Expressive Processing

Expressive Processing
Author: Noah Wardrip-Fruin
Publisher: MIT Press
Total Pages: 500
Release: 2012-02-10
Genre: Computers
ISBN: 0262302683

From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

Processing for Visual Artists

Processing for Visual Artists
Author: Andrew Glassner
Publisher: CRC Press
Total Pages: 904
Release: 2011-09-27
Genre: Computers
ISBN: 0429552297

Walk with veteran author Andrew Glassner; see exactly how each of his pieces evolves, including the mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow, you'll understand why Processing is such a powerful tool for self-expression. It offers a 21st-century medium for expressing new ideas. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences.

The Expressive Moment

The Expressive Moment
Author: Marc Leman
Publisher: MIT Press
Total Pages: 251
Release: 2023-12-26
Genre: Music
ISBN: 0262550865

A new way to understand expressive interaction, focusing on the dynamic, fast, pre-reflective processes underlying interactions with music. The expressive moment is that point in time when we grasp a situation and respond quickly, even before we are aware of it. In this book, Marc Leman argues that expression drives this kind of interaction, and he proposes a general framework for understanding expressive interactions. He focuses on the dynamic, fast, and pre-reflective processes underlying our interactions with music—whether we are playing an instrument, dancing, listening, or using new interactive technologies. Music offers a well-established domain for studying these fast and interactive processes, and Leman argues that understanding the power of expressive interaction through music may help us understand cognitive processing in other domains, including language, human action coordination, human-animal interaction, and human-machine interaction. Leman regards expressive interactions with music as energizing and empowering. He argues that music is based on patterns that intervene with a reinforcing loop in the human brain, strengthening learning, motivation, and reward. He argues further that the reinforcing effect is influenced by the interaction flow, by fast processes that handle expressive qualities on the fly. Leman sets out the framework in which expressive interaction is situated, describing, among other things, a pragmatic model of communication in which the fundamental components are enactment and dynamics. He looks in more detail at the cognitive-motivational architecture, discussing sensorimotor and motivational schemes. Finally, he discusses applications for the concepts behind expressive motivation in such fields as sports, entertainment, rehabilitation, multimedia art, and music education.

Software Studies

Software Studies
Author: Matthew Fuller
Publisher: MIT Press
Total Pages: 349
Release: 2008
Genre: Computer programs
ISBN: 0262062747

This collection of short expository, critical and speculative texts offers a field guide to the cultural, political, social and aesthetic impact of software. Experts from a range of disciplines each take a key topic in software and the understanding of software, such as algorithms and logical structures.

Process Not Perfection

Process Not Perfection
Author: Jamie Marich
Publisher: Creative Mindfulness Media
Total Pages:
Release: 2019-04-26
Genre:
ISBN: 9781733703000

There is no one-size-fits-all solution to healing the wounds of traumatic experiences, although most survivors agree that just talking about the trauma does not work. Expressive arts therapy offers a wide range of potential solutions for trauma survivors by taking an all of the above approach to creative practices, working with multiple expressive pathways in a variety of combinations. This book invites you into artmaking, music, dancing, movement, writing, and other expressive practices to both cultivate your existing strengths and to help you step outside of your comfort zone. Explore how the practices of expressive arts can best support your healing and recovery journey.

Expressive Design Systems

Expressive Design Systems
Author: Yesenia Perez-Cruz
Publisher: A Book Apart
Total Pages: 133
Release: 2019-11-21
Genre: Computers
ISBN: 1937557855

Good design systems can help you create digital products with efficiency and consistency. But great design systems will support and strengthen your team’s creativity at the same time. In Expressive Design Systems, Yesenia Perez-Cruz shows you how to build useful, dependable systems that not only maintain harmony across your products, but also flex to accommodate inspiration and experimentation. Learn to communicate your brand, collaborate across teams—and do so much more than standardize components.

Expressive Arts Therapy

Expressive Arts Therapy
Author: Sally S. Atkins
Publisher: Parkway Pub
Total Pages: 171
Release: 2003
Genre: Psychology
ISBN: 9781887905688

Gesture-Based Human-Computer Interaction and Simulation

Gesture-Based Human-Computer Interaction and Simulation
Author: Miguel Sales Dias
Publisher: Springer Science & Business Media
Total Pages: 294
Release: 2009-01-12
Genre: Computers
ISBN: 3540928642

This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.

Gesture-Based Communication in Human-Computer Interaction

Gesture-Based Communication in Human-Computer Interaction
Author: Antonio Camurri
Publisher: Springer Science & Business Media
Total Pages: 571
Release: 2004-02-18
Genre: Computers
ISBN: 3540210725

Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.