Author | : Joe Epstein |
Publisher | : BradyGames |
Total Pages | : 0 |
Release | : 2014 |
Genre | : Video games |
ISBN | : 9780744015492 |
Covers Playstation 3 computer entertainment system and XBox 360.
Author | : Joe Epstein |
Publisher | : BradyGames |
Total Pages | : 0 |
Release | : 2014 |
Genre | : Video games |
ISBN | : 9780744015492 |
Covers Playstation 3 computer entertainment system and XBox 360.
Author | : Bryan Dawson |
Publisher | : |
Total Pages | : 0 |
Release | : 2009 |
Genre | : Computer games |
ISBN | : 9780761561347 |
This is a Pageburst digital textbook; Master the critical skills necessary to competently and confidently calculate drug dosages using Calculation of Drug Dosages. Written by Sheila J. Ogden, MSN, RN and Linda Fluharty, RNC, MSN, this updated 9th Edition provides you with an extensive review of essential math concepts before introducing and clearly explaining the ratio and proportion, formula, and dimensional analysis methods of drug calculation. The book's popular "worktext" format builds on concepts as you go and reinforces what you learn with over 1,800 practice problems. Identify your strengths and weaknesses with an extensive math review, covering the basic math skills essential for accurate calculation of drug dosages. Use chapter worksheets to practice solving realistic problems. Assess your understanding of chapter content using post-tests at the end of each chapter. Retain content more easily and build on your prior knowledge through a logical organization. Get additional practice and accurately gauge your overall understanding with a comprehensive post-test at the end of the book. Stay focused with learning objectives that explain what you should accomplish upon completion of each chapter. Know the latest drugs and technology used in the market with updated drug labels and equipment photos. Study at your own pace with 25 flash cards, now on Evolve, containing abbreviations, formulas, and conversions from the book. Check your work and see your mistakes with a detailed step-by-step answer key. Tap into a new chapter on obstetric dosages that provides you with practice problems using medications unique to this important nursing subspecialty. Use alert boxes that call attention to information crucial to math calculation and patient safety. Stay current with new content on Intake and Output (I & O). Reduce medication errors and increase patient safety via updated guidelines for The Joint Commission and Institute for Safe Medication Practice. Recognize the implications of drug accuracy with more drug labels added to critical care practice problems. Access Evolve online resources where you'll see 5-10 new practice problems related to each chapter and the new updated Drug Calculations Companion (Version 4), featuring an interactive student tutorial that includes an extensive menu of various topic areas within drug calculations such as oral, parenteral, pediatric, and intravenous calculations to name a few. And over 600 practice problems cover ratio-proportion, formula, and dimensional analysis methods.
Author | : Gala Ferriere |
Publisher | : Udon Entertainment |
Total Pages | : 0 |
Release | : 2005-11-08 |
Genre | : Video games |
ISBN | : 9781932796247 |
"This special 15th anniversary collection contains 2 major sections covering the expansive world of Street fighter. The Art works section showcases illustrations chosen from the series' beginnings with Street fighter all the way through to the ultimate 2D fighting game, Street fighter III: 3rd strike. The History section analyzes the series' evolution over the years with in-depth observations and information."--Page 3
Author | : Ken Siu-Chong |
Publisher | : Street Fighter IV |
Total Pages | : 0 |
Release | : 2014-07-29 |
Genre | : Comics & Graphic Novels |
ISBN | : 9781927925140 |
Newcomers like Crimson Viper, Rufus, Abel, and Seth battle fan-favorite characters including Sakura, Dan, Akuma, and more! Collects the original Street Fighter IV #1-4, plus bonus stories featuring the casts of Street Fighter III, Street Fighter IV, and Final Fight! Also includes an all-new, 6-page Ultra Street Fighter IV story created exclusively for this volume!
Author | : |
Publisher | : Udon Entertainment |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Martial arts |
ISBN | : 9781926778013 |
Enter the world of Street Fighter, where fighters of every size, shape, and color collide in a global battle for supremacy. Combatants fight for reasons as diverse as their nationalities, each which their own unique moves and fighting style. Now you can learn the whole story behind the world's greatest fighters in The Street Fighter World Warrior Encyclopedia! Inside you will find detailed profiles of every Street Fighter character, including their histories, strengths, allies, enemies, and more! Each profile is accompanied by pulse-pounding artwork by top UDON artists like Alvin Lee, Jo Chen, Arnold Tsang, Jeffrey Cruz, Joe Ng, and Omar Dogan.
Author | : Ken Siu-Chong |
Publisher | : Udon Entertainment |
Total Pages | : 0 |
Release | : 2009 |
Genre | : Comic books, strips, etc |
ISBN | : 9781897376591 |
Fighters partcipate in the Street Fighter tournament, and underground fight club. New challengers like mixed martial artist Abel, Mexican wrestler El Fuerte, sexy spygal Crimson Viper, and chunky Kung Fu fighter Rufus cross paths with Street Fighter mainstays like Sakura, Dan, Charlie, and Akuma! Expect plenty of knock-down, drag-out action as the newest generation of world warriors proves they've got the skills to fight with the best!
Author | : Capcom |
Publisher | : Udon Entertainment |
Total Pages | : 0 |
Release | : 2020-10-20 |
Genre | : Art |
ISBN | : 9781772941364 |
Take a deep dive into the design process behind the iconic characters of the Street Fighter franchise. This includes a detailed showcase of the raw concept art behind Street Fighter V, as well as a look back at classic Street Fighter and Final Fight games. The book is packed with in-depth interviews, creator commentary, anatomy tips, sprite illustrations, costume designs, rejected characters, and more! How To Make Capcom Fighting Characters is a must-have reference guide for all artists and fighting game fans.
Author | : Ken Siu-Chong |
Publisher | : Udon Entertainment |
Total Pages | : 0 |
Release | : 2020-02-11 |
Genre | : Comics & Graphic Novels |
ISBN | : 9781772941159 |
"When the World Warriors meet the Night Warriors -- they'll raise Hell! These time-tested combatants have met many times in the arcades, but nothing can prepare you for their first action-packed, fan service-fueled comic crossover! Villains will unite, friends will become foes, and the worlds of Street Fighter and Darkstalkers will be changed forever!"--Page 4 of cover.
Author | : Jonathan Cooper |
Publisher | : CRC Press |
Total Pages | : 307 |
Release | : 2021-04-19 |
Genre | : Computers |
ISBN | : 1000357805 |
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.