Advanced Lingo for Games

Advanced Lingo for Games
Author: Gary Rosenzweig
Publisher: Que Publishing
Total Pages: 0
Release: 2000
Genre: Computer games
ISBN: 9780789723314

Careful software architecture is crucial when designing complex software systems or small projects. There are many ways to implement a well-designed system. This book covers how to design a game-from basic theory to all the way to completion using advanced Lingo to ensure consistent performance. Some of the topics covered include, "How do the links in a Centipede stay together? How can you fire more than one shot at a time in Space Invaders? How do you detect collisions? How do you make your maze change every time someone plays? How do you teach the computer to play against the user?"

Special Edition Using Director 8.5

Special Edition Using Director 8.5
Author: Gary Rosenzweig
Publisher: Que Publishing
Total Pages: 1110
Release: 2001
Genre: Computers
ISBN: 9780789726674

Gary Rosenzweig introduces the multimedia authoring platform Macromedia Director 8.5. He lays a solid foundation so that the reader can learn the software's advanced 3-D functionality. Special attention is given to Director's 3D API.

English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8

English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8
Author: Seberg
Publisher: Key Education Publishing
Total Pages: 241
Release: 2010-05-18
Genre: Juvenile Nonfiction
ISBN: 1602689059

Instill a love of language in English Language Learners in grades PK–3 using Vocabulary Building Games and Activities. This 240-page book helps students build vocabulary to become successful English speakers. It provides dozens of strategies for teaching new words through storytelling, songs, and pictures books and includes more than 1,000 reproducible picture and word cards with a guide for selecting the appropriate words. The book also includes tips for supporting young English learners.

English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8

English Language Learners: Vocabulary Building Games & Activities, Ages 4 - 8
Author: Karen Seberg
Publisher: Key Education Publishing
Total Pages: 241
Release: 2008-09-03
Genre: Juvenile Nonfiction
ISBN: 1602680515

Help children build the vocabulary needed to become a successful English speaker! This guide contains dozens of strategies for teaching new words through storytelling, songs, pictures books, and more. Includes over 1,000 reproducible picture and word cards with a guide for selecting the appropriate words and tips for supporting young English learners.

Computer Games

Computer Games
Author: Blair Carter
Publisher: Nova Publishers
Total Pages: 182
Release: 2002
Genre: Games & Activities
ISBN: 9781590335260

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Director MX 2004 Games

Director MX 2004 Games
Author: Nik Lever
Publisher: Taylor & Francis
Total Pages: 337
Release: 2012-08-06
Genre: Art
ISBN: 1136145257

Learn the professional skills you need to create both 2d and 3d games with Director

Game Mechanics

Game Mechanics
Author: Ernest Adams
Publisher: New Riders
Total Pages: 442
Release: 2012-06-18
Genre: Computers
ISBN: 0132946688

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

101 Language Games for Children

101 Language Games for Children
Author: Paul Rooyackers
Publisher: Hunter House
Total Pages: 148
Release: 2002
Genre: Education
ISBN: 9780897933698

An ideal resource for teachers, therapists, and social workers, this collection of language games helps children of suggested age ranges to effectively express themselves and enhance vocabulary, conversation, and storytelling skills. Illustrations.

Games for Language Learning

Games for Language Learning
Author: Andrew Wright
Publisher: Cambridge University Press
Total Pages: 195
Release: 2006-02-13
Genre: Education
ISBN: 0521618223

A fully updated and revised edition of this classic book which contains enjoyable games to practise language at any stage of the learning process.