Virtuality and Virtualization

Virtuality and Virtualization
Author: Kevin Crowston
Publisher: Springer
Total Pages: 392
Release: 2007-10-05
Genre: Computers
ISBN: 0387730257

This book begins with consideration of possible frameworks for understanding virtuality and virtualization. It includes papers that consider ways of analyzing virtual work in terms of work processes. It examines group processes within virtual teams, focusing in particular on leadership and group identity, as well as the role of knowledge in virtual settings and other implications of the role of fiction in structuring virtuality.

Reality+: Virtual Worlds and the Problems of Philosophy

Reality+: Virtual Worlds and the Problems of Philosophy
Author: David J. Chalmers
Publisher: W. W. Norton & Company
Total Pages: 544
Release: 2022-01-25
Genre: Philosophy
ISBN: 0393635813

A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.

Becoming Virtual

Becoming Virtual
Author: Pierre Levy
Publisher: Da Capo Press, Incorporated
Total Pages: 216
Release: 1998-03-21
Genre: Computers
ISBN:

Examining the cultural and social impact of new digital technologies, Levy tackles the concept of "the virtual," clearly defining it alongside "the real," "the actual," and "the possible." He shows how the body, the text, and the economy, are made virtual. He then reveals how the Internet and web sites are now transforming the virtual into a "collective intelligence" linked to digital communication. Though Levy agrees with many contemporary philosophers of science that these changes are producing a cultural revolution, he is uniquely optimistic. Allaying the fears of those who think technology will dehumanize society, he demonstrates how the virtual has always been an enduring component of the human mind.

The Oxford Handbook of Virtuality

The Oxford Handbook of Virtuality
Author: Mark Grimshaw
Publisher: Oxford Handbooks
Total Pages: 794
Release: 2014-02
Genre: Computers
ISBN: 0199826161

The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.

Exploring Virtuality Within and Beyond Organizations

Exploring Virtuality Within and Beyond Organizations
Author: N. Panteli
Publisher: Springer
Total Pages: 311
Release: 2008-05-09
Genre: Business & Economics
ISBN: 0230593976

In recent years, there has been much interest in the 'virtual' –teams, organizations and communities –in management research and practice. As technology and social practices change we have more opportunity to experience different forms of virtuality, and in the process our understanding and conception of virtuality changes.

Virtuality and Humanity

Virtuality and Humanity
Author: Sam N. Lehman-Wilzig
Publisher: Springer Nature
Total Pages: 347
Release: 2022-01-01
Genre: Social Science
ISBN: 9811665265

This is a pioneering study of virtuality through human history: ancient-to-modern evolution and recent expansion; expression in many fields (chapters on Religion; Philosophy, Math, Physics; Literature and the Arts; Economics; Nationhood, Government and War; Communication); psychological and social reasons for its universality; inter-relationship with "reality." The book's thesis: virtuality was always an integral part of humanity in many areas of life, generally expanding over the ages. The reasons: 1- brain psychology; 2- virtuality's six functions — escape from boredom to relieving existential dread. Other questions addressed: How will future neuroscience, biotech and "compunications" affect virtuality? Can/should there be limits to human virtualizing?

What Kind of Information Society? Governance, Virtuality, Surveillance, Sustainability, Resilience

What Kind of Information Society? Governance, Virtuality, Surveillance, Sustainability, Resilience
Author: Jacques J. Berleur
Publisher: Springer Science & Business Media
Total Pages: 402
Release: 2010-08-23
Genre: Computers
ISBN: 3642154786

The present book contains the proceedings of two conferences held at the World Computer Congress 2010 in Brisbane, Australia (September 20–23) organised by the International Federation for Information Processing (IFIP). In the first part, the reader can find the proceedings of the 9th Human Choice and Computers International C- ference (HCC9) organised by the IFIP Technical Committee TC9 on the Relationship Between ICT and Society. The HCC9 part is subdivided into four tracks: Ethics and ICT Governance, Virtual Technologies and Social Shaping, Surveillance and Privacy, and ICT and Sustainable Development. The second part consists of papers given at the Critical Information Infrastructure Protection Conference (CIP) organized by the IFIP Technical Committee TC11 on Security and Privacy Protection in Information Processing Systems. The two parts of the book are introduced by the respective Conference Chairs. Chapter 1 introduces HCC9, providing a short summary of the HCC conference series, which started in 1974, and explaining the overview of HCC9, detailing the rationale behind each of the tracks in this conference. The details related to the papers of each track are discussed by the Track Chairs in the respective introductions to the specific tracks of HCC9 (Chaps. 2, 10, 16 and 22). Finally, Chap. 22 introduces the CIP part.

Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums
Author: Guazzaroni, Giuliana
Publisher: IGI Global
Total Pages: 385
Release: 2019-11-22
Genre: Computers
ISBN: 1799817989

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Cases on Virtual Reality Modeling in Healthcare

Cases on Virtual Reality Modeling in Healthcare
Author: Tang, Yuk Ming
Publisher: IGI Global
Total Pages: 308
Release: 2021-12-17
Genre: Computers
ISBN: 179988791X

Virtual reality (VR) provides immersive stereoscopic visualization of virtual environments, and the visualization effect and computer graphics are critical to enhancing the engagement of participants and achieving optimal education and training effectiveness. Constructing realistic 3D models and scenarios for a specific application of VR simulation is no easy task. There are many different tools for 3D modeling. However, many of the modeling tools are used for manufacturing and product design applications and have advanced features and functions which may not be applicable to different levels of users and various specializations. Cases on Virtual Reality Modeling in Healthcare introduces the use of Blender for VR 3D modeling, demonstrates healthcare applications, and examines potential uses in modeling, dressing, and animation in healthcare. Covering a range of topics such as cross reality, rehabilitation games, and augmented reality, this book is ideal for engineers, industry professionals, practitioners, researchers, academicians, instructors, and students.