United States Maze Craze

United States Maze Craze
Author: Viki Woodworth
Publisher: Dover Publications
Total Pages: 0
Release: 2009-02-19
Genre:
ISBN: 9780486468310

Take a tour of America without leaving home! This fun journey takes you through 50 full-page mazes, each created in the shape of a state and highlighted by the region's important landmarks. Solutions and complete U.S. map included.

Maze Craze

Maze Craze
Author: Albrecht Zipfel
Publisher: Courier Corporation
Total Pages: 68
Release: 1994-06
Genre: Juvenile Nonfiction
ISBN: 0486280802

Featuring a graphic excellence that makes them a pleasure to solve, these challenging mazes will test the patience and ingenuity of puzzle lovers of all levels of expertise. Find the center of a giant dice cube, reach mid-point of interlocking squares, navigate an ocean of raindrops, and more. Complete solutions are included.

Detective Mazes

Detective Mazes
Author: Don-Oliver Matthies
Publisher: Sterling Publishing Company, Inc.
Total Pages: 44
Release: 2004
Genre: Games & Activities
ISBN: 9781402712937

Help Detective Watts and his bloodhound Sniff search for clues and solve tricky cases.

Map of the United States Sticker Picture

Map of the United States Sticker Picture
Author: Pat Stewart
Publisher: Courier Corporation
Total Pages: 12
Release: 1997-06-30
Genre: Juvenile Nonfiction
ISBN: 9780486296708

Fun-filled learning aid invites youngsters to apply sticker illustrations of all 50 states and their capitals to a laminated background. Helpful clues for pre-schoolers and older.

Magical Paths

Magical Paths
Author: Jeff Saward
Publisher: Mitchell Beazley
Total Pages: 0
Release: 2006-07-01
Genre: Gardening
ISBN: 9781845334222

Wind your way through a maze or a labyrinth: two symbolic journeys, both rooted in myth and mystery. But while labyrinths are flat, circulate pathways designed for the acquisition of inner peace, mazes feature patterns of barriers that challenge, confuse, and deceive the walker. After looking at the legends and evolution of these two kinds of complex, twisting paths, Jeff Saward considers the innovative ways today's land artists and garden designers have recreated labyrinths and the new "craze" for mazes-from maize mazes and mirror mazes to wood and water mazes and simple garden turf mazes. The diverse and stunning examples come from all around the world, and this breathtakingly photographed overview captures their visual excitement and unique inspiration.

Maze Mania

Maze Mania
Author: Viki Woodworth
Publisher: Courier Dover Publications
Total Pages: 36
Release: 2005-10-03
Genre: Juvenile Nonfiction
ISBN: 0486446042

Get ready for some a-MAZE-ing adventures! Don't step on the sleeping dragons . . . don't slip on the slithering snakes . . . Maze travelers can help a young hiker find her way through a forest filled with wild woodland creatures; show a pilot how to avoid bolts of lightning; lead a noble knight through a field of deadly dragons, and more. 24 mazes with solutions.

Masters of Doom

Masters of Doom
Author: David Kushner
Publisher: Random House
Total Pages: 394
Release: 2003-04-24
Genre: Biography & Autobiography
ISBN: 1588362892

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams