention all the classics of comedy and satire, horror and mystery and many other literary genres. With feature boxes on experimental novels, female novelists, short reviews of interesting film and TV adaptations, and information on how the novel began, this guide will point you to all the classic literature you'll ever need.

The Rough Guide to Crime Fiction

The Rough Guide to Crime Fiction
Author: Barry Forshaw
Publisher: Penguin
Total Pages: 324
Release: 2007-07-16
Genre: Literary Criticism
ISBN: 1405383879

The Rough Guide to Crime Fiction takes the reader on a guided tour of the mean streets and blind corners that make up the world’s most popular literary genre. The insider’s book recommends over 200 classic crime novels from masterminds Raymond Chandler and Patricia Highsmith to modern hotshots James Elroy and Patricia Cornwall. You’ll investigate gumshoes, spies, spooks, serial killers, forensic females, prying priests and patsies from the past, present, and future. Complete with extra information on what to read next, all movie adaptions, and illustrated throughout with photos and diagrams ...all the evidence that counts

The Rough Guide to Cult Fiction

The Rough Guide to Cult Fiction
Author: Paul Simpson
Publisher:
Total Pages: 0
Release: 2005
Genre: American fiction
ISBN: 9781843533870

An overview of cult fiction that profiles key writers and their works and provides trivia related to cult fiction works.

The Readers' Advisory Guide to Graphic Novels

The Readers' Advisory Guide to Graphic Novels
Author: Francisca Goldsmith
Publisher: American Library Association
Total Pages: 137
Release: 2010
Genre: Language Arts & Disciplines
ISBN: 0838910084

Graphic novels have found a place on library shelves but many librarians struggle to move this expanding body of intellectual, aesthetic, and entertaining literature into the mainstream of library materials.

Graphic Novels

Graphic Novels
Author: Michael Pawuk
Publisher: Bloomsbury Publishing USA
Total Pages: 1113
Release: 2017-05-30
Genre: Language Arts & Disciplines
ISBN:

Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.

Encyclopedia of Comic Books and Graphic Novels [2 volumes]

Encyclopedia of Comic Books and Graphic Novels [2 volumes]
Author: M. Keith Booker
Publisher: Bloomsbury Publishing USA
Total Pages: 807
Release: 2010-05-11
Genre: Social Science
ISBN: 0313357471

The most comprehensive reference ever compiled about the rich and enduring genre of comic books and graphic novels, from their emergence in the 1930s to their late-century breakout into the mainstream. At a time when graphic novels have expanded beyond their fan cults to become mainstream bestsellers and sources for Hollywood entertainment, Encyclopedia of Comic Books and Graphic Novels serves as an exhaustive exploration of the genre's history, its landmark creators and creations, and its profound influence on American life and culture. Encyclopedia of Comic Books and Graphic Novels focuses on English-language comics—plus a small selection of influential Japanese and European works available in English—with special emphasis on the new graphic novel format that emerged in the 1970s. Entries cover influential comic artists and writers such as Will Eisner, Alan Moore, and Grant Morrison, major genres and themes, and specific characters, comic book imprints, and landmark titles, including the pulp noir 100 Bullets, the post-apocalyptic Y: The Last Man, the revisionist superhero drama, Identity Crisis, and more. Key franchises such as Superman and Batman are the center of a constellation of related entries that include graphic novels and other imprints featuring the same characters or material.

The Rough Guide to Videogames

The Rough Guide to Videogames
Author: Kate Berens
Publisher: Rough Guides UK
Total Pages: 316
Release: 2008-08-01
Genre: Games & Activities
ISBN: 1848362293

The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.