Video Games and Creativity

Video Games and Creativity
Author:
Publisher: Academic Press
Total Pages: 330
Release: 2015-08-03
Genre: Psychology
ISBN: 0128017058

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes

Creativity and Technology in Mathematics Education

Creativity and Technology in Mathematics Education
Author: Viktor Freiman
Publisher: Springer
Total Pages: 552
Release: 2018-09-03
Genre: Education
ISBN: 3319723812

This volume provides new insights on creativity while focusing on innovative methodological approaches in research and practice of integrating technological tools and environments in mathematics teaching and learning. This work is being built on the discussions at the mini-symposium on Creativity and Technology at the International Conference on Mathematical Creativity and Giftedness (ICMCG) in Denver, USA (2014), and other contributions to the topic. The book emphasizes a diversity of views, a variety of contexts, angles and cultures of thought, as well as mathematical and educational practices. The authors of each chapter explore the potential of technology to foster creative and divergent mathematical thinking, problem solving and problem posing, creative use of dynamic, multimodal and interactive software by teachers and learners, as well as other digital media and tools while widening and enriching transdisciplinary and interdisciplinary connections in mathematics classroom. Along with ground-breaking innovative approaches, the book aims to provide researchers and practitioners with new paths for diversification of opportunities for all students to become more creative and innovative mathematics learners. A framework for dynamic learning conditions of leveraging mathematical creativity with technology is an outcome of the book as well.

Creative Economies, Creative Cities

Creative Economies, Creative Cities
Author: Lily Kong
Publisher: Springer Science & Business Media
Total Pages: 232
Release: 2009-05-19
Genre: Science
ISBN: 1402099495

Justin O’Connor and Lily Kong The cultural and creative industries have become increasingly prominent in many policy agendas in recent years. Not only have governments identified the growing consumer potential for cultural/creative industry products in the home market, they have also seen the creative industry agenda as central to the growth of external m- kets. This agenda stresses creativity, innovation, small business growth, and access to global markets – all central to a wider agenda of moving from cheap manufacture towards high value-added products and services. The increasing importance of cultural and creative industries in national and city policy agendas is evident in Hong Kong, Singapore, Taiwan, South Korea, Beijing, Shanghai and Guangzhou, Australia, and New Zealand, and in more nascent ways in cities such as Chongqing and Wuhan. Much of the thinking in these cities/ countries has derived from the European and North American policy landscape. Policy debate in Europe and North America has been marked by ambiguities and tensions around the connections between cultural and economic policy which the creative industry agenda posits. These become more marked because the key dr- ers of the creative economy are the larger metropolitan areas, so that cultural and economic policy also then intersect with urban planning, policy and governance.

The Creative Imperative

The Creative Imperative
Author: Jami Biles Jones
Publisher: Bloomsbury Publishing USA
Total Pages: 261
Release: 2013-09-23
Genre: Language Arts & Disciplines
ISBN: 1610693086

Provides a solid, foundational understanding of creativity that enables readers to elicit creative performance from their students. The first book of its kind in the school library field, The Creative Imperative: School Librarians and Teachers Cultivating Curiosity Together assists educators, school librarians, school counselors, and parents in learning about creativity and inquiry as well as how to foster these desired processes in school settings and beyond. The work begins by addressing the foundational aspects of creativity, and then discusses creativity within the educational setting, exploring how educators can be more creative themselves and coax creative performance from their students. The final part of the text focuses specifically on school libraries and the role of librarians in developing environments and opportunities for inquiry that nurture creativity.

The Cambridge Handbook of Lifespan Development of Creativity

The Cambridge Handbook of Lifespan Development of Creativity
Author: Sandra W. Russ
Publisher: Cambridge University Press
Total Pages:
Release: 2021-11-25
Genre: Psychology
ISBN: 1108620442

This handbook focuses on the development and nurturance of creativity across the lifespan, from early childhood to adolescence, adulthood, and later life. It answers the question: how can we help individuals turn their creative potential into achievement? Each chapter examines various contexts in which creativity exists, including school, workplace, community spaces, and family life. It covers various modalities for fostering creativity such as play, storytelling, explicit training procedures, shifting of attitudes about creative capacity, and many others. The authors review research findings across disciplines, encompassing the work of psychologists, educators, neuroscientists, and creators themselves, to describe the best practices for fostering creativity at each stage of development.

Organizational Creative Capabilities

Organizational Creative Capabilities
Author: Guy Parmentier
Publisher: John Wiley & Sons
Total Pages: 187
Release: 2024-09-04
Genre: Business & Economics
ISBN: 1394284276

Creativity, whether individual or collective, is often approached without taking into account organizational processes, routines and management systems. However, in today’s constantly changing world, developing creativity at all levels of an organization is the key to developing a continuous flow of innovation and solving complex problems in order to achieve set goals. Organizational Creative Capabilities presents a comprehensive approach to creativity, with a view towards building a genuine organizational capability with the potential to deliver strategic advantages. The book provides an understanding of organizational creative capabilities through methods of openness, slack, socialization, agility, equipment and idea management. It provides keys and examples for developing recurrent, value-creating creativity, and also addresses the question of measuring the performance of creative capabilities.

Creativity Research

Creativity Research
Author: Eric Shiu
Publisher: Routledge
Total Pages: 349
Release: 2014-03-26
Genre: Business & Economics
ISBN: 1136249583

Compared to its ‘cousin’ innovation, academic research on creativity has been less well covered in journals and books. This is despite the fact that creativity has a profound role in many different subject disciplines. This book is a unique collection of some of the latest research from a range of leading creativity researchers. Providing a clear understanding of the main concepts, this book: Introduces creativity from an inter-disciplinary perspective Discusses the environmental determinants of creativity development Explores creativity research in the differing disciplines of business, music and education Creativity Research will be of interest and importance to researchers across a variety of subject disciplines, as well as students and practitioners of creativity, innovation and organizational behaviour, amongst others.

Extraordinary Jobs for Creative People

Extraordinary Jobs for Creative People
Author: Alecia T. Devantier
Publisher: Infobase Publishing
Total Pages: 177
Release: 2006
Genre: Business
ISBN: 1438111711

Ever wonder who wrangles the animals during a movie shoot? What it takes to be a brewmaster? How that play-by-play announcer got his job? What it is like to be a secret shopper? The new.