Wi-Fi Toys

Wi-Fi Toys
Author: Mike Outmesguine
Publisher: Wiley Publishing
Total Pages: 416
Release: 2004-07-02
Genre: Computers
ISBN:

Provides instructions for fifteen projects using wireless technology, including a wi-fi antenna cable, a solar-powered wireless repeater, and a car-to-car wireless video link.

Computing in Smart Toys

Computing in Smart Toys
Author: Jeff K.T. Tang
Publisher: Springer
Total Pages: 166
Release: 2017-08-10
Genre: Computers
ISBN: 331962072X

The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various research and practical issues. The book will provide clear proof that mobile technologies are playing an ever increasing important and critical role in supporting toy computing, which is a new research discipline in computer science. It is also expected that the book will further research new best practices and directions in toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is mainly intended for researchers and students working in computer science and engineering, and for toy industry technology providers, having particular interests in mobile services. The wide range of authors of this book will help the various communities understand both specific and common problems. This book facilities software developers and researchers to become more aware of this challenging research opportunity. As well, the book is soliciting shall provide valuable strategic outlook on the emerging toy industry.

The Internet of Things

The Internet of Things
Author:
Publisher: Greenhaven Publishing LLC
Total Pages: 178
Release: 2021-07-15
Genre: Young Adult Nonfiction
ISBN: 1534507728

As the number of digital devices used in daily life grows, it comes as no surprise that the next step in technological evolution is to conveniently interconnect these devices. This is where the Internet of Things fits in. The Internet of Things refers to all devices that are connected to the internet and share data on it, but there are numerous applications for this technology, ranging from smartphones to driverless cars. Despite the convenience smart devices offer, they also raise significant concerns about data privacy and security. Readers will encounter contrasting viewpoints on this timely and evolving issue.

The Integration of Internet of Toys in Early Childhood Education

The Integration of Internet of Toys in Early Childhood Education
Author: Sarika Kewalramani
Publisher: Taylor & Francis
Total Pages: 185
Release: 2023-03-31
Genre: Education
ISBN: 1000859894

This book offers a fresh look at recent developments in policy, curricula and pedagogical discourse around children’s play with Internet of Toys (IoToys). By expanding the notion of digital and smart play perspectives in early childhood education, the authors critique and develop the broader subject area of IoToys play to better serve its end users. The book brings together research from across three different countries: Australia, Norway and England. It offers tangible examples of how one can use IoToys to build children’s social skills, emotional intelligence, sense of achievement, collaboration and aspects of STEM and design play thinking processes. The learning stories of children’s IoToys play will deliver a comprehensive review of how practitioners and parents can come together to build communities of practice for (re)enhancing children’s learning and growth using evolving technology-based play and engage in paradigmatic debates. Readers as a result will better appreciate the growth in pragmatic applications of technologies together with theoretical perspectives. The book will be a valuable resource for any academic or practitioner just beginning to understand the complexities and success stories of integrating IoToys for children’s playful learning.

The Marketing of Children’s Toys

The Marketing of Children’s Toys
Author: Rebecca C. Hains
Publisher: Springer Nature
Total Pages: 304
Release: 2021-04-13
Genre: Social Science
ISBN: 3030628817

This book offers rich critical perspectives on the marketing of a variety of toys, brands, and product categories. Topics include marketing undertaken by specific children’s toy brands such as American Girl, Barbie, Disney, GoldieBlox, Fisher-Price, and LEGO, and marketing trends characterizing broader toy categories such as on-trend grotesque toys; toy firearms; minimalist toys; toyetics; toys meant to offer diverse representation; STEM toys; and unboxing videos. Toy marketing warrants a sustained scholarly critique because of toys’ cultural significance and their roles in children’s lives, as well as the industry’s economic importance. Discourses surrounding toys—including who certain toys are meant for and what various toys and brands can signify about their owners’ identities—have implications for our understandings of adults’ expectations of children and of broader societal norms into which children are being socialized.

Digital Playgrounds

Digital Playgrounds
Author: Sara M. Grimes
Publisher: University of Toronto Press
Total Pages: 367
Release: 2021-07-30
Genre: Social Science
ISBN: 1442668202

Digital Playgrounds explores the key developments, trends, debates, and controversies that have shaped children’s commercial digital play spaces over the past two decades. It argues that children’s online playgrounds, virtual worlds, and connected games are much more than mere sources of fun and diversion – they serve as the sites of complex negotiations of power between children, parents, developers, politicians, and other actors with a stake in determining what, how, and where children’s play unfolds. Through an innovative, transdisciplinary framework combining science and technology studies, critical communication studies, and children’s cultural studies, Digital Playgrounds focuses on the contents and contexts of actual technological artefacts as a necessary entry point for understanding the meanings and politics of children’s digital play. The discussion draws on several research studies on a wide range of digital playgrounds designed and marketed to children aged six to twelve years, revealing how various problematic tendencies prevent most digital play spaces from effectively supporting children’s culture, rights, and – ironically – play. Digital Playgrounds lays the groundwork for a critical reconsideration of how existing approaches might be used in the development of new regulation, as well as best practices for the industries involved in making children’s digital play spaces. In so doing, it argues that children’s online play spaces be reimagined as a crucial new form of public sphere in which children’s rights and digital citizenship must be prioritized.

WiMAX

WiMAX
Author: Syed A. Ahson
Publisher: CRC Press
Total Pages: 248
Release: 2018-10-03
Genre: Technology & Engineering
ISBN: 1420045482

As the demand for broadband services continues to grow worldwide, traditional solutions, such as digital cable and fiber optics, are often difficult and expensive to implement, especially in rural and remote areas. The emerging WiMAX system satisfies the growing need for high data-rate applications such as voiceover IP, video conferencing, interactive gaming, and multimedia streaming. WiMAX deployments not only serve residential and enterprise users but can also be deployed as a backhaul for Wi-Fi hotspots or 3G cellular towers. By providing affordable wireless broadband access, the technology of WiMAX will revolutionize broadband communications in the developed world and bridge the digital divide in developing countries. Part of the WiMAX Handbook, this volume focuses on the applications of WiMAX. The book describes the logical architecture of IEEE 802.16, introduces some of the main IEEE 802.16 family standards, compares WiMAX to Wi-Fi, and studies the feasibility of supporting VoIP over WiMAX. It also looks at the residential use of WiMAX as well as the strategies of using WiMAX in remote locales and rural communities. In addition, the book examines the backhaul requirements of a large fixed wireless network and the problem of centralized routing and scheduling for IEEE 802.16 mesh networks. With the revolutionary technology of WiMAX, the lives of many will undoubtedly improve, thereby leading to greater economic empowerment.

Toy Theory

Toy Theory
Author: Seth Giddings
Publisher: MIT Press
Total Pages: 287
Release: 2024-11-05
Genre: Social Science
ISBN: 0262379007

A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects. Toy Theory addresses the relationships between toys and technology in two distinct but overlapping ways: first, as underexamined cultural artifacts and behaviors with significant technical attributes and, second, as playful and toylike dimensions of technology at large. Seth Giddings sets out a “toy theory” of technology that emphasizes the speculative, experimental, and noninstrumental in technological paradigms and argues that children’s playthings, rather than being the most ephemeral and inconsequential of technical devices, instead offer analytical and anthropological resources for understanding the materiality and imaginaries of technology over time. After defining toy theory in general and conceptual terms, Giddings examines different types of toys to explore shifting relationships between the microcosmic symbolic or mimetic content, material and technical constitution, and modes of play of toys and toy-related artifacts, on the one hand, and prevailing, macrocosmic, technological paradigms and imaginaries, on the other. Taking a broad historical and genealogical view, Giddings traces contemporary postdigital toy and play culture to precedents from the neolithic through to the Enlightenment to consumer culture from the early nineteenth century to the present day.