Author | : Kirk Somdal |
Publisher | : Prima Games |
Total Pages | : 52 |
Release | : 1997 |
Genre | : Games & Activities |
ISBN | : 9780761512233 |
Gives secrets and solutions for playing THQ's video wrestling game, WCW vs the world.
Author | : Kirk Somdal |
Publisher | : Prima Games |
Total Pages | : 52 |
Release | : 1997 |
Genre | : Games & Activities |
ISBN | : 9780761512233 |
Gives secrets and solutions for playing THQ's video wrestling game, WCW vs the world.
Author | : Brian Boyle |
Publisher | : Prima Games |
Total Pages | : 116 |
Release | : 1997 |
Genre | : Games & Activities |
ISBN | : 9780761512394 |
Brian Boyle shows how to succeed in the ring of World Championship Wrestling and New World Order play. A multitude of authentic wrestling moves makes this one of the most realistic pro wrestling games available. Over 60 wrestlers can be found in this game, each with his own unique moves and trademarks.
Author | : Eric Eberly |
Publisher | : Prima Games |
Total Pages | : 84 |
Release | : 1998 |
Genre | : Games & Activities |
ISBN | : 9780761518624 |
Moves for all the wrestlers All hidden wrestlers unveiled Sweet tactics and strategies Bios and stats for your favorite WCW, NWO, and Flock wrestlers from the game
Author | : Daniel Andreyev |
Publisher | : Third Editions |
Total Pages | : 215 |
Release | : 2019-05-21 |
Genre | : Games & Activities |
ISBN | : 2377842313 |
Discover all the secrets and mechanics of the famous Japanese video game Dragon Quest ! This book looks back at the entire Dragon Quest saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. In this book, the author shares us all his expertise and his passion in Japanese gaming to decipher the creation and the story of this saga and his creator, Yuji Horii. EXTRAIT Even with only limited knowledge of Japanese and somewhat difficult technical conditions, the story was very well told. This was perhaps what surprised players most. Dragon Quest V is a large family cycle of emotions, as transparent as an epic tale by Alexandre Dumas, the author of famous works such as The Three Musketeers. In the end, I was lucky that my first taste of the series was this excellent episode, since VI was far more extravagant, with its tales of parallel universes and heroes traveling on flying beds. A slightly puzzling game, but not without levity nor offbeat humor. One of the most emotional moments of Dragon Quest V is when we end up going back in time to change the past, thus saving the future. The time travel theme has been so often used in science fiction, particularly during the 1980s, that it should have left me impassive. It was not even the first time I had experienced it in a video game. But this adventure, with its simple graphics and persistent melodies, glanced lightly upon feelings that leave no one unmoved. “What would I have done differently if I could have changed things” is a very common concept used in fiction, from A Distant Neighborhood by Jirô Taniguchi to the Quantum Leap series. Well-told, it is so simple and so effective that it affects each and every one of us. CE QU'EN PENSE LA CRITIQUE Un libre passionnant que j'ai dévoré au point de rogner sur mes heures de sommeil. Ici, l'auteur ne nous bassine pas avec des tartines de textes pour nous conter avec détails l'histoire de chaque épisode, les ventes incommensurables de la série ou encore un almanach des jeux estampillés DraQue. - Kaisermeister, Sens Critique Un livre plein d’anecdotes qui feront vibrer votre corde nostalgique et qui donne envie, une fois terminé, de replonger dans l'aventure. - neotsubasa, Sens Critique C'est une biographie très détaillée, riche en anecdotes et bien romancée, Yuji Horii est un personnage fascinant au CV bien rempli et la genèse de la saga est tout aussi passionnante à tel point que j'ai parfois eu du mal à décrocher. - Nixotane, Sens Critique À PROPOS DE L'AUTEUR Daniel Andreyev is an author and journalist of Russian origin. His career in video game journalism began twenty years ago, during the golden years of video gaming, with Player One, Consoles + and Animeland, with a particular interest in Japan. Having spent some time on translation, he is now part of the New Games Journalism movement, which places the player at the heart of the video game experience. He produces the After Hate and Super Ciné Battle podcasts. He also trades memories with his friends in Gaijin Dash, the Gamekult show on Japanese video games. He is a fan of far too many things to list them all here. But when he is not writing, not watching a movie, not reading comics and graphic novels, not climbing mountains or exploring ruined buildings, he might be cooking, exercising or dreaming of one day owning a dog.
Author | : Guy Evans |
Publisher | : Wcwnitrobook.com |
Total Pages | : 0 |
Release | : 2018-07-12 |
Genre | : WCW Monday Nitro (Television program) |
ISBN | : 9780692139172 |
Reviews "The most definitive, well written and thoroughly researched book on the rise and fall of WCW." --Eric Bischoff, former WCW President "This is - without question - the very best book ever written on professional wrestling." --Conrad Thompson "Well written and captivating...a fresh take on [the] time period." --Chris Harrington, AEW VP of Business Strategy "...may be the best overall pro wrestling book to date." --David Bixenspan, Deadspin Synopsis In April 1999, Entertainment Weekly asked its readers what many were surely wondering to themselves: how did wrestling get so big? As a consequence of the heated ratings competition between World Championship Wrestling (WCW) and the World Wrestling Federation (WWF), the spectacle had taken over Monday nights on prime-time cable television. But in a departure from the family-friendly programming produced by the last industry boom - the 1980s wave, which made household names of Hulk Hogan, 'Rowdy' Roddy Piper and Andre the Giant - the new era of wrestling combined stunning athleticism with a raunchy sex appeal, engrossing story lines and novel production techniques that reflected a changing society and its shifting values. Once again, wrestling was a ubiquitous phenomenon - only this time, it seemed as though the fad would never end. With both WCW and WWF expanding into other forms of entertainment - movies, video games, music and the like - the potential for growth appeared to be limitless. But with uncertainty surrounding its corporate future, and increasingly uninspired programming eroding its audience, WCW stood on the verge of collapse. Three years into a five-year plan devised by its charismatic leader - a former Blue Ribbon Foods salesman named Eric Bischoff - the company whose unexpected ascension initiated the entire boom was operating on borrowed time. For by the end of the five-year plan, WCW ceased to exist. But NITRO is a story about much more than WCW and the Monday Night Wars. It is a story of an era, a time in which the media and cultural landscape precipitated - and later supported - pro wrestling's mainstream popularity. It is a story of how a company made in the image of an intuitively brilliant risk-taker betrayed its original promise. It is a story of how a handful of men, each struggling with their own limitations, facilitated a public obsession that changed television forever. And so, with the inside knowledge of a journalist, the perspective of a historian, and the passion of a fan, author Guy Evans provides a fresh look at an unfortunate inevitability - the downfall of World Championship Wrestling. Bolstered by exclusive interviews with over 120 former TBS and WCW employees, NITRO is the definitive picture of the last wrestling boom. Featuring exclusive interviews and comments from: Eric Bischoff, fmr. President of World Championship Wrestling;Harvey Schiller, fmr. President of Turner Sports;Jamie Kellner, fmr. CEO of Turner Broadcasting System;Bill Burke, fmr. President of TBS network;Joe Uva, fmr. President of Turner Entertainment Sales and Marketing; Scot Safon, fmr. SVP of Marketing for TNT network;Kevin Nash, WWE Hall of Famer and 5-time WCW world champion; Diamond Dallas Page, WWE Hall of Famer and 3-time WCW world champion;Vince Russo, fmr. WCW writer;Marcus 'Buff' Bagwell, fmr. WCW superstar and 5-time world tag team champion;Kevin Sullivan, fmr. WCW superstar and head booker;Hugh Morrus, fmr. WCW superstar;Neal Pruitt, fmr. WCW Feature Producer and voice of the nWo;David Crockett, fmr. WCW Vice President of Production;Dick Cheatham, fmr. Group Controller for TBS;Alan Sharp, fmr. WCW Director of Public Relations;Mike Weber, fmr. WCW Director of Marketing;Rob Garner, fmr. WCW Vice President of TV Programming and SalesJerry Jarrett, legendary wrestling promoter and booker...And many, many, many more!
Author | : R. D. Reynolds |
Publisher | : ECW Press |
Total Pages | : 355 |
Release | : 2004-12 |
Genre | : Biography & Autobiography |
ISBN | : 155490255X |
What went wrong with WCW? In 1997, World Championship Wrestling was on top. It was the number-one pro wrestling company in the world, and the highest-rated show on cable television. Each week, fans tuned in to Monday Nitro, flocked to sold-out arenas, and carried home truckloads of WCW merchandise. Sting, Bill Goldberg, and the New World Order were household names. Superstars like Dennis Rodman and KISS jumped on the WCW bandwagon. It seemed the company could do no wrong. But by 2001, however, everything had bottomed out. The company -- having lost a whopping 95% of its audience -- was sold for next to nothing to Vince McMahon and World Wrestling Entertainment. WCW was laid to rest. How could the company lose its audience so quickly? Who was responsible for shows so horrible that fans fled in horror? What the hell happened to cause the death of one of the largest wrestling companies in the world? The Death of World Championship Wrestling is the first book to take readers through a detailed dissection of WCW's downfall.
Author | : Patrick Hickey, Jr. |
Publisher | : McFarland |
Total Pages | : 261 |
Release | : 2020-08-27 |
Genre | : Games & Activities |
ISBN | : 1476679339 |
Featuring interviews with the creators of 35 popular video games--including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challenges of working with mega-publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Author | : Bret Hart |
Publisher | : Vintage Canada |
Total Pages | : 594 |
Release | : 2009-02-24 |
Genre | : Biography & Autobiography |
ISBN | : 0307371468 |
In his own words, Bret Hart’s honest, perceptive, startling account of his life in and out of the pro wrestling ring. The sixth-born son of the pro wrestling dynasty founded by Stu Hart and his elegant wife, Helen, Bret Hart is a Canadian icon. As a teenager, he could have been an amateur wrestling Olympic contender, but instead he turned to the family business, climbing into the ring for his dad’s western circuit, Stampede Wrestling. From his early twenties until he retired at 43, Hart kept an audio diary, recording stories of the wrestling life, the relentless travel, the practical jokes, the sex and drugs, and the real rivalries (as opposed to the staged ones). The result is an intimate, no-holds-barred account that will keep readers, not just wrestling fans, riveted. Hart achieved superstardom in pink tights, and won multiple wrestling belts in multiple territories, for both the WWF (now the WWE) and WCW. But he also paid the price in betrayals (most famously by Vince McMahon, a man he had served loyally); in tragic deaths, including the loss of his brother Owen, who died when a stunt went terribly wrong; and in his own massive stroke, most likely resulting from a concussion he received in the ring, and from which, with the spirit of a true champion, he has battled back. Widely considered by his peers as one of the business’s best technicians and workers, Hart describes pro wrestling as part dancing, part acting, and part dangerous physical pursuit. He is proud that in all his years in the ring he never seriously hurt a single wrestler, yet did his utmost to deliver to his fans an experience as credible as it was exciting. He also records the incredible toll the business takes on its workhorses: he estimates that twenty or more of the wrestlers he was regularly matched with have died young, weakened by their own coping mechanisms, namely drugs, alcohol, and steroids. That toll included his own brother-in-law, Davey Boy Smith. No one has ever written about wrestling like Bret Hart. No one has ever lived a life like Bret Hart’s. For as long as I can remember, my world was filled with liars and bullshitters, losers and pretenders, but I also saw the good side of pro wrestling. To me there is something bordering on beautiful about a brotherhood of big tough men who pretended to hurt one another for a living instead of actually doing it. Any idiot can hurt someone. —from Hitman
Author | : Library of Congress |
Publisher | : |
Total Pages | : 2002 |
Release | : 2010 |
Genre | : Subject headings, Library of Congress |
ISBN | : |